142 settings
scum.MaxAllowedBirds
=15INTEGER; [-1 – 64] Still disabled and without effect-1 – 64Still disabled and without effect
scum.MaxAllowedCharacters
=-1INTEGER; [-1 – 1024] Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)-1 – 1024Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)
scum.MaxAllowedPuppets
=-1INTEGER; [-1 – 1024] Maximum number of zombies that can exist at the same time-1 – 1024Maximum number of zombies that can exist at the same time
scum.MaxAllowedNPCs
=-1INTEGER; [-1 – 512] Maximum number of NPCs that can exist simultaneously (Armed NPCs)-1 – 512Maximum number of NPCs that can exist simultaneously (Armed NPCs)
scum.MaxAllowedDrones
=0INTEGER; [0 – 40] Maximum permitted drones in the world0 – 40Maximum permitted drones in the world
scum.DisableSentrySpawning
=FalseBOOLEAN; [False – True] Whether Mech spawning should be disabled (True=no Mechs)False – TrueWhether Mech spawning should be disabled (True=no Mechs)
scum.EnableSentryRespawning
=TrueBOOLEAN; [False – True] Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)False – TrueWhether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)
scum.DisableSuicidePuppetSpawning
=FalseBOOLEAN; [False – True] Whether explosive puppets should be deactivated (True=no explosive puppets)False – TrueWhether explosive puppets should be deactivated (True=no explosive puppets)
scum.DisableLootPuppetSpawning
=FalseBOOLEAN; [False – True] Disables loot puppet spawning when set to TrueFalse – TrueDisables loot puppet spawning when set to True
scum.EnableLootPuppetHorde
=TrueBOOLEAN; [False – True] Enables the horde that spawns when a loot puppet dies when set to TrueFalse – TrueEnables the horde that spawns when a loot puppet dies when set to True
scum.AbandonedBunkerCommotionThreshold
=-1.000000DECIMAL NUMBER; [0 – 1000] Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)0 – 1000Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)
scum.AbandonedBunkerCommotionThresholdPerPlayerExtra
=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)0 – 1000Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)
scum.AbandonedBunkerEnemyActivationThreshold
=-1.000000DECIMAL NUMBER; [0 – 1000] Base threshold for generated noise in the bunker, from which Razors spawn from the shafts0 – 1000Base threshold for generated noise in the bunker, from which Razors spawn from the shafts
scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra
=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)0 – 1000Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)
scum.AbandonedBunkerResetArmoryLockersOnActivationOnly
=TrueBOOLEAN; [False – True] Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is TrueFalse – TrueArmory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is True
scum.PuppetsCanOpenDoors
=TrueBOOLEAN; [False – True] Whether zombies can open doors (True=Puppets can open doors)False – TrueWhether zombies can open doors (True=Puppets can open doors)
scum.PuppetsCanVaultWindows
=TrueBOOLEAN; [False – True] Whether zombies can jump through windows (True=Puppets can jump through windows)False – TrueWhether zombies can jump through windows (True=Puppets can jump through windows)
scum.PuppetHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Puppet health multiplier (higher values = more health)0.01 – 100Puppet health multiplier (higher values = more health)
scum.PuppetRunningSpeedMultiplier
=1.000000MULTIPLIER; [0.5 – 2.0] Is used to set puppets running speed (values >1 = faster, values <1 = slower)0.5 – 2.0Is used to set puppets running speed (values >1 = faster, values <1 = slower)
scum.PuppetCullDistanceOverride
=-1.000000METER; [0 – 1000] Specifies the maximum distance in meters at which puppets are rendered to connected clients0 – 1000Specifies the maximum distance in meters at which puppets are rendered to connected clients
scum.DropshipHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Dropship health multiplier (higher values = more health)0.01 – 100Dropship health multiplier (higher values = more health)
scum.SentryHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Mech Health Multiplier (Higher values = more health)0.01 – 100Mech Health Multiplier (Higher values = more health)
scum.BaseBuildingAttackerSentryHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)0.01 – 100Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)
scum.ArmedNPCDifficultyLevel
=2INTEGER; [1 – 3] Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)1 – 3Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)
