19 settings
scum.HumanToHumanDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people (higher = more damage) (also affects NPCs)0 – 10Multiplier for damage between two people (higher = more damage) (also affects NPCs)
scum.HumanToHumanArmedMeleeDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)0 – 10Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)
scum.HumanToHumanUnarmedMeleeDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with fists (higher = more damage)0 – 10Multiplier for damage between two people with fists (higher = more damage)
scum.HumanToHumanThrowingDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with thrown objects (higher = more damage)0 – 10Multiplier for damage between two people with thrown objects (higher = more damage)
scum.SentryDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by the sentries (higher = more damage)0 – 100Multiplier for damage caused by the sentries (higher = more damage)
scum.SentryRailgunDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that sentries cause with their railgun (higher = more damage)0 – 100Multiplier for damage that sentries cause with their railgun (higher = more damage)
scum.SentryGrenadeDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by sentries' grenades (higher = more damage)0 – 100Multiplier for damage caused by sentries' grenades (higher = more damage)
scum.BaseBuildingAttackerSentryDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that BB elements receive in an encounter (higher = more damage)0 – 100Multiplier for damage that BB elements receive in an encounter (higher = more damage)
scum.BaseBuildingAttackerSentryRailgunDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)0 – 100Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)
scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)0 – 100Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)
scum.SentryBaseBuildingDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)0 – 100Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)
scum.DropshipDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to characters (higher = more damage)0 – 100Multiplier for damage that dropships cause to characters (higher = more damage)
scum.DropshipRailgunDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by a dropship's rail gun (higher = more damage)0 – 100Multiplier for damage caused by a dropship's rail gun (higher = more damage)
scum.DropshipBaseBuildingElementsDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to BB elements (higher = more damage)0 – 100Multiplier for damage that dropships cause to BB elements (higher = more damage)
scum.ZombieDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage caused by zombies (higher = more damage)0 – 10Multiplier for damage caused by zombies (higher = more damage)
scum.ItemDecayDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)0 – 10Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)
scum.FoodDecayDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Food decay multiplier (higher = food decays faster)0 – 10Food decay multiplier (higher = food decays faster)
scum.WeaponDecayDamageOnFiring
=1.000000MULTIPLIER; [0 – 10] Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)0 – 10Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)
scum.LockProtectionDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)0 – 10Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)