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SCUM

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ServerSettings.ini

135 settings

scum.FlagOvertakeDuration

=24:00:00H:M:S; [00:00:01 – 2400:00:00] How long it takes to capture an enemy flag00:00:01 – 2400:00:00

How long it takes to capture an enemy flag

scum.MaximumAmountOfElementsPerFlag

=100INTEGER; [1 – 9999] Maximum number of base elements that can be built per flag1 – 9999

Maximum number of base elements that can be built per flag

scum.ExtraElementsPerFlagForAdditionalSquadMember

=25INTEGER; [1 – 100] Additional elements that can be built per flag per squad member except the first1 – 100

Additional elements that can be built per flag per squad member except the first

scum.MaximumNumberOfExpandedElementsPerFlag

=75INTEGER; [1 – 500] By how many elements the total number of possible elements can be expanded using base expansion kits1 – 500

By how many elements the total number of possible elements can be expanded using base expansion kits

scum.AllowMultipleFlagsPerPlayer

=FalseBOOLEAN; [False – True] Whether players may built multiple flags or only one (True=multiple flags possible)False – True

Whether players may built multiple flags or only one (True=multiple flags possible)

scum.AllowFlagPlacementOnBBElements

=FalseBOOLEAN; [False – True] Whether flags may be built on BB elements (True=flags on base elements possible)False – True

Whether flags may be built on BB elements (True=flags on base elements possible)

scum.ChestAcquisitionDuration

=24.000000DECIMAL NUMBER; [0 – 9999] Time before an enemy chest becomes your property if it is in your flag area0 – 9999

Time before an enemy chest becomes your property if it is in your flag area

scum.WeaponRackMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of weapon racks per flag area0 – 10

Maximum number of weapon racks per flag area

scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Weapon racks start to decay faster when there are more than X per flag area0 – 10

Weapon racks start to decay faster when there are more than X per flag area

scum.WallWeaponRackMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of wall weapon racks per flag area0 – 10

Maximum number of wall weapon racks per flag area

scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Wall weapon racks start to decay faster when there are more than X per flag area0 – 10

Wall weapon racks start to decay faster when there are more than X per flag area

scum.WellMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of wells per flag area0 – 10

Maximum number of wells per flag area

scum.WellStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Wells begin to decay when there are more than X per flag area0 – 10

Wells begin to decay when there are more than X per flag area

scum.TurretMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of turrets per flag area0 – 10

Maximum number of turrets per flag area

scum.TurretStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Turrets start to decay faster if there are more than X per flag area0 – 10

Turrets start to decay faster if there are more than X per flag area

scum.OvenMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area0 – 10

Determines the maximum number of ovens per flag area

scum.OvenStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area before they start decaying at an increased pace0 – 10

Determines the maximum number of ovens per flag area before they start decaying at an increased pace

scum.GardenMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of gardens per flag area0 – 10

Maximum number of gardens per flag area

scum.AllowFloorPlacementOnHalfAndLowWalls

=FalseBOOLEAN; [False – True] Allows placing floors on half-height or low walls (True= allowed)False – True

Allows placing floors on half-height or low walls (True= allowed)

scum.AllowWallPlacementOnHalfAndLowWalls

=TrueBOOLEAN; [False – True] Allows placing walls on half-height or low walls (True= allowed)False – True

Allows placing walls on half-height or low walls (True= allowed)

scum.BaseBuildingDestructionLogDamageThreshold

=20.000000INTEGER; [0 – 999] Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.0 – 999

Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.

scum.RaidProtectionType

=0INTEGER; [0 – 3] Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))0 – 3

Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))

scum.RaidProtectionEnableLog

=FalseBOOLEAN; [False – True] Enables logging for raid protection events (True= active)False – True

Enables logging for raid protection events (True= active)

scum.RaidProtectionFlagSpecificChangeSettingCooldown

=120:00:00H:M:S; [00:00:00 – 240:00:00] Cooldown between setting new times for flag-specific raid protection00:00:00 – 240:00:00

Cooldown between setting new times for flag-specific raid protection

scum.RaidProtectionFlagSpecificChangeSettingPrice

=10gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to skip cooldown for flag-specific raid protection0/1g – 100000/100g

