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SCUM

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ServerSettings.ini

142 settings

scum.MaxAllowedBirds

=15INTEGER; [-1 – 64] Still disabled and without effect-1 – 64

Still disabled and without effect

scum.MaxAllowedCharacters

=-1INTEGER; [-1 – 1024] Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)-1 – 1024

Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)

scum.MaxAllowedPuppets

=-1INTEGER; [-1 – 1024] Maximum number of zombies that can exist at the same time-1 – 1024

Maximum number of zombies that can exist at the same time

scum.MaxAllowedNPCs

=-1INTEGER; [-1 – 512] Maximum number of NPCs that can exist simultaneously (Armed NPCs)-1 – 512

Maximum number of NPCs that can exist simultaneously (Armed NPCs)

scum.MaxAllowedDrones

=0INTEGER; [0 – 40] Maximum permitted drones in the world0 – 40

Maximum permitted drones in the world

scum.DisableSentrySpawning

=FalseBOOLEAN; [False – True] Whether Mech spawning should be disabled (True=no Mechs)False – True

Whether Mech spawning should be disabled (True=no Mechs)

scum.EnableSentryRespawning

=TrueBOOLEAN; [False – True] Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)False – True

Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)

scum.DisableSuicidePuppetSpawning

=FalseBOOLEAN; [False – True] Whether explosive puppets should be deactivated (True=no explosive puppets)False – True

Whether explosive puppets should be deactivated (True=no explosive puppets)

scum.DisableLootPuppetSpawning

=FalseBOOLEAN; [False – True] Disables loot puppet spawning when set to TrueFalse – True

Disables loot puppet spawning when set to True

scum.EnableLootPuppetHorde

=TrueBOOLEAN; [False – True] Enables the horde that spawns when a loot puppet dies when set to TrueFalse – True

Enables the horde that spawns when a loot puppet dies when set to True

scum.AbandonedBunkerCommotionThreshold

=-1.000000DECIMAL NUMBER; [0 – 1000] Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)0 – 1000

Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)

scum.AbandonedBunkerCommotionThresholdPerPlayerExtra

=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)0 – 1000

Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)

scum.AbandonedBunkerEnemyActivationThreshold

=-1.000000DECIMAL NUMBER; [0 – 1000] Base threshold for generated noise in the bunker, from which Razors spawn from the shafts0 – 1000

Base threshold for generated noise in the bunker, from which Razors spawn from the shafts

scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra

=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)0 – 1000

Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)

scum.AbandonedBunkerResetArmoryLockersOnActivationOnly

=TrueBOOLEAN; [False – True] Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is TrueFalse – True

Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is True

scum.PuppetsCanOpenDoors

=TrueBOOLEAN; [False – True] Whether zombies can open doors (True=Puppets can open doors)False – True

Whether zombies can open doors (True=Puppets can open doors)

scum.PuppetsCanVaultWindows

=TrueBOOLEAN; [False – True] Whether zombies can jump through windows (True=Puppets can jump through windows)False – True

Whether zombies can jump through windows (True=Puppets can jump through windows)

scum.PuppetHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Puppet health multiplier (higher values = more health)0.01 – 100

Puppet health multiplier (higher values = more health)

scum.PuppetRunningSpeedMultiplier

=1.000000MULTIPLIER; [0.5 – 2.0] Is used to set puppets running speed (values >1 = faster, values <1 = slower)0.5 – 2.0

Is used to set puppets running speed (values >1 = faster, values <1 = slower)

scum.PuppetCullDistanceOverride

=-1.000000METER; [0 – 1000] Specifies the maximum distance in meters at which puppets are rendered to connected clients0 – 1000

Specifies the maximum distance in meters at which puppets are rendered to connected clients

scum.DropshipHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Dropship health multiplier (higher values = more health)0.01 – 100

Dropship health multiplier (higher values = more health)

scum.SentryHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Mech Health Multiplier (Higher values = more health)0.01 – 100

