66 settings
scum.ServerName
=SCUM Server-; Server name in the server browserServer name in the server browser
scum.ServerDescription
=Server Description-; currently no impactcurrently no impact
scum.ServerPassword
=-; Password to join server (leave blank for open server)Password to join server (leave blank for open server)
scum.MaxPlayers
=64INTEGER; [1 – 128] Maximum number of players that can be connected simultaneously1 – 128Maximum number of players that can be connected simultaneously
scum.PlaySafeIdProtection
=FalseBOOLEAN; [False – True] Allows only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the serverFalse – TrueAllows only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the server
scum.ServerBannerUrl
=-; currently no impactcurrently no impact
scum.ServerPlaystyle
=PVE-; currently no impactcurrently no impact
scum.WelcomeMessage
=Welcome to our SCUM ServerTEXT; Message displayed on every server joinMessage displayed on every server join
scum.MessageOfTheDay
=This is the Message of the Day.TEXT; Message that is displayed at the interval defined belowMessage that is displayed at the interval defined below
scum.MessageOfTheDayCooldown
=10.000000MINUTES; [10 – 720] Interval at which the message of the day is displayed10 – 720Interval at which the message of the day is displayed
scum.MinServerTickRate
=5HZ; [1 – 1000] Tick rate of the server when no player is connected1 – 1000Tick rate of the server when no player is connected
scum.MaxServerTickRate
=30HZ; [1 – 1000] Tick rate of the server with at least one connected player1 – 1000Tick rate of the server with at least one connected player
scum.MaxPingCheckEnabled
=TrueBOOLEAN; [False – True] Max Ping Value will be respected only if this is TrueFalse – TrueMax Ping Value will be respected only if this is True
scum.MaxPing
=400.000000MS; [10 – 999] Maximum ping before player is denied access to the server or kicked10 – 999Maximum ping before player is denied access to the server or kicked
scum.LogoutTimer
=60.000000SECONDS; [1 – 600] Time in seconds before player disappears from the game world when logging out1 – 600Time in seconds before player disappears from the game world when logging out
scum.LogoutTimerWhileCaptured
=120.000000SECONDS; [1 – 600] Time in seconds before player disappears from the game world when logged out when tied up1 – 600Time in seconds before player disappears from the game world when logged out when tied up
scum.LogoutTimerInBunker
=30000.000000SECONDS; [1 – 36000] Time in seconds before player disappears from the game world when logging out if in the bunker1 – 36000Time in seconds before player disappears from the game world when logging out if in the bunker
scum.AllowFirstPerson
=TrueBOOLEAN; [False – True] Whether first person view is allowed (True=allowed)False – TrueWhether first person view is allowed (True=allowed)
scum.AllowThirdPerson
=TrueBOOLEAN; [False – True] Whether third person view is allowed (True=allowed)False – TrueWhether third person view is allowed (True=allowed)
scum.AllowCrosshair
=TrueBOOLEAN; [False – True] Whether the crosshair is allowed (True=allowed)False – TrueWhether the crosshair is allowed (True=allowed)
scum.AllowVoting
=TrueBOOLEAN; [False – True] Whether players are allowed to participate in votes (True=allowed)False – TrueWhether players are allowed to participate in votes (True=allowed)
scum.AllowMapScreen
=TrueBOOLEAN; [False – True] Whether players are allowed to view the map screen (True=allowed)False – TrueWhether players are allowed to view the map screen (True=allowed)
scum.AllowKillClaiming
=TrueBOOLEAN; [False – True] Whether BCU drop is allowed after a player is killed (True=allowed)False – TrueWhether BCU drop is allowed after a player is killed (True=allowed)
scum.AllowComa
=TrueBOOLEAN; [False – True] Whether players can fall into a coma before death, for example, to be revived (True=allowed)False – TrueWhether players can fall into a coma before death, for example, to be revived (True=allowed)
scum.AllowMinesAndTraps
=TrueBOOLEAN; [False – True] Whether mines or traps can be used (True=allowed)False – TrueWhether mines or traps can be used (True=allowed)
scum.AllowSkillGainInSafeZones
=FalseBOOLEAN; [False – True] Whether experience points can be earned in safe zones (e.g., merchant zone) (True=allowed)False – TrueWhether experience points can be earned in safe zones (e.g., merchant zone) (True=allowed)
scum.AllowEvents
