135 settings
scum.FlagOvertakeDuration
=24:00:00H:M:S; [00:00:01 – 2400:00:00] How long it takes to capture an enemy flag00:00:01 – 2400:00:00How long it takes to capture an enemy flag
scum.MaximumAmountOfElementsPerFlag
=100INTEGER; [1 – 9999] Maximum number of base elements that can be built per flag1 – 9999Maximum number of base elements that can be built per flag
scum.ExtraElementsPerFlagForAdditionalSquadMember
=25INTEGER; [1 – 100] Additional elements that can be built per flag per squad member except the first1 – 100Additional elements that can be built per flag per squad member except the first
scum.MaximumNumberOfExpandedElementsPerFlag
=75INTEGER; [1 – 500] By how many elements the total number of possible elements can be expanded using base expansion kits1 – 500By how many elements the total number of possible elements can be expanded using base expansion kits
scum.AllowMultipleFlagsPerPlayer
=FalseBOOLEAN; [False – True] Whether players may built multiple flags or only one (True=multiple flags possible)False – TrueWhether players may built multiple flags or only one (True=multiple flags possible)
scum.AllowFlagPlacementOnBBElements
=FalseBOOLEAN; [False – True] Whether flags may be built on BB elements (True=flags on base elements possible)False – TrueWhether flags may be built on BB elements (True=flags on base elements possible)
scum.ChestAcquisitionDuration
=24.000000DECIMAL NUMBER; [0 – 9999] Time before an enemy chest becomes your property if it is in your flag area0 – 9999Time before an enemy chest becomes your property if it is in your flag area
scum.WeaponRackMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of weapon racks per flag area0 – 10Maximum number of weapon racks per flag area
scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Weapon racks start to decay faster when there are more than X per flag area0 – 10Weapon racks start to decay faster when there are more than X per flag area
scum.WallWeaponRackMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of wall weapon racks per flag area0 – 10Maximum number of wall weapon racks per flag area
scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Wall weapon racks start to decay faster when there are more than X per flag area0 – 10Wall weapon racks start to decay faster when there are more than X per flag area
scum.WellMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of wells per flag area0 – 10Maximum number of wells per flag area
scum.WellStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Wells begin to decay when there are more than X per flag area0 – 10Wells begin to decay when there are more than X per flag area
scum.TurretMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of turrets per flag area0 – 10Maximum number of turrets per flag area
scum.TurretStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Turrets start to decay faster if there are more than X per flag area0 – 10Turrets start to decay faster if there are more than X per flag area
scum.OvenMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area0 – 10Determines the maximum number of ovens per flag area
scum.OvenStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area before they start decaying at an increased pace0 – 10Determines the maximum number of ovens per flag area before they start decaying at an increased pace
scum.GardenMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of gardens per flag area0 – 10Maximum number of gardens per flag area
scum.AllowFloorPlacementOnHalfAndLowWalls
=FalseBOOLEAN; [False – True] Allows placing floors on half-height or low walls (True= allowed)False – TrueAllows placing floors on half-height or low walls (True= allowed)
scum.AllowWallPlacementOnHalfAndLowWalls
=TrueBOOLEAN; [False – True] Allows placing walls on half-height or low walls (True= allowed)False – TrueAllows placing walls on half-height or low walls (True= allowed)
scum.BaseBuildingDestructionLogDamageThreshold
=20.000000INTEGER; [0 – 999] Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.0 – 999Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.