Price to skip cooldown for flag-specific raid protection

scum.RaidProtectionFlagSpecificMaxProtectionTime

=08:00:00H:M:S; [00:00:00 – 08:00:00] Maximum duration of flag-specific raid protection00:00:00 – 08:00:00

Maximum duration of flag-specific raid protection

scum.RaidProtectionOfflineProtectionStartDelay

=00:30:00H:M:S; [00:00:00 – 23:59:59] Time the base is still vulnerable after the last player has logged out00:00:00 – 23:59:59

Time the base is still vulnerable after the last player has logged out

scum.RaidProtectionOfflineMaxProtectionTime

=-H:M:S; [00:00:00 – 2400:00:00] Maximum protected time for offline raid protection00:00:00 – 2400:00:00

Maximum protected time for offline raid protection

scum.RaidProtectionGlobalShouldShowRaidTimesMessage

=TrueBOOLEAN; [False – True] Should clients be shown a message about the global raid time (True=yes)False – True

Should clients be shown a message about the global raid time (True=yes)

scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage

=TrueBOOLEAN; [False – True] Should clients be shown a raid announcement message (True=yes)False – True

Should clients be shown a raid announcement message (True=yes)

scum.RaidProtectionGlobalShouldShowRaidStartEndMessages

=TrueBOOLEAN; [False – True] Should clients be shown a start and end message (True=yes)False – True

Should clients be shown a start and end message (True=yes)

scum.WaterPricePerUnitMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.WaterPeriodicInitialAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.WaterPeriodicMaxAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum water quantity in BB water tanks (BB well)0 – 10

Multiplier for the maximum water quantity in BB water tanks (BB well)

scum.WaterPeriodicReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water that is refilled at certain intervals (BB well)0 – 10

Multiplier for the amount of water that is refilled at certain intervals (BB well)

scum.WaterPeriodicReplenishIntervalMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the intervals at which water is refilled (BB well)0 – 10

Multiplier for the intervals at which water is refilled (BB well)

scum.WaterProximityReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water refilled in wells around the world (World Wells)0 – 10

Multiplier for the amount of water refilled in wells around the world (World Wells)

scum.WaterProximityReplenishChanceMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the chance that a world well is refilled (World Well)0 – 10

Multiplier for the chance that a world well is refilled (World Well)

scum.WaterProximityReplenishTimeoutMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the time between individual checks whether a world well is refilled (World Well)0 – 10

Multiplier for the time between individual checks whether a world well is refilled (World Well)

scum.GasolinePricePerUnitMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)0 – 10

Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)

scum.GasolinePeriodicInitialAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of fuel at petrol stations0 – 10

Multiplier for the initial amount of fuel at petrol stations

scum.GasolinePeriodicMaxAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of fuel in petrol stations0 – 10

Multiplier for the maximum amount of fuel in petrol stations

scum.GasolinePeriodicReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations0 – 10

Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations

scum.GasolinePeriodicReplenishIntervalMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which petrol stations are refilled with fuel0 – 10

Multiplier for the interval at which petrol stations are refilled with fuel

scum.GasolineProximityReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10

Was allegedly added although option already existed, not yet clear what is handled

scum.GasolineProximityReplenishChanceMultiplier

=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10

Was allegedly added although option already existed, not yet clear what is handled

scum.GasolineProximityReplenishTimeoutMultiplier

=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10

Was allegedly added although option already existed, not yet clear what is handled

scum.PropanePricePerUnitMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the propane price per liter at gas stations0 – 10

Multiplier for the propane price per liter at gas stations

scum.PropanePeriodicInitialAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of propane in propane tanks at gas stations0 – 10

Multiplier for the initial amount of propane in propane tanks at gas stations

scum.PropanePeriodicMaxAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of propane in gas stations0 – 10

Multiplier for the maximum amount of propane in gas stations

scum.PropanePeriodicReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of propane that is refilled at certain intervals in gas stations0 – 10

Multiplier for the amount of propane that is refilled at certain intervals in gas stations

scum.PropanePeriodicReplenishIntervalMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which gas stations are refilled with propane0 – 10

