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SCUM

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ServerSettings.ini

19 settings

scum.HumanToHumanDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people (higher = more damage) (also affects NPCs)0 – 10

Multiplier for damage between two people (higher = more damage) (also affects NPCs)

scum.HumanToHumanArmedMeleeDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)0 – 10

Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)

scum.HumanToHumanUnarmedMeleeDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with fists (higher = more damage)0 – 10

Multiplier for damage between two people with fists (higher = more damage)

scum.HumanToHumanThrowingDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with thrown objects (higher = more damage)0 – 10

Multiplier for damage between two people with thrown objects (higher = more damage)

scum.SentryDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by the sentries (higher = more damage)0 – 100

Multiplier for damage caused by the sentries (higher = more damage)

scum.SentryRailgunDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that sentries cause with their railgun (higher = more damage)0 – 100

Multiplier for damage that sentries cause with their railgun (higher = more damage)

scum.SentryGrenadeDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by sentries' grenades (higher = more damage)0 – 100

Multiplier for damage caused by sentries' grenades (higher = more damage)

scum.BaseBuildingAttackerSentryDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that BB elements receive in an encounter (higher = more damage)0 – 100

Multiplier for damage that BB elements receive in an encounter (higher = more damage)

scum.BaseBuildingAttackerSentryRailgunDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)0 – 100

Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)

scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)0 – 100

Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)

scum.SentryBaseBuildingDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)0 – 100

Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)

scum.DropshipDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to characters (higher = more damage)0 – 100

Multiplier for damage that dropships cause to characters (higher = more damage)

scum.DropshipRailgunDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by a dropship's rail gun (higher = more damage)0 – 100

Multiplier for damage caused by a dropship's rail gun (higher = more damage)

scum.DropshipBaseBuildingElementsDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to BB elements (higher = more damage)0 – 100

Multiplier for damage that dropships cause to BB elements (higher = more damage)

scum.ZombieDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage caused by zombies (higher = more damage)0 – 10

Multiplier for damage caused by zombies (higher = more damage)

scum.ItemDecayDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)0 – 10

Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)

scum.FoodDecayDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Food decay multiplier (higher = food decays faster)0 – 10

Food decay multiplier (higher = food decays faster)

scum.WeaponDecayDamageOnFiring

=1.000000MULTIPLIER; [0 – 10] Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)0 – 10

Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)

scum.LockProtectionDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)0 – 10

Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)