scum.RaidProtectionType
=0INTEGER; [0 – 3] Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))0 – 3Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))
scum.RaidProtectionEnableLog
=FalseBOOLEAN; [False – True] Enables logging for raid protection events (True= active)False – TrueEnables logging for raid protection events (True= active)
scum.RaidProtectionFlagSpecificChangeSettingCooldown
=120:00:00H:M:S; [00:00:00 – 240:00:00] Cooldown between setting new times for flag-specific raid protection00:00:00 – 240:00:00Cooldown between setting new times for flag-specific raid protection
scum.RaidProtectionFlagSpecificChangeSettingPrice
=10gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to skip cooldown for flag-specific raid protection0/1g – 100000/100gPrice to skip cooldown for flag-specific raid protection
scum.RaidProtectionFlagSpecificMaxProtectionTime
=08:00:00H:M:S; [00:00:00 – 08:00:00] Maximum duration of flag-specific raid protection00:00:00 – 08:00:00Maximum duration of flag-specific raid protection
scum.RaidProtectionOfflineProtectionStartDelay
=00:30:00H:M:S; [00:00:00 – 23:59:59] Time the base is still vulnerable after the last player has logged out00:00:00 – 23:59:59Time the base is still vulnerable after the last player has logged out
scum.RaidProtectionOfflineMaxProtectionTime
=-H:M:S; [00:00:00 – 2400:00:00] Maximum protected time for offline raid protection00:00:00 – 2400:00:00Maximum protected time for offline raid protection
scum.RaidProtectionGlobalShouldShowRaidTimesMessage
=TrueBOOLEAN; [False – True] Should clients be shown a message about the global raid time (True=yes)False – TrueShould clients be shown a message about the global raid time (True=yes)
scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage
=TrueBOOLEAN; [False – True] Should clients be shown a raid announcement message (True=yes)False – TrueShould clients be shown a raid announcement message (True=yes)
scum.RaidProtectionGlobalShouldShowRaidStartEndMessages
=TrueBOOLEAN; [False – True] Should clients be shown a start and end message (True=yes)False – TrueShould clients be shown a start and end message (True=yes)
scum.WaterPricePerUnitMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.WaterPeriodicInitialAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.WaterPeriodicMaxAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum water quantity in BB water tanks (BB well)0 – 10Multiplier for the maximum water quantity in BB water tanks (BB well)
scum.WaterPeriodicReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water that is refilled at certain intervals (BB well)0 – 10Multiplier for the amount of water that is refilled at certain intervals (BB well)
scum.WaterPeriodicReplenishIntervalMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the intervals at which water is refilled (BB well)0 – 10Multiplier for the intervals at which water is refilled (BB well)
scum.WaterProximityReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water refilled in wells around the world (World Wells)0 – 10Multiplier for the amount of water refilled in wells around the world (World Wells)
scum.WaterProximityReplenishChanceMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the chance that a world well is refilled (World Well)0 – 10Multiplier for the chance that a world well is refilled (World Well)
scum.WaterProximityReplenishTimeoutMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the time between individual checks whether a world well is refilled (World Well)0 – 10Multiplier for the time between individual checks whether a world well is refilled (World Well)
scum.GasolinePricePerUnitMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)0 – 10Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)
scum.GasolinePeriodicInitialAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of fuel at petrol stations0 – 10Multiplier for the initial amount of fuel at petrol stations
scum.GasolinePeriodicMaxAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of fuel in petrol stations0 – 10Multiplier for the maximum amount of fuel in petrol stations
scum.GasolinePeriodicReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations0 – 10Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations
scum.GasolinePeriodicReplenishIntervalMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which petrol stations are refilled with fuel0 – 10Multiplier for the interval at which petrol stations are refilled with fuel
scum.GasolineProximityReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10Was allegedly added although option already existed, not yet clear what is handled
scum.GasolineProximityReplenishChanceMultiplier
=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10Was allegedly added although option already existed, not yet clear what is handled
scum.GasolineProximityReplenishTimeoutMultiplier
=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10Was allegedly added although option already existed, not yet clear what is handled
scum.PropanePricePerUnitMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the propane price per liter at gas stations0 – 10Multiplier for the propane price per liter at gas stations
scum.PropanePeriodicInitialAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of propane in propane tanks at gas stations0 – 10Multiplier for the initial amount of propane in propane tanks at gas stations