Multiplier for the interval at which gas stations are refilled with propane

scum.PropaneProximityReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.PropaneProximityReplenishChanceMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.PropaneProximityReplenishTimeoutMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.SpawnerProbabilityMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a world item spawns (items that are lying around freely)0.1 – 10

Multiplier for the probability that a world item spawns (items that are lying around freely)

scum.ExamineSpawnerProbabilityMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a container you examine will spawn an item0.1 – 10

Multiplier for the probability that a container you examine will spawn an item

scum.ExamineSpawnerExpirationTimeMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)0.1 – 10

Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)

scum.SpawnerExpirationTimeMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)0.1 – 10

Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)

scum.EnableItemCooldownGroups

=TrueBOOLEAN; [False – True] Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)False – True

Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)

scum.ItemCooldownGroupsDurationMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)0.1 – 10

Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)

scum.SquadMemberCountAtIntLevel1

=2INTEGER; [0 – 100] Number of possible team members at INT level 10 – 100

Number of possible team members at INT level 1

scum.SquadMemberCountAtIntLevel2

=4INTEGER; [0 – 100] Number of possible team members at INT level 20 – 100

Number of possible team members at INT level 2

scum.SquadMemberCountAtIntLevel3

=6INTEGER; [0 – 100] Number of possible team members at INT level 30 – 100

Number of possible team members at INT level 3

scum.SquadMemberCountAtIntLevel4

=8INTEGER; [0 – 100] Number of possible team members at INT level 40 – 100

Number of possible team members at INT level 4

scum.SquadMemberCountAtIntLevel5

=10INTEGER; [0 – 100] Number of possible team members at INT level 50 – 100

Number of possible team members at INT level 5

scum.SquadMemberCountLimitForPunishment

=2INTEGER; [0 – 64] Maximum number of squad mates for which prisoners will not receive a penalty0 – 64

Maximum number of squad mates for which prisoners will not receive a penalty

scum.RTSquadProbationDuration

=1.000000DAYS; [0 – 100] Probationary period for a squad member who leaves and rejoins the squad0 – 100

Probationary period for a squad member who leaves and rejoins the squad

scum.SquadMoneyPenaltyPerPrevSquadMember

=0INTEGER; [0 – 100000] Money that prisoners have to pay per squad member in a former squad to join or form a new one0 – 100000

Money that prisoners have to pay per squad member in a former squad to join or form a new one

scum.SquadFamePointsPenaltyPerPrevSquadMember

=0INTEGER; [0 – 1000] Fame points that must be lost per squad member in a former squad to join or form a new one0 – 1000

Fame points that must be lost per squad member in a former squad to join or form a new one

scum.EnableSquadMemberNameWidget

=FalseBOOLEAN; [False – True] Whether a widget with the name should be displayed above the heads of team members (True=Widget on)False – True

Whether a widget with the name should be displayed above the heads of team members (True=Widget on)

scum.PlantHarvestExamineTimeMultiplier

=1.000000MULTIPLIER; [0.2 – 10] Multiplier for the expiration time of harvested products in plants after they have grown0.2 – 10

Multiplier for the expiration time of harvested products in plants after they have grown

scum.FirstPlantHarvestAdditionalChance

=1.000000DECIMAL NUMBER; [0 – 1] Percent chance that harvest products spawn at the first plant harvest (1=100%)0 – 1

Percent chance that harvest products spawn at the first plant harvest (1=100%)

scum.ArcherySkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in archery (higher = more xp per action)0 – 10

Multiplier for XP gain in archery (higher = more xp per action)

scum.AviationSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when flying aircraft0 – 10

Multiplier for XP gain when flying aircraft

scum.AwarenessSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during perception training0 – 10

Multiplier for XP gain during perception training

scum.BrawlingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in fistfights0 – 10

Multiplier for XP gain in fistfights

scum.CamouflageSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when camouflaging0 – 10

Multiplier for XP gain when camouflaging

scum.CookingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when cooking0 – 10

Multiplier for XP gain when cooking

scum.DemolitionSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in explosives crafting0 – 10

Multiplier for XP gain in explosives crafting

scum.DrivingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when driving a car0 – 10

Multiplier for XP gain when driving a car

scum.EnduranceSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in endurance activities0 – 10

Multiplier for XP gain in endurance activities

scum.EngineeringSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in engineering0 – 10

