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SCUM

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ServerSettings.ini

29 settings

scum.AllowSectorRespawn

=TrueBOOLEAN; [False – True] Whether it is allowed to spawn in the sector (with enough money depending on the settings)False – True

Whether it is allowed to spawn in the sector (with enough money depending on the settings)

scum.AllowShelterRespawn

=TrueBOOLEAN; [False – True] Whether it is allowed to spawn at the hideout (with enough money depending on the settings)False – True

Whether it is allowed to spawn at the hideout (with enough money depending on the settings)

scum.AllowSquadmateRespawn

=TrueBOOLEAN; [False – True] Whether it is allowed to spawn with other squad members (with enough money depending on the settings)False – True

Whether it is allowed to spawn with other squad members (with enough money depending on the settings)

scum.RandomRespawnPrice

=250INTEGER; [0 – 100000] Price to respawn at a random point0 – 100000

Price to respawn at a random point

scum.SectorRespawnPrice

=1000INTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn in a specific sector0/1g – 100000/100g

Price to respawn in a specific sector

scum.ShelterRespawnPrice

=1gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at the hideout0/1g – 100000/100g

Price to respawn at the hideout

scum.ShelterRespawnPriceOutsideFlagArea

=2gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Determines the price for the respawn on the shelters outside the flag area0/1g – 100000/100g

Determines the price for the respawn on the shelters outside the flag area

scum.SquadRespawnPrice

=3gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at squad member (not ingame? is it working?)0/1g – 100000/100g

Price to respawn at squad member (not ingame? is it working?)

scum.RandomRespawnInitialTime

=0.000000SECONDS; [0 – 18000] Waiting time until random respawn is possible after the first death0 – 18000

Waiting time until random respawn is possible after the first death

scum.SectorRespawnInitialTime

=60.000000SECONDS; [0 – 18000] Waiting time until the sector respawn is possible after the first death0 – 18000

Waiting time until the sector respawn is possible after the first death

scum.ShelterRespawnInitialTime

=60.000000SECONDS; [0 – 18000] Waiting time until the hideout respawn is possible after the first death0 – 18000

Waiting time until the hideout respawn is possible after the first death

scum.SquadRespawnInitialTime

=60.000000SECONDS; [0 – 18000] Waiting time until the squad member respawn is possible after the first death0 – 18000

Waiting time until the squad member respawn is possible after the first death

scum.RandomRespawnCooldown

=0.000000SECONDS; [0 – 18000] Cooldown time for random spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for random spawn after multiple deaths (added to the standard waiting time)

scum.SectorRespawnCooldown

=240.000000SECONDS; [0 – 18000] Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)

scum.ShelterRespawnCooldown

=240.000000SECONDS; [0 – 18000] Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)

scum.SquadRespawnCooldown

=60.000000SECONDS; [0 – 18000] Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)

scum.RandomCooldownResetMultiplier

=0.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn

scum.SectorCooldownResetMultiplier

=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn

scum.ShelterCooldownResetMultiplier

=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn

scum.SquadCooldownResetMultiplier

=2.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn

scum.RandomPricePerSquadmateModifier

=0.000000MULTIPLIER; [0 – 10] Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)0 – 10

Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)

scum.SectorPricePerSquadmateModifier

=0.000000MULTIPLIER; [0 – 10] Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10

Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)

scum.ShelterPricePerSquadmateModifier

=0.000000MULTIPLIER; [0 – 10] Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10

Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)

scum.CommitSuicideInitialTime

=0.000000SECONDS; [0 – 18000] Waiting time until suicide is available0 – 18000

Waiting time until suicide is available

scum.CommitSuicideCooldown

=60.000000SECONDS; [0 – 18000] Cooldown time for suicide after use0 – 18000

Cooldown time for suicide after use

scum.CommitSuicideCooldownResetMultiplier

=1.250000MULTIPLIER; [0 – 10] Multiplier for cooldown time after multiple uses before cooldown is reset0 – 10

Multiplier for cooldown time after multiple uses before cooldown is reset

scum.MaximumBaseProximityWhenSpawning

=10000.000000METER; [0 – 100000] Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)0 – 100000

Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)

scum.PermadeathThreshold

=-2500INTEGER; [-1000000 – 2147483646] Limit of negative account balance at which the player is deleted (permadeath)-1000000 – 2147483646

Limit of negative account balance at which the player is deleted (permadeath)

scum.CloningSicknessEnabled

=TrueBOOLEAN; [False – True] Enables or disables cloning sicknessFalse – True

Enables or disables cloning sickness