scum.PropanePeriodicMaxAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of propane in gas stations0 – 10Multiplier for the maximum amount of propane in gas stations
scum.PropanePeriodicReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of propane that is refilled at certain intervals in gas stations0 – 10Multiplier for the amount of propane that is refilled at certain intervals in gas stations
scum.PropanePeriodicReplenishIntervalMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which gas stations are refilled with propane0 – 10Multiplier for the interval at which gas stations are refilled with propane
scum.PropaneProximityReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.PropaneProximityReplenishChanceMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.PropaneProximityReplenishTimeoutMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.SpawnerProbabilityMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a world item spawns (items that are lying around freely)0.1 – 10Multiplier for the probability that a world item spawns (items that are lying around freely)
scum.ExamineSpawnerProbabilityMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a container you examine will spawn an item0.1 – 10Multiplier for the probability that a container you examine will spawn an item
scum.ExamineSpawnerExpirationTimeMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)0.1 – 10Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)
scum.SpawnerExpirationTimeMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)0.1 – 10Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)
scum.EnableItemCooldownGroups
=TrueBOOLEAN; [False – True] Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)False – TrueWhether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)
scum.ItemCooldownGroupsDurationMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)0.1 – 10Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)
scum.SquadMemberCountAtIntLevel1
=2INTEGER; [0 – 100] Number of possible team members at INT level 10 – 100Number of possible team members at INT level 1
scum.SquadMemberCountAtIntLevel2
=4INTEGER; [0 – 100] Number of possible team members at INT level 20 – 100Number of possible team members at INT level 2
scum.SquadMemberCountAtIntLevel3
=6INTEGER; [0 – 100] Number of possible team members at INT level 30 – 100Number of possible team members at INT level 3
scum.SquadMemberCountAtIntLevel4
=8INTEGER; [0 – 100] Number of possible team members at INT level 40 – 100Number of possible team members at INT level 4
scum.SquadMemberCountAtIntLevel5
=10INTEGER; [0 – 100] Number of possible team members at INT level 50 – 100Number of possible team members at INT level 5
scum.SquadMemberCountLimitForPunishment
=2INTEGER; [0 – 64] Maximum number of squad mates for which prisoners will not receive a penalty0 – 64Maximum number of squad mates for which prisoners will not receive a penalty
scum.RTSquadProbationDuration
=1.000000DAYS; [0 – 100] Probationary period for a squad member who leaves and rejoins the squad0 – 100Probationary period for a squad member who leaves and rejoins the squad
scum.SquadMoneyPenaltyPerPrevSquadMember
=0INTEGER; [0 – 100000] Money that prisoners have to pay per squad member in a former squad to join or form a new one0 – 100000Money that prisoners have to pay per squad member in a former squad to join or form a new one
scum.SquadFamePointsPenaltyPerPrevSquadMember
=0INTEGER; [0 – 1000] Fame points that must be lost per squad member in a former squad to join or form a new one0 – 1000Fame points that must be lost per squad member in a former squad to join or form a new one
scum.EnableSquadMemberNameWidget
=FalseBOOLEAN; [False – True] Whether a widget with the name should be displayed above the heads of team members (True=Widget on)False – TrueWhether a widget with the name should be displayed above the heads of team members (True=Widget on)
scum.PlantHarvestExamineTimeMultiplier
=1.000000MULTIPLIER; [0.2 – 10] Multiplier for the expiration time of harvested products in plants after they have grown0.2 – 10Multiplier for the expiration time of harvested products in plants after they have grown
scum.FirstPlantHarvestAdditionalChance
=1.000000DECIMAL NUMBER; [0 – 1] Percent chance that harvest products spawn at the first plant harvest (1=100%)0 – 1Percent chance that harvest products spawn at the first plant harvest (1=100%)
scum.ArcherySkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in archery (higher = more xp per action)0 – 10Multiplier for XP gain in archery (higher = more xp per action)
scum.AviationSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when flying aircraft0 – 10Multiplier for XP gain when flying aircraft
scum.AwarenessSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during perception training0 – 10Multiplier for XP gain during perception training
scum.BrawlingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in fistfights0 – 10Multiplier for XP gain in fistfights
scum.CamouflageSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when camouflaging0 – 10Multiplier for XP gain when camouflaging
scum.CookingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when cooking0 – 10Multiplier for XP gain when cooking