scum.ArmedNPCHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max health multiplier (higher values = more health)0.01 – 100Armed NPC max health multiplier (higher values = more health)
scum.ArmedNPCDamageMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max damage multiplier (higher values = NPCs deal more damage)0.01 – 100Armed NPC max damage multiplier (higher values = NPCs deal more damage)
scum.ArmedNPCSpreadMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)0.01 – 100Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)
scum.ArmedNPCRunningSpeedMultiplier
=1.000000MULTIPLIER; [0.5 – 2.0] Armed NPC running speed (values >1 = faster, values <1 = slower)0.5 – 2.0Armed NPC running speed (values >1 = faster, values <1 = slower)
scum.ArmedNPCNetCullDistanceOverride
=-1.000000METER; [0 – 1000] Armed NPC net cull distance in meters (rendering to connected clients)0 – 1000Armed NPC net cull distance in meters (rendering to connected clients)
scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched
=1.000000DECIMAL NUMBER; [0 – 1] Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)0 – 1Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)
scum.MinimumDurabilityOfArmedNPCsDroppedItemFromHands
=0.200000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)0 – 1Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)
scum.MaximumDurabilityOfArmedNPCsDroppedItemFromHands
=0.300000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval0 – 1Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval
scum.AnimalNetCullDistanceOverride
=-1.000000METER; [0 – 1000] Sets animal net cull distance override in meters (rendering to connected clients)0 – 1000Sets animal net cull distance override in meters (rendering to connected clients)
scum.EncounterBaseCharacterAmountMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets0 – 3Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets
scum.EncounterExtraCharacterPerPlayerMultiplier
=1.000000MULTIPLIER; [0 – 3] Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier
scum.EncounterExtraCharacterPlayerCapMultiplier
=1.000000MULTIPLIER; [0 – 3] From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)0 – 3From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)
scum.EncounterCharacterRespawnTimeMultiplier
=1.000000MULTIPLIER; [0 – 100] Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)0 – 100Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)
scum.EncounterCharacterRespawnBatchSizeMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)0 – 3Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)
scum.EncounterCharacterAggressiveSpawnChanceOverride
=-1.000000DECIMAL NUMBER; [-1 – 100] Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)-1 – 100Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)
scum.EncounterCharacterAINoiseResponseRadiusMultiplier
=1.000000DECIMAL NUMBER; [0 – 100] Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)0 – 100Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)
scum.EncounterHordeGroupBaseCharacterAmountMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of a horde wave (base value unknown)0 – 3Multiplier for the size of a horde wave (base value unknown)
scum.EncounterHordeGroupExtraCharacterPerPlayerMultiplier
=1.000000MULTIPLIER; [0 – 3] Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier
scum.EncounterHordeGroupExtraCharacterPlayerCapMultiplier
=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)0 – 3From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)
scum.EncounterHordeBaseCharacterAmountMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplier for the total size of a horde (base value unknown)0 – 3Multiplier for the total size of a horde (base value unknown)
scum.EncounterHordeExtraCharacterPerPlayerMultiplier
=1.000000MULTIPLIER; [0 – 3] Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier
scum.EncounterHordeExtraCharacterPlayerCapMultiplier
=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)0 – 3From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)
scum.EncounterHordeActivationChanceMultiplier
=1.000000MULTIPLIER; [0 – 10000] Multiplier for the chance that an action that makes noise triggers a horde0 – 10000Multiplier for the chance that an action that makes noise triggers a horde
scum.EncounterHordeNoiseCheckCooldownMultiplier
=1.000000MULTIPLIER; [0 – 10000] Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)0 – 10000Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)
scum.EncounterHordeSpawnDistanceMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)0 – 10Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)
scum.EncounterHordeGroupRefillTimeMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for the refill time of a horde wave - no reliable explanation what this means0 – 100Multiplier for the refill time of a horde wave - no reliable explanation what this means
scum.EncounterHordeShouldPlayActivationSound
=FalseBOOLEAN; [False – True] Whether a sound should be played when a horde is triggered (True=sound is played)False – TrueWhether a sound should be played when a horde is triggered (True=sound is played)
scum.EncounterHordePuppetHordeActivationScreamOverrideChance
=-1.000000DECIMAL NUMBER; [-1 – 100] Chance that a Puppet's scream activates a Horde (-1=default value of 20%)-1 – 100Chance that a Puppet's scream activates a Horde (-1=default value of 20%)
scum.EncounterCanRemoveLowPriorityCharacters
=TrueBOOLEAN; [False – True] Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)False – TrueRemoves inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)
scum.EncounterCanClampCharacterNumWhenOutOfResources
=TrueBOOLEAN; [False – True] Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)False – TrueCan set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)
scum.EncounterCharacterSpawnDistanceMinOverrideLTZ
=-1.000000METER; [0 – 1000] Determines the minimal character spawn distance from players; this applies to all LTZ encounters0 – 1000Determines the minimal character spawn distance from players; this applies to all LTZ encounters
scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ
=-1.000000METER; [0 – 1100] Determines maximum character spawn distance from players; this applies to all LTZ encounters0 – 1100Determines maximum character spawn distance from players; this applies to all LTZ encounters
scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI
=-1.000000METER; [0 – 200] Determines the minimal character spawn distance from players; this applies to all large POI encounters0 – 200Determines the minimal character spawn distance from players; this applies to all large POI encounters
scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI
=-1.000000METER; [0 – 220] Determines maximum character spawn distance from players; this applies to all large POI encounters0 – 220Determines maximum character spawn distance from players; this applies to all large POI encounters
scum.EncounterCharacterRespawnDistanceMinOverrideLTZ
=-1.000000METER; [0 – 1000] Determines the minimal character respawn distance from players; this applies for all LTZ encounters0 – 1000Determines the minimal character respawn distance from players; this applies for all LTZ encounters
scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ
=-1.000000METER; [0 – 1100] Determines the maximum character respawn distance from players; this applies to all LTZ encounters0 – 1100Determines the maximum character respawn distance from players; this applies to all LTZ encounters
scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI
=-1.000000METER; [0 – 200] Determines the minimal character respawn distance from players; this applies to all large POI encounters0 – 200Determines the minimal character respawn distance from players; this applies to all large POI encounters
scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI
=-1.000000METER; [0 – 220] Determines maximum character respawn distance from players; this applies for all large POI encounters0 – 220Determines maximum character respawn distance from players; this applies for all large POI encounters
scum.EncounterLTZRadiusMultiplier
=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned
scum.EncounterMTZRadiusMultiplier
=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned
scum.EncounterHTZRadiusMultiplier
=1.000000MULTIPLIER; [1 – 10] Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)1 – 10Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)
scum.EncounterVirtualizedTimeOverride
=-1.000000MINUTES; [0 – 60] Overrides the time an encounter spends in a virtualized state before being destroyed0 – 60Overrides the time an encounter spends in a virtualized state before being destroyed
scum.EncounterZoneActivationDistanceMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered0.1 – 10Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered
scum.EncounterGlobalZoneCooldownMultiplier
=1.000000MULTIPLIER; [0 – 1.000.000] Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)0 – 1.000.000Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)
scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath
=FalseBOOLEAN; [False – True] Prevents characters from spawning near a killed player (True=prevented)False – TruePrevents characters from spawning near a killed player (True=prevented)