Mech Health Multiplier (Higher values = more health)

scum.BaseBuildingAttackerSentryHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)0.01 – 100

Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)

scum.ArmedNPCDifficultyLevel

=2INTEGER; [1 – 3] Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)1 – 3

Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)

scum.ArmedNPCHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max health multiplier (higher values = more health)0.01 – 100

Armed NPC max health multiplier (higher values = more health)

scum.ArmedNPCDamageMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max damage multiplier (higher values = NPCs deal more damage)0.01 – 100

Armed NPC max damage multiplier (higher values = NPCs deal more damage)

scum.ArmedNPCSpreadMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)0.01 – 100

Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)

scum.ArmedNPCRunningSpeedMultiplier

=1.000000MULTIPLIER; [0.5 – 2.0] Armed NPC running speed (values >1 = faster, values <1 = slower)0.5 – 2.0

Armed NPC running speed (values >1 = faster, values <1 = slower)

scum.ArmedNPCNetCullDistanceOverride

=-1.000000METER; [0 – 1000] Armed NPC net cull distance in meters (rendering to connected clients)0 – 1000

Armed NPC net cull distance in meters (rendering to connected clients)

scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched

=1.000000DECIMAL NUMBER; [0 – 1] Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)0 – 1

Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)

scum.MinimumDurabilityOfArmedNPCsDroppedItemFromHands

=0.200000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)0 – 1

Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)

scum.MaximumDurabilityOfArmedNPCsDroppedItemFromHands

=0.300000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval0 – 1

Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval

scum.AnimalNetCullDistanceOverride

=-1.000000METER; [0 – 1000] Sets animal net cull distance override in meters (rendering to connected clients)0 – 1000

Sets animal net cull distance override in meters (rendering to connected clients)

scum.EncounterBaseCharacterAmountMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets0 – 3

Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets

scum.EncounterExtraCharacterPerPlayerMultiplier

=1.000000MULTIPLIER; [0 – 3] Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3

Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier

scum.EncounterExtraCharacterPlayerCapMultiplier

=1.000000MULTIPLIER; [0 – 3] From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)0 – 3

From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)

scum.EncounterCharacterRespawnTimeMultiplier

=1.000000MULTIPLIER; [0 – 100] Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)0 – 100

Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)

scum.EncounterCharacterRespawnBatchSizeMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)0 – 3

Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)

scum.EncounterCharacterAggressiveSpawnChanceOverride

=-1.000000DECIMAL NUMBER; [-1 – 100] Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)-1 – 100

Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)

scum.EncounterCharacterAINoiseResponseRadiusMultiplier

=1.000000DECIMAL NUMBER; [0 – 100] Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)0 – 100

Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)

scum.EncounterHordeGroupBaseCharacterAmountMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of a horde wave (base value unknown)0 – 3

Multiplier for the size of a horde wave (base value unknown)

scum.EncounterHordeGroupExtraCharacterPerPlayerMultiplier

=1.000000MULTIPLIER; [0 – 3] Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3

Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier

scum.EncounterHordeGroupExtraCharacterPlayerCapMultiplier

=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)0 – 3

From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)

scum.EncounterHordeBaseCharacterAmountMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplier for the total size of a horde (base value unknown)0 – 3

Multiplier for the total size of a horde (base value unknown)

scum.EncounterHordeExtraCharacterPerPlayerMultiplier

=1.000000MULTIPLIER; [0 – 3] Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3

Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier

scum.EncounterHordeExtraCharacterPlayerCapMultiplier

=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)0 – 3

From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)

scum.EncounterHordeActivationChanceMultiplier

=1.000000MULTIPLIER; [0 – 10000] Multiplier for the chance that an action that makes noise triggers a horde0 – 10000

Multiplier for the chance that an action that makes noise triggers a horde

scum.EncounterHordeNoiseCheckCooldownMultiplier

=1.000000MULTIPLIER; [0 – 10000] Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)0 – 10000

Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)

scum.EncounterHordeSpawnDistanceMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)0 – 10

Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)

scum.EncounterHordeGroupRefillTimeMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for the refill time of a horde wave - no reliable explanation what this means0 – 100

Multiplier for the refill time of a horde wave - no reliable explanation what this means

scum.EncounterHordeShouldPlayActivationSound

=FalseBOOLEAN; [False – True] Whether a sound should be played when a horde is triggered (True=sound is played)False – True

Whether a sound should be played when a horde is triggered (True=sound is played)

scum.EncounterHordePuppetHordeActivationScreamOverrideChance

=-1.000000DECIMAL NUMBER; [-1 – 100] Chance that a Puppet's scream activates a Horde (-1=default value of 20%)-1 – 100

Chance that a Puppet's scream activates a Horde (-1=default value of 20%)

scum.EncounterCanRemoveLowPriorityCharacters

=TrueBOOLEAN; [False – True] Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)False – True

Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)

scum.EncounterCanClampCharacterNumWhenOutOfResources

=TrueBOOLEAN; [False – True] Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)False – True

Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)

scum.EncounterCharacterSpawnDistanceMinOverrideLTZ

=-1.000000METER; [0 – 1000] Determines the minimal character spawn distance from players; this applies to all LTZ encounters0 – 1000

Determines the minimal character spawn distance from players; this applies to all LTZ encounters

scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ

=-1.000000METER; [0 – 1100] Determines maximum character spawn distance from players; this applies to all LTZ encounters0 – 1100

Determines maximum character spawn distance from players; this applies to all LTZ encounters

scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI

=-1.000000METER; [0 – 200] Determines the minimal character spawn distance from players; this applies to all large POI encounters0 – 200

Determines the minimal character spawn distance from players; this applies to all large POI encounters

scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI

=-1.000000METER; [0 – 220] Determines maximum character spawn distance from players; this applies to all large POI encounters0 – 220

Determines maximum character spawn distance from players; this applies to all large POI encounters

scum.EncounterCharacterRespawnDistanceMinOverrideLTZ

=-1.000000METER; [0 – 1000] Determines the minimal character respawn distance from players; this applies for all LTZ encounters0 – 1000

Determines the minimal character respawn distance from players; this applies for all LTZ encounters

scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ

=-1.000000METER; [0 – 1100] Determines the maximum character respawn distance from players; this applies to all LTZ encounters0 – 1100

Determines the maximum character respawn distance from players; this applies to all LTZ encounters

scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI

=-1.000000METER; [0 – 200] Determines the minimal character respawn distance from players; this applies to all large POI encounters0 – 200

Determines the minimal character respawn distance from players; this applies to all large POI encounters

scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI

=-1.000000METER; [0 – 220] Determines maximum character respawn distance from players; this applies for all large POI encounters0 – 220

Determines maximum character respawn distance from players; this applies for all large POI encounters

scum.EncounterLTZRadiusMultiplier

=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10

Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned

scum.EncounterMTZRadiusMultiplier

=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10

Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned

scum.EncounterHTZRadiusMultiplier

=1.000000MULTIPLIER; [1 – 10] Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)1 – 10

Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)

scum.EncounterVirtualizedTimeOverride

=-1.000000MINUTES; [0 – 60] Overrides the time an encounter spends in a virtualized state before being destroyed0 – 60

Overrides the time an encounter spends in a virtualized state before being destroyed

scum.EncounterZoneActivationDistanceMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered0.1 – 10

Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered

scum.EncounterGlobalZoneCooldownMultiplier

=1.000000MULTIPLIER; [0 – 1.000.000] Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)0 – 1.000.000

Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)

scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath

=FalseBOOLEAN; [False – True] Prevents characters from spawning near a killed player (True=prevented)False – True

Prevents characters from spawning near a killed player (True=prevented)

scum.EncounterNeverRespawnCharacters

=FalseBOOLEAN; [False – True] Whether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)False – True