scum.DemolitionSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in explosives crafting0 – 10Multiplier for XP gain in explosives crafting
scum.DrivingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when driving a car0 – 10Multiplier for XP gain when driving a car
scum.EnduranceSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in endurance activities0 – 10Multiplier for XP gain in endurance activities
scum.EngineeringSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in engineering0 – 10Multiplier for XP gain in engineering
scum.FarmingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when farming0 – 10Multiplier for XP gain when farming
scum.HandgunSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting with a pistol0 – 10Multiplier for XP gain when shooting with a pistol
scum.MedicalSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain from medical actions0 – 10Multiplier for XP gain from medical actions
scum.MeleeWeaponsSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain with melee weapons0 – 10Multiplier for XP gain with melee weapons
scum.MotorcycleSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when riding a motorcycle0 – 10Multiplier for XP gain when riding a motorcycle
scum.RiflesSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting rifles0 – 10Multiplier for XP gain when shooting rifles
scum.RunningSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain while running0 – 10Multiplier for XP gain while running
scum.SnipingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during sniper training0 – 10Multiplier for XP gain during sniper training
scum.StealthSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when sneaking0 – 10Multiplier for XP gain when sneaking
scum.SurvivalSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in survival training0 – 10Multiplier for XP gain in survival training
scum.ThieverySkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when stealing0 – 10Multiplier for XP gain when stealing
scum.QuestsEnabled
=TrueBOOLEAN; [False – True] Whether the quest system is active (True=active)False – TrueWhether the quest system is active (True=active)
scum.QuestsGlobalCycleDuration
=23:59:59H:M:S; [00:00:01 – 2400:00:00] Duration of the quest cycle00:00:01 – 2400:00:00Duration of the quest cycle
scum.MaxQuestsPerCyclePerTrader
=3INTEGER; [1 – 64] Maximum number of quests that can be accepted per merchant per cycle1 – 64Maximum number of quests that can be accepted per merchant per cycle
scum.MaxSimultaneousQuestsPerTrader
=1INTEGER; [1 – 64] Maximum number of quests accepted simultaneously per merchant1 – 64Maximum number of quests accepted simultaneously per merchant
scum.QuestsTraderRefillCooldown
=03:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests from merchants00:00:01 – 2400:00:00Cooldown for new quests from merchants
scum.QuestsPhoneRefillCooldown
=01:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on smartphones00:00:01 – 2400:00:00Cooldown for new quests on smartphones
scum.QuestsNoticeBoardRefillCooldown
=02:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on notice boards00:00:01 – 2400:00:00Cooldown for new quests on notice boards
scum.QuestRequirementsBlockTradeableItems
=FalseBOOLEAN; [False – True] Whether the purchase of quest-relevant items is blocked (True=blocked)False – TrueWhether the purchase of quest-relevant items is blocked (True=blocked)
scum.TurretsAttackPrisoners
=TrueBOOLEAN; [False – True] Whether gun turrets attack prisoners (True=yes)False – TrueWhether gun turrets attack prisoners (True=yes)
scum.TurretsAttackPuppets
=TrueBOOLEAN; [False – True] Whether turrets attack zombies (True=yes)False – TrueWhether turrets attack zombies (True=yes)
scum.TurretsAttackVehicles
=TrueBOOLEAN; [False – True] Whether turrets attack vehicles (True=yes)False – TrueWhether turrets attack vehicles (True=yes)
scum.TurretsAttackSentries
=TrueBOOLEAN; [False – True] Whether turrets attack Mechs (True=yes)False – TrueWhether turrets attack Mechs (True=yes)
scum.TurretsAttackAnimals
=FalseBOOLEAN; [False – True] Whether gun turrets attack animals (True=yes)False – TrueWhether gun turrets attack animals (True=yes)
scum.TurretsAttackArmedNPCs
=TrueBOOLEAN; [False – True] Whether turrets attack human NPCs (True=yes)False – TrueWhether turrets attack human NPCs (True=yes)
scum.MovementInertiaAmount
=1.000000DECIMAL NUMBER; [0 – 1] Character's movement inertia value (no effect detected in the test)0 – 1Character's movement inertia value (no effect detected in the test)
scum.StaminaDrainOnJumpMultiplier
=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when jumping (higher = more stamina costs)0 – 5Multiplier for stamina costs when jumping (higher = more stamina costs)
scum.StaminaDrainOnClimbMultiplier
=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when climbing (higher = more stamina costs)0 – 5Multiplier for stamina costs when climbing (higher = more stamina costs)
scum.DisableExhaustion
=FalseBOOLEAN; [False – True] Whether exhaustion can be accumulated (True=disables exhaustion)False – TrueWhether exhaustion can be accumulated (True=disables exhaustion)
scum.BodySimulationSpeedMultiplier
=3.840000MULTIPLIER; [0.1 – 8] Multiplier for body simulation speed (digestion, etc.)0.1 – 8Multiplier for body simulation speed (digestion, etc.)