Multiplier for XP gain in engineering

scum.FarmingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when farming0 – 10

Multiplier for XP gain when farming

scum.HandgunSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting with a pistol0 – 10

Multiplier for XP gain when shooting with a pistol

scum.MedicalSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain from medical actions0 – 10

Multiplier for XP gain from medical actions

scum.MeleeWeaponsSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain with melee weapons0 – 10

Multiplier for XP gain with melee weapons

scum.MotorcycleSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when riding a motorcycle0 – 10

Multiplier for XP gain when riding a motorcycle

scum.RiflesSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting rifles0 – 10

Multiplier for XP gain when shooting rifles

scum.RunningSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain while running0 – 10

Multiplier for XP gain while running

scum.SnipingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during sniper training0 – 10

Multiplier for XP gain during sniper training

scum.StealthSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when sneaking0 – 10

Multiplier for XP gain when sneaking

scum.SurvivalSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in survival training0 – 10

Multiplier for XP gain in survival training

scum.ThieverySkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when stealing0 – 10

Multiplier for XP gain when stealing

scum.QuestsEnabled

=TrueBOOLEAN; [False – True] Whether the quest system is active (True=active)False – True

Whether the quest system is active (True=active)

scum.QuestsGlobalCycleDuration

=23:59:59H:M:S; [00:00:01 – 2400:00:00] Duration of the quest cycle00:00:01 – 2400:00:00

Duration of the quest cycle

scum.MaxQuestsPerCyclePerTrader

=3INTEGER; [1 – 64] Maximum number of quests that can be accepted per merchant per cycle1 – 64

Maximum number of quests that can be accepted per merchant per cycle

scum.MaxSimultaneousQuestsPerTrader

=1INTEGER; [1 – 64] Maximum number of quests accepted simultaneously per merchant1 – 64

Maximum number of quests accepted simultaneously per merchant

scum.QuestsTraderRefillCooldown

=03:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests from merchants00:00:01 – 2400:00:00

Cooldown for new quests from merchants

scum.QuestsPhoneRefillCooldown

=01:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on smartphones00:00:01 – 2400:00:00

Cooldown for new quests on smartphones

scum.QuestsNoticeBoardRefillCooldown

=02:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on notice boards00:00:01 – 2400:00:00

Cooldown for new quests on notice boards

scum.QuestRequirementsBlockTradeableItems

=FalseBOOLEAN; [False – True] Whether the purchase of quest-relevant items is blocked (True=blocked)False – True

Whether the purchase of quest-relevant items is blocked (True=blocked)

scum.TurretsAttackPrisoners

=TrueBOOLEAN; [False – True] Whether gun turrets attack prisoners (True=yes)False – True

Whether gun turrets attack prisoners (True=yes)

scum.TurretsAttackPuppets

=TrueBOOLEAN; [False – True] Whether turrets attack zombies (True=yes)False – True

Whether turrets attack zombies (True=yes)

scum.TurretsAttackVehicles

=TrueBOOLEAN; [False – True] Whether turrets attack vehicles (True=yes)False – True

Whether turrets attack vehicles (True=yes)

scum.TurretsAttackSentries

=TrueBOOLEAN; [False – True] Whether turrets attack Mechs (True=yes)False – True

Whether turrets attack Mechs (True=yes)

scum.TurretsAttackAnimals

=FalseBOOLEAN; [False – True] Whether gun turrets attack animals (True=yes)False – True

Whether gun turrets attack animals (True=yes)

scum.TurretsAttackArmedNPCs

=TrueBOOLEAN; [False – True] Whether turrets attack human NPCs (True=yes)False – True

Whether turrets attack human NPCs (True=yes)

scum.MovementInertiaAmount

=1.000000DECIMAL NUMBER; [0 – 1] Character's movement inertia value (no effect detected in the test)0 – 1

Character's movement inertia value (no effect detected in the test)

scum.StaminaDrainOnJumpMultiplier

=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when jumping (higher = more stamina costs)0 – 5

Multiplier for stamina costs when jumping (higher = more stamina costs)

scum.StaminaDrainOnClimbMultiplier

=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when climbing (higher = more stamina costs)0 – 5