scum.EncounterNeverRespawnCharacters
=FalseBOOLEAN; [False – True] Whether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)False – TrueWhether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)
scum.PuppetWorldEncounterSpawnWeightMultiplier
=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of puppets in an encounter0 – 1000Multiplier for the spawn weight of puppets in an encounter
scum.DropshipWorldEncounterSpawnWeightMultiplier
=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of dropships in an encounter0 – 1000Multiplier for the spawn weight of dropships in an encounter
scum.EnableDropshipAbandonedBunkerEncounter
=TrueBOOLEAN; [False – True] Whether dropships can spawn at abandoned bunkers (True=spawn possible)False – TrueWhether dropships can spawn at abandoned bunkers (True=spawn possible)
scum.DropshipAbandonedBunkerEncounterTriggerChance
=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)0 – 100Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)
scum.BaseBuildingEncounterTriggerChance
=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)0 – 100Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)
scum.BaseBuildingEncounterTriggerTimeMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)0 – 100Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)
scum.EnableDropshipBaseBuildingEncounter
=FalseBOOLEAN; [False – True] Whether dropships can spawn during base building (True=spawn possible)False – TrueWhether dropships can spawn during base building (True=spawn possible)
scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding
=FalseBOOLEAN; [False – True] Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)False – TrueWhether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)
scum.EnableEncounterManagerLowPlayerCountMode
=FalseBOOLEAN; [False – True] Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)False – TrueSpawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)
scum.BaseBuildingEncounterMinNumElementsToStart
=-1INTEGER; [0 – 1000] Total number of BB elements where a Dropship Encounter can start (-1=default value 100)0 – 1000Total number of BB elements where a Dropship Encounter can start (-1=default value 100)
scum.BaseBuildingEncounterMinNumElementsToEnd
=-1INTEGER; [0 – 1000] Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)0 – 1000Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)
scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember
=0.000000DECIMAL NUMBER; [0 – 100] Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)0 – 100Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)
scum.BaseBuildingEncounterTimeToFullMinNumToEnd
=-1.000000DECIMAL NUMBER; [-1 – 30] Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)-1 – 30Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)
scum.BaseBuildingEncounterMaximumMinToEndReduction
=-1INTEGER; [-1 – 1000] Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)-1 – 1000Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)
scum.StartTimeOfDay
=08:00:00H:M:S; [00:00:00 – 23:59:59] Time of day (ingame) the server starts after a wipe00:00:00 – 23:59:59Time of day (ingame) the server starts after a wipe
scum.TimeOfDaySpeed
=3.840000DECIMAL NUMBER; [0 – 12] Day length (default value=6 real-time hours) (Higher values=shorter days)0 – 12Day length (default value=6 real-time hours) (Higher values=shorter days)
scum.NighttimeDarkness
=0.000000DECIMAL NUMBER; [0 – 1] Darkness of the night (Lower values = brighter night)0 – 1Darkness of the night (Lower values = brighter night)
scum.SunriseTime
=06:00:00H:M:S; [00:00:00 – 23:59:59] Sunrise time00:00:00 – 23:59:59Sunrise time
scum.SunsetTime
=21:00:00H:M:S; [00:00:00 – 23:59:59] Sunset time00:00:00 – 23:59:59Sunset time
scum.EnableFog
=TrueBOOLEAN; [False – True] Renders various fogs on the island if this is TrueFalse – TrueRenders various fogs on the island if this is True
scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart
=TrueBOOLEAN; [False – True] Whether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)False – TrueWhether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)
scum.EnableLockedLootContainers
=TrueBOOLEAN; [False – True] Whether the lockers in the world should be locked or open (True= lockers are locked)False – TrueWhether the lockers in the world should be locked or open (True= lockers are locked)
scum.CustomMapEnabled
=FalseBOOLEAN; [False – True] Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied)False – TrueWhether a custom map limit (only part of the map playable) should be applied (True=map limit applied)
scum.CustomMapCenterXCoordinate
