29 settings
scum.AllowSectorRespawn
=TrueBOOLEAN; [False – True] Whether it is allowed to spawn in the sector (with enough money depending on the settings)False – TrueWhether it is allowed to spawn in the sector (with enough money depending on the settings)
scum.AllowShelterRespawn
=TrueBOOLEAN; [False – True] Whether it is allowed to spawn at the hideout (with enough money depending on the settings)False – TrueWhether it is allowed to spawn at the hideout (with enough money depending on the settings)
scum.AllowSquadmateRespawn
=TrueBOOLEAN; [False – True] Whether it is allowed to spawn with other squad members (with enough money depending on the settings)False – TrueWhether it is allowed to spawn with other squad members (with enough money depending on the settings)
scum.RandomRespawnPrice
=250INTEGER; [0 – 100000] Price to respawn at a random point0 – 100000Price to respawn at a random point
scum.SectorRespawnPrice
=1000INTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn in a specific sector0/1g – 100000/100gPrice to respawn in a specific sector
scum.ShelterRespawnPrice
=1gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at the hideout0/1g – 100000/100gPrice to respawn at the hideout
scum.ShelterRespawnPriceOutsideFlagArea
=2gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Determines the price for the respawn on the shelters outside the flag area0/1g – 100000/100gDetermines the price for the respawn on the shelters outside the flag area
scum.SquadRespawnPrice
=3gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at squad member (not ingame? is it working?)0/1g – 100000/100gPrice to respawn at squad member (not ingame? is it working?)
scum.RandomRespawnInitialTime
=0.000000SECONDS; [0 – 18000] Waiting time until random respawn is possible after the first death0 – 18000Waiting time until random respawn is possible after the first death
scum.SectorRespawnInitialTime
=60.000000SECONDS; [0 – 18000] Waiting time until the sector respawn is possible after the first death0 – 18000Waiting time until the sector respawn is possible after the first death
scum.ShelterRespawnInitialTime
=60.000000SECONDS; [0 – 18000] Waiting time until the hideout respawn is possible after the first death0 – 18000Waiting time until the hideout respawn is possible after the first death
scum.SquadRespawnInitialTime
=60.000000SECONDS; [0 – 18000] Waiting time until the squad member respawn is possible after the first death0 – 18000Waiting time until the squad member respawn is possible after the first death
scum.RandomRespawnCooldown
=0.000000SECONDS; [0 – 18000] Cooldown time for random spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for random spawn after multiple deaths (added to the standard waiting time)
scum.SectorRespawnCooldown
=240.000000SECONDS; [0 – 18000] Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)
scum.ShelterRespawnCooldown
=240.000000SECONDS; [0 – 18000] Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)
scum.SquadRespawnCooldown
=60.000000SECONDS; [0 – 18000] Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)
scum.RandomCooldownResetMultiplier
=0.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn
scum.SectorCooldownResetMultiplier
=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn
scum.ShelterCooldownResetMultiplier
=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn
scum.SquadCooldownResetMultiplier
=2.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn
scum.RandomPricePerSquadmateModifier
=0.000000MULTIPLIER; [0 – 10] Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)0 – 10Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)
scum.SectorPricePerSquadmateModifier
=0.000000MULTIPLIER; [0 – 10] Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)
scum.ShelterPricePerSquadmateModifier
=0.000000MULTIPLIER; [0 – 10] Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)
scum.CommitSuicideInitialTime
=0.000000SECONDS; [0 – 18000] Waiting time until suicide is available0 – 18000Waiting time until suicide is available
scum.CommitSuicideCooldown
=60.000000SECONDS; [0 – 18000] Cooldown time for suicide after use0 – 18000Cooldown time for suicide after use
scum.CommitSuicideCooldownResetMultiplier
=1.250000MULTIPLIER; [0 – 10] Multiplier for cooldown time after multiple uses before cooldown is reset0 – 10Multiplier for cooldown time after multiple uses before cooldown is reset
scum.MaximumBaseProximityWhenSpawning
=10000.000000METER; [0 – 100000] Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)0 – 100000Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)
scum.PermadeathThreshold
=-2500INTEGER; [-1000000 – 2147483646] Limit of negative account balance at which the player is deleted (permadeath)-1000000 – 2147483646Limit of negative account balance at which the player is deleted (permadeath)
scum.CloningSicknessEnabled
=TrueBOOLEAN; [False – True] Enables or disables cloning sicknessFalse – TrueEnables or disables cloning sickness