Whether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)

scum.PuppetWorldEncounterSpawnWeightMultiplier

=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of puppets in an encounter0 – 1000

Multiplier for the spawn weight of puppets in an encounter

scum.DropshipWorldEncounterSpawnWeightMultiplier

=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of dropships in an encounter0 – 1000

Multiplier for the spawn weight of dropships in an encounter

scum.EnableDropshipAbandonedBunkerEncounter

=TrueBOOLEAN; [False – True] Whether dropships can spawn at abandoned bunkers (True=spawn possible)False – True

Whether dropships can spawn at abandoned bunkers (True=spawn possible)

scum.DropshipAbandonedBunkerEncounterTriggerChance

=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)0 – 100

Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)

scum.BaseBuildingEncounterTriggerChance

=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)0 – 100

Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)

scum.BaseBuildingEncounterTriggerTimeMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)0 – 100

Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)

scum.EnableDropshipBaseBuildingEncounter

=FalseBOOLEAN; [False – True] Whether dropships can spawn during base building (True=spawn possible)False – True

Whether dropships can spawn during base building (True=spawn possible)

scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding

=FalseBOOLEAN; [False – True] Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)False – True

Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)

scum.EnableEncounterManagerLowPlayerCountMode

=FalseBOOLEAN; [False – True] Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)False – True

Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)

scum.BaseBuildingEncounterMinNumElementsToStart

=-1INTEGER; [0 – 1000] Total number of BB elements where a Dropship Encounter can start (-1=default value 100)0 – 1000

Total number of BB elements where a Dropship Encounter can start (-1=default value 100)

scum.BaseBuildingEncounterMinNumElementsToEnd

=-1INTEGER; [0 – 1000] Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)0 – 1000

Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)

scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember

=0.000000DECIMAL NUMBER; [0 – 100] Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)0 – 100

Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)

scum.BaseBuildingEncounterTimeToFullMinNumToEnd

=-1.000000DECIMAL NUMBER; [-1 – 30] Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)-1 – 30

Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)

scum.BaseBuildingEncounterMaximumMinToEndReduction

=-1INTEGER; [-1 – 1000] Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)-1 – 1000

Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)

scum.StartTimeOfDay

=08:00:00H:M:S; [00:00:00 – 23:59:59] Time of day (ingame) the server starts after a wipe00:00:00 – 23:59:59

Time of day (ingame) the server starts after a wipe

scum.TimeOfDaySpeed

=3.840000DECIMAL NUMBER; [0 – 12] Day length (default value=6 real-time hours) (Higher values=shorter days)0 – 12

Day length (default value=6 real-time hours) (Higher values=shorter days)

scum.NighttimeDarkness

=0.000000DECIMAL NUMBER; [0 – 1] Darkness of the night (Lower values = brighter night)0 – 1

Darkness of the night (Lower values = brighter night)

scum.SunriseTime

=06:00:00H:M:S; [00:00:00 – 23:59:59] Sunrise time00:00:00 – 23:59:59

Sunrise time

scum.SunsetTime

=21:00:00H:M:S; [00:00:00 – 23:59:59] Sunset time00:00:00 – 23:59:59

Sunset time

scum.EnableFog

=TrueBOOLEAN; [False – True] Renders various fogs on the island if this is TrueFalse – True

Renders various fogs on the island if this is True

scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart

=TrueBOOLEAN; [False – True] Whether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)False – True

Whether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)

scum.EnableLockedLootContainers

=TrueBOOLEAN; [False – True] Whether the lockers in the world should be locked or open (True= lockers are locked)False – True

Whether the lockers in the world should be locked or open (True= lockers are locked)

scum.CustomMapEnabled

=FalseBOOLEAN; [False – True] Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied)False – True

Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied)

scum.CustomMapCenterXCoordinate

=0.000000COORDINATE; [-922896 – 637685] Center of your own map area X-coordinate-922896 – 637685