=0.000000COORDINATE; [-922896 – 637685] Center of your own map area X-coordinate-922896 – 637685Center of your own map area X-coordinate
scum.CustomMapCenterYCoordinate
=0.000000COORDINATE; [-922896 – 619200] Center of your own map area Y-coordinate-922896 – 619200Center of your own map area Y-coordinate
scum.CustomMapWidth
=15.240000KILOMETERS; [0 – 15.24] Width of your map in kilometers0 – 15.24Width of your map in kilometers
scum.CustomMapHeight
=15.240000KILOMETERS; [0 – 15.24] Height of your map in kilometers0 – 15.24Height of your map in kilometers
scum.DoorLockability.Garage
=FalseBOOLEAN; [False – True] Whether garage doors can be locked with locks (False=cannot be locked)False – TrueWhether garage doors can be locked with locks (False=cannot be locked)
scum.CargoDropCooldownMinimum
=90.000000MINUTES; [1 – 720] Minimum time in minutes that must pass before a new Cargo Drop can spawn1 – 720Minimum time in minutes that must pass before a new Cargo Drop can spawn
scum.CargoDropCooldownMaximum
=120.000000MINUTES; [1 – 720] Maximum time in minutes that can pass until a new Cargo Drop can spawn1 – 720Maximum time in minutes that can pass until a new Cargo Drop can spawn
scum.CargoDropFallDelay
=540.000000SECONDS; [1 – 600] Time in seconds until a CargoDrop starts falling after the announcement1 – 600Time in seconds until a CargoDrop starts falling after the announcement
scum.CargoDropFallDuration
=60.000000SECONDS; [1 – 600] Time in seconds that a CargoDrop takes to fall to the ground1 – 600Time in seconds that a CargoDrop takes to fall to the ground
scum.CargoDropSelfdestructTime
=1200.000000SECONDS; [1 – 3600] Time in seconds until a CargoDrop explodes after spawning1 – 3600Time in seconds until a CargoDrop explodes after spawning
scum.CargoDropZombieEncounterWeightMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)0 – 100Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)
scum.CargoDropDropshipEncounterWeightMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)0 – 100Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)
scum.BearMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Bear maximum health multiplier (higher value = more health)0.01 – 100Bear maximum health multiplier (higher value = more health)
scum.BoarMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Wild boar maximum health multiplier (higher value = more health)0.01 – 100Wild boar maximum health multiplier (higher value = more health)
scum.ChickenMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of chickens (higher value = more health)0.01 – 100Multiplier for the maximum health of chickens (higher value = more health)
scum.DeerMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Deer maximum health multiplier (higher value = more health)0.01 – 100Deer maximum health multiplier (higher value = more health)
scum.DonkeyMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Donkey maximum health multiplier (higher value = more health)0.01 – 100Donkey maximum health multiplier (higher value = more health)
scum.GoatMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Goat maximum health multiplier (higher value = more health)0.01 – 100Goat maximum health multiplier (higher value = more health)
scum.HorseMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for maximum horse health (higher value = more health)0.01 – 100Multiplier for maximum horse health (higher value = more health)
scum.RabbitMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Rabbit maximum health multiplier (higher value = more health)0.01 – 100Rabbit maximum health multiplier (higher value = more health)
scum.WolfMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of wolves (higher value = more health)0.01 – 100Multiplier for the maximum health of wolves (higher value = more health)
scum.MaxAllowedKillboxKeycards
=4INTEGER; [0 – 1024] Maximum number of keycards that can be found in total (police stations + radiation zone)0 – 1024Maximum number of keycards that can be found in total (police stations + radiation zone)
scum.MaxAllowedKillboxKeycards_PoliceStation
=3INTEGER; [0 – 1024] Maximum number of keycards that can be found in police stations0 – 1024Maximum number of keycards that can be found in police stations
scum.MaxAllowedKillboxKeycards_RadiationZone
=1INTEGER; [0 – 1024] Maximum number of keycards that can be found in the Radiation Zone0 – 1024Maximum number of keycards that can be found in the Radiation Zone
scum.MaxAllowedApexFacilityKeycards
=4INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)0 – 1024Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)
scum.MaxAllowedApexFacilityKeycards_PoliceStation