Multiplier for stamina costs when climbing (higher = more stamina costs)

scum.DisableExhaustion

=FalseBOOLEAN; [False – True] Whether exhaustion can be accumulated (True=disables exhaustion)False – True

Whether exhaustion can be accumulated (True=disables exhaustion)

scum.BodySimulationSpeedMultiplier

=3.840000MULTIPLIER; [0.1 – 8] Multiplier for body simulation speed (digestion, etc.)0.1 – 8

Multiplier for body simulation speed (digestion, etc.)

scum.MaintainItemsExpirationTime

=360:00:00H:M:S; [00:00:01 – 2400:00:00] Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place00:00:01 – 2400:00:00

Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place

scum.KillboxDefuseFailureBonus

=0.200000SECONDS; [0 – 5] Additional time in seconds for failed killbox defusing attempts0 – 5

Additional time in seconds for failed killbox defusing attempts

scum.BedrollVisibilityTimer

=1.000000SECONDS; [1 – 43200] Time a sleeping bag is visible to other players after a player logs out1 – 43200

Time a sleeping bag is visible to other players after a player logs out

scum.EnableBCULocking

=TrueBOOLEAN; [False – True] Whether the BCU lock can be used (True=activated)False – True

Whether the BCU lock can be used (True=activated)

scum.NameChangeCooldown

=168.000000HOURS; [0 – 720] Cooldown time before a character name change is possible again0 – 720

Cooldown time before a character name change is possible again

scum.NameChangeCost

=1000INTEGER; [0 – 1000000000] Price for changing the character's name0 – 1000000000

Price for changing the character's name

scum.EnableNewPlayerProtection

=TrueBOOLEAN; [False – True] Enable or disable protection for new players (True=enabled)False – True

Enable or disable protection for new players (True=enabled)

scum.NewPlayerProtectionDuration

=120.000000MINUTES; [120 – 1140] Duration of protection for new players120 – 1140

Duration of protection for new players

scum.AllowAutomaticParachuteOpening

=TrueBOOLEAN; [False – True] Whether the parachute opens automatically shortly before the ground (True=automatic opening activated)False – True

Whether the parachute opens automatically shortly before the ground (True=automatic opening activated)

scum.HideQuickAccessBar

=FalseBOOLEAN; [False – True] Whether the quickbar slots should be displayed in the HUD (True=not displayed)False – True

Whether the quickbar slots should be displayed in the HUD (True=not displayed)

scum.HideLifeIndicators

=FalseBOOLEAN; [False – True] Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)False – True

Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)

scum.EnableDeenaOnServer

=TrueBOOLEAN; [False – True] Whether Deena is activated on the server (True=activated)False – True

Whether Deena is activated on the server (True=activated)

scum.EnableDigitalDeluxeStarterPack

=TrueBOOLEAN; [False – True] Whether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)False – True

Whether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)

scum.EnableDigitalDeluxeFreeGoldCard

=TrueBOOLEAN; [False – True] Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)False – True

Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)

scum.EnableNetWatchdog

=FalseBOOLEAN; [False – True] Server protection against players circumventing ping limits (False= off, True= on)"False – True

Server protection against players circumventing ping limits (False= off, True= on)"

scum.NumberOfAllowedFlagsPerPlayer

=10; [1 – 30] Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.1 – 30

Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.

scum.SmokerMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of smokers per flag area.0 – 10

Maximum number of smokers per flag area.

scum.SmokerStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Maximum number of smokers per flag area before they start decaying at an increased pace.0 – 10

Maximum number of smokers per flag area before they start decaying at an increased pace.

scum.TombstoneMaxAmountPerSquad

=-1; [-1 – 100] Maximum number of tombstones allowed per squad. Set to -1 for no limit.-1 – 100

Maximum number of tombstones allowed per squad. Set to -1 for no limit.

scum.BaseElementsDecayRateMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.0 – 10

Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.

scum.EnableSelectedSkillsPromotion

=TrueBOOLEAN; [False – True] Enable or disable experience gain boosts from skills related to the current campaign.False – True

Enable or disable experience gain boosts from skills related to the current campaign.

scum.EnableNetworkObjectLogging

=FalseBOOLEAN; [False – True] Enables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.False – True

Enables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.