Center of your own map area X-coordinate

scum.CustomMapCenterYCoordinate

=0.000000COORDINATE; [-922896 – 619200] Center of your own map area Y-coordinate-922896 – 619200

Center of your own map area Y-coordinate

scum.CustomMapWidth

=15.240000KILOMETERS; [0 – 15.24] Width of your map in kilometers0 – 15.24

Width of your map in kilometers

scum.CustomMapHeight

=15.240000KILOMETERS; [0 – 15.24] Height of your map in kilometers0 – 15.24

Height of your map in kilometers

scum.DoorLockability.Garage

=FalseBOOLEAN; [False – True] Whether garage doors can be locked with locks (False=cannot be locked)False – True

Whether garage doors can be locked with locks (False=cannot be locked)

scum.CargoDropCooldownMinimum

=90.000000MINUTES; [1 – 720] Minimum time in minutes that must pass before a new Cargo Drop can spawn1 – 720

Minimum time in minutes that must pass before a new Cargo Drop can spawn

scum.CargoDropCooldownMaximum

=120.000000MINUTES; [1 – 720] Maximum time in minutes that can pass until a new Cargo Drop can spawn1 – 720

Maximum time in minutes that can pass until a new Cargo Drop can spawn

scum.CargoDropFallDelay

=540.000000SECONDS; [1 – 600] Time in seconds until a CargoDrop starts falling after the announcement1 – 600

Time in seconds until a CargoDrop starts falling after the announcement

scum.CargoDropFallDuration

=60.000000SECONDS; [1 – 600] Time in seconds that a CargoDrop takes to fall to the ground1 – 600

Time in seconds that a CargoDrop takes to fall to the ground

scum.CargoDropSelfdestructTime

=1200.000000SECONDS; [1 – 3600] Time in seconds until a CargoDrop explodes after spawning1 – 3600

Time in seconds until a CargoDrop explodes after spawning

scum.CargoDropZombieEncounterWeightMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)0 – 100

Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)

scum.CargoDropDropshipEncounterWeightMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)0 – 100

Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)

scum.BearMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Bear maximum health multiplier (higher value = more health)0.01 – 100

Bear maximum health multiplier (higher value = more health)

scum.BoarMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Wild boar maximum health multiplier (higher value = more health)0.01 – 100

Wild boar maximum health multiplier (higher value = more health)

scum.ChickenMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of chickens (higher value = more health)0.01 – 100

Multiplier for the maximum health of chickens (higher value = more health)

scum.DeerMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Deer maximum health multiplier (higher value = more health)0.01 – 100

Deer maximum health multiplier (higher value = more health)

scum.DonkeyMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Donkey maximum health multiplier (higher value = more health)0.01 – 100

Donkey maximum health multiplier (higher value = more health)

scum.GoatMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Goat maximum health multiplier (higher value = more health)0.01 – 100

Goat maximum health multiplier (higher value = more health)

scum.HorseMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for maximum horse health (higher value = more health)0.01 – 100

Multiplier for maximum horse health (higher value = more health)

scum.RabbitMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Rabbit maximum health multiplier (higher value = more health)0.01 – 100

Rabbit maximum health multiplier (higher value = more health)

scum.WolfMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of wolves (higher value = more health)0.01 – 100

Multiplier for the maximum health of wolves (higher value = more health)

scum.MaxAllowedKillboxKeycards

=4INTEGER; [0 – 1024] Maximum number of keycards that can be found in total (police stations + radiation zone)0 – 1024

Maximum number of keycards that can be found in total (police stations + radiation zone)

scum.MaxAllowedKillboxKeycards_PoliceStation

=3INTEGER; [0 – 1024] Maximum number of keycards that can be found in police stations0 – 1024

Maximum number of keycards that can be found in police stations

scum.MaxAllowedKillboxKeycards_RadiationZone

=1INTEGER; [0 – 1024] Maximum number of keycards that can be found in the Radiation Zone0 – 1024