scum.MaintainItemsExpirationTime
=360:00:00H:M:S; [00:00:01 – 2400:00:00] Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place00:00:01 – 2400:00:00Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place
scum.KillboxDefuseFailureBonus
=0.200000SECONDS; [0 – 5] Additional time in seconds for failed killbox defusing attempts0 – 5Additional time in seconds for failed killbox defusing attempts
scum.BedrollVisibilityTimer
=1.000000SECONDS; [1 – 43200] Time a sleeping bag is visible to other players after a player logs out1 – 43200Time a sleeping bag is visible to other players after a player logs out
scum.EnableBCULocking
=TrueBOOLEAN; [False – True] Whether the BCU lock can be used (True=activated)False – TrueWhether the BCU lock can be used (True=activated)
scum.NameChangeCooldown
=168.000000HOURS; [0 – 720] Cooldown time before a character name change is possible again0 – 720Cooldown time before a character name change is possible again
scum.NameChangeCost
=1000INTEGER; [0 – 1000000000] Price for changing the character's name0 – 1000000000Price for changing the character's name
scum.EnableNewPlayerProtection
=TrueBOOLEAN; [False – True] Enable or disable protection for new players (True=enabled)False – TrueEnable or disable protection for new players (True=enabled)
scum.NewPlayerProtectionDuration
=120.000000MINUTES; [120 – 1140] Duration of protection for new players120 – 1140Duration of protection for new players
scum.AllowAutomaticParachuteOpening
=TrueBOOLEAN; [False – True] Whether the parachute opens automatically shortly before the ground (True=automatic opening activated)False – TrueWhether the parachute opens automatically shortly before the ground (True=automatic opening activated)
scum.HideQuickAccessBar
=FalseBOOLEAN; [False – True] Whether the quickbar slots should be displayed in the HUD (True=not displayed)False – TrueWhether the quickbar slots should be displayed in the HUD (True=not displayed)
scum.HideLifeIndicators
=FalseBOOLEAN; [False – True] Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)False – TrueWhether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)
scum.EnableDeenaOnServer
=TrueBOOLEAN; [False – True] Whether Deena is activated on the server (True=activated)False – TrueWhether Deena is activated on the server (True=activated)
scum.EnableDigitalDeluxeStarterPack
=TrueBOOLEAN; [False – True] Whether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)False – TrueWhether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)
scum.EnableDigitalDeluxeFreeGoldCard
=TrueBOOLEAN; [False – True] Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)False – TrueWhether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)
scum.EnableNetWatchdog
=FalseBOOLEAN; [False – True] Server protection against players circumventing ping limits (False= off, True= on)"False – TrueServer protection against players circumventing ping limits (False= off, True= on)"
scum.NumberOfAllowedFlagsPerPlayer
=10; [1 – 30] Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.1 – 30Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.
scum.SmokerMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of smokers per flag area.0 – 10Maximum number of smokers per flag area.
scum.SmokerStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Maximum number of smokers per flag area before they start decaying at an increased pace.0 – 10Maximum number of smokers per flag area before they start decaying at an increased pace.
scum.TombstoneMaxAmountPerSquad
=-1; [-1 – 100] Maximum number of tombstones allowed per squad. Set to -1 for no limit.-1 – 100Maximum number of tombstones allowed per squad. Set to -1 for no limit.
scum.BaseElementsDecayRateMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.0 – 10Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.
scum.EnableSelectedSkillsPromotion
=TrueBOOLEAN; [False – True] Enable or disable experience gain boosts from skills related to the current campaign.False – TrueEnable or disable experience gain boosts from skills related to the current campaign.
scum.EnableNetworkObjectLogging
=FalseBOOLEAN; [False – True] Enables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.False – TrueEnables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.