=3INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in police stations0 – 1024Maximum number of Apex Facility keycards that can be found in police stations
scum.MaxAllowedApexFacilityKeycards_RadiationZone
=1INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in the Radiation Zone0 – 1024Maximum number of Apex Facility keycards that can be found in the Radiation Zone
scum.AbandonedBunkerMaxSimultaneouslyActive
=2INTEGER; [1 – 4] Maximum number of abandoned bunkers that can be active at the same time1 – 4Maximum number of abandoned bunkers that can be active at the same time
scum.AbandonedBunkerActiveDurationHours
=24.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after natural activation0 – 720Duration in hours that abandoned bunkers remain active after natural activation
scum.AbandonedBunkerKeyCardActiveDurationHours
=3.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after activation by keycard0 – 720Duration in hours that abandoned bunkers remain active after activation by keycard
scum.AbandonedBunkerBCUTerminalCooldown
=24:00:00H:M:S; [00:00:01 – 2400:00:00] Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers00:00:01 – 2400:00:00Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers
scum.SecretBunkerKeyCardActiveDurationHours
=0.500000DECIMAL NUMBER; [0 – 720] Duration in hours that secret bunkers remain active after activation by keycard0 – 720Duration in hours that secret bunkers remain active after activation by keycard
scum.PuppetLimpingHealthThreshold
=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.-1.000000 – 1.000000Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.
scum.ArmedNPCLimpingHealthThreshold
=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)-1.000000 – 1.000000Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)
scum.RadiationEnabled
=True; [ – ] Enables or disables the radiation mechanic on the server. –Enables or disables the radiation mechanic on the server.
scum.AreAnimalsAllowedInWorld
=True; [ – ] Enables or disables animal spawning in the world. –Enables or disables animal spawning in the world.
scum.AnimalGlobalDensityMultiplier
=0.500000; [0 – 25] Global multiplier for animal population density across the map.0 – 25Global multiplier for animal population density across the map.
scum.MaxNonVirtualAnimalsInWorld
=500; [0 – 2500] Maximum number of non-virtualized (physically active) animals present in the world at the same time.0 – 2500Maximum number of non-virtualized (physically active) animals present in the world at the same time.
scum.BearPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for bear spawn prevalence relative to other animals.0 – 100Multiplier for bear spawn prevalence relative to other animals.
scum.BoarPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for boar spawn prevalence relative to other animals.0 – 100Multiplier for boar spawn prevalence relative to other animals.
scum.ChickenPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for chicken spawn prevalence relative to other animals.0 – 100Multiplier for chicken spawn prevalence relative to other animals.
scum.DeerPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for deer spawn prevalence relative to other animals.0 – 100Multiplier for deer spawn prevalence relative to other animals.
scum.DonkeyPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for donkey spawn prevalence relative to other animals.0 – 100Multiplier for donkey spawn prevalence relative to other animals.
scum.GoatPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for goat spawn prevalence relative to other animals.0 – 100Multiplier for goat spawn prevalence relative to other animals.
scum.HorsePrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for horse spawn prevalence relative to other animals.0 – 100Multiplier for horse spawn prevalence relative to other animals.
scum.RabbitPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for rabbit spawn prevalence relative to other animals.0 – 100Multiplier for rabbit spawn prevalence relative to other animals.
scum.WolfPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for wolf spawn prevalence relative to other animals.0 – 100Multiplier for wolf spawn prevalence relative to other animals.
scum.FishingHighActivityZoneRotationTime
=-1.000000HOURS; [0 – 8760] Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.0 – 8760Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.
scum.FishingHighActivityZoneAmount
=-1.000000%; [-1 – 100] Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).-1 – 100Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).