Maximum number of keycards that can be found in the Radiation Zone

scum.MaxAllowedApexFacilityKeycards

=4INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)0 – 1024

Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)

scum.MaxAllowedApexFacilityKeycards_PoliceStation

=3INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in police stations0 – 1024

Maximum number of Apex Facility keycards that can be found in police stations

scum.MaxAllowedApexFacilityKeycards_RadiationZone

=1INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in the Radiation Zone0 – 1024

Maximum number of Apex Facility keycards that can be found in the Radiation Zone

scum.AbandonedBunkerMaxSimultaneouslyActive

=2INTEGER; [1 – 4] Maximum number of abandoned bunkers that can be active at the same time1 – 4

Maximum number of abandoned bunkers that can be active at the same time

scum.AbandonedBunkerActiveDurationHours

=24.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after natural activation0 – 720

Duration in hours that abandoned bunkers remain active after natural activation

scum.AbandonedBunkerKeyCardActiveDurationHours

=3.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after activation by keycard0 – 720

Duration in hours that abandoned bunkers remain active after activation by keycard

scum.AbandonedBunkerBCUTerminalCooldown

=24:00:00H:M:S; [00:00:01 – 2400:00:00] Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers00:00:01 – 2400:00:00

Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers

scum.SecretBunkerKeyCardActiveDurationHours

=0.500000DECIMAL NUMBER; [0 – 720] Duration in hours that secret bunkers remain active after activation by keycard0 – 720

Duration in hours that secret bunkers remain active after activation by keycard

scum.PuppetLimpingHealthThreshold

=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.-1.000000 – 1.000000

Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.

scum.ArmedNPCLimpingHealthThreshold

=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)-1.000000 – 1.000000

Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)

scum.RadiationEnabled

=True; [ – ] Enables or disables the radiation mechanic on the server. –

Enables or disables the radiation mechanic on the server.

scum.AreAnimalsAllowedInWorld

=True; [ – ] Enables or disables animal spawning in the world. –

Enables or disables animal spawning in the world.

scum.AnimalGlobalDensityMultiplier

=0.500000; [0 – 25] Global multiplier for animal population density across the map.0 – 25

Global multiplier for animal population density across the map.

scum.MaxNonVirtualAnimalsInWorld

=500; [0 – 2500] Maximum number of non-virtualized (physically active) animals present in the world at the same time.0 – 2500

Maximum number of non-virtualized (physically active) animals present in the world at the same time.

scum.BearPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for bear spawn prevalence relative to other animals.0 – 100

Multiplier for bear spawn prevalence relative to other animals.

scum.BoarPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for boar spawn prevalence relative to other animals.0 – 100

Multiplier for boar spawn prevalence relative to other animals.

scum.ChickenPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for chicken spawn prevalence relative to other animals.0 – 100

Multiplier for chicken spawn prevalence relative to other animals.

scum.DeerPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for deer spawn prevalence relative to other animals.0 – 100

Multiplier for deer spawn prevalence relative to other animals.

scum.DonkeyPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for donkey spawn prevalence relative to other animals.0 – 100

Multiplier for donkey spawn prevalence relative to other animals.

scum.GoatPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for goat spawn prevalence relative to other animals.0 – 100

Multiplier for goat spawn prevalence relative to other animals.

scum.HorsePrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for horse spawn prevalence relative to other animals.0 – 100

Multiplier for horse spawn prevalence relative to other animals.

scum.RabbitPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for rabbit spawn prevalence relative to other animals.0 – 100

Multiplier for rabbit spawn prevalence relative to other animals.

scum.WolfPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for wolf spawn prevalence relative to other animals.0 – 100

Multiplier for wolf spawn prevalence relative to other animals.

scum.FishingHighActivityZoneRotationTime

=-1.000000HOURS; [0 – 8760] Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.0 – 8760

Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.

scum.FishingHighActivityZoneAmount

=-1.000000%; [-1 – 100] Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).-1 – 100

Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).