=TrueBOOLEAN; [False – True] Whether events are allowed on the server (True=allowed) (Event tab is still displayed when deactivated, but is empty)False – TrueWhether events are allowed on the server (True=allowed) (Event tab is still displayed when deactivated, but is empty)
scum.LimitGlobalChat
=FalseBOOLEAN; [False – True] Whether the global chat can only be used by admins or by any player (True=admins only)False – TrueWhether the global chat can only be used by admins or by any player (True=admins only)
scum.AllowGlobalChat
=TrueBOOLEAN; [False – True] Whether the global chat is usable (True=usable)False – TrueWhether the global chat is usable (True=usable)
scum.AllowLocalChat
=TrueBOOLEAN; [False – True] Whether the local chat is usable (True=usable)False – TrueWhether the local chat is usable (True=usable)
scum.AllowSquadChat
=TrueBOOLEAN; [False – True] Whether the Squad Chat is usable (True=usable)False – TrueWhether the Squad Chat is usable (True=usable)
scum.AllowAdminChat
=TrueBOOLEAN; [False – True] Whether the admin chat is usable (True=usable)False – TrueWhether the admin chat is usable (True=usable)
scum.RustyLocksLogging
=FalseBOOLEAN; [False – True] Enable log for rusty locks (10 second locks in the world) (True=log enabled)False – TrueEnable log for rusty locks (10 second locks in the world) (True=log enabled)
scum.HideKillNotification
=TrueBOOLEAN; [False – True] Whether a notification is shown to players who kill each other (True=Hide notification)False – TrueWhether a notification is shown to players who kill each other (True=Hide notification)
scum.DisableExamineGhost
=FalseBOOLEAN; [False – True] Whether a ghost will surprise you when searching item containers (False=Ghost can surprise)False – TrueWhether a ghost will surprise you when searching item containers (False=Ghost can surprise)
scum.DisableTimedGifts
=FalseBOOLEAN; [False – True] Whether time-based gifts should be deactivated (e.g. gifts at Christmas) (True=deactivated)False – TrueWhether time-based gifts should be deactivated (e.g. gifts at Christmas) (True=deactivated)
scum.UseMapBaseBuildingRestriction
=TrueBOOLEAN; [False – True] Restricts base building in certain map areas (e.g. near POIs). Must be enabled (True) for UseBuildingProximityRestrictions to take effect.False – TrueRestricts base building in certain map areas (e.g. near POIs). Must be enabled (True) for UseBuildingProximityRestrictions to take effect.
scum.DisableBaseBuilding
=FalseBOOLEAN; [False – True] Whether base building should be completely banned (True=banned)False – TrueWhether base building should be completely banned (True=banned)
scum.VotingDuration
=60.000000SECONDS; [30 – 600] Duration for a vote30 – 600Duration for a vote
scum.PlayerMinimalVotingInterest
=0.500000DECIMAL NUMBER; [0 – 1] What percentage of online players must vote for a vote to be valid (0.5=50%)0 – 1What percentage of online players must vote for a vote to be valid (0.5=50%)
scum.PlayerPositiveVotePercentage
=0.500000DECIMAL NUMBER; [0 – 1] What proportion of votes must be yes for a referendum to be accepted (0.5=50%)0 – 1What proportion of votes must be yes for a referendum to be accepted (0.5=50%)
scum.MasterServerUpdateSendInterval
=60.000000-; Probably the update interval to the master server (server browser) for information like number of players etc. (no reliable explanation)Probably the update interval to the master server (server browser) for information like number of players etc. (no reliable explanation)
scum.MasterServerIsLocalTest
=FalseBOOLEAN; [False – True] Probably to hide own server in the server browser for others (no effect when testing)False – TrueProbably to hide own server in the server browser for others (no effect when testing)
scum.PartialWipe
=FalseBOOLEAN; [False – True] When the server starts, a partial wipe is performed (world progress but not character development) (True=perform wipe) (Will then automatically be reset to False)False – TrueWhen the server starts, a partial wipe is performed (world progress but not character development) (True=perform wipe) (Will then automatically be reset to False)
scum.GoldWipe
=FalseBOOLEAN; [False – True] When the server starts, all players' gold is deleted (True=perform wipe) (Will then automatically be reset to False)False – TrueWhen the server starts, all players' gold is deleted (True=perform wipe) (Will then automatically be reset to False)
scum.FullWipe
=FalseBOOLEAN; [False – True] Perform a full wipe at server startup (True=Perform wipe) (Will then automatically be reset to False)False – TruePerform a full wipe at server startup (True=Perform wipe) (Will then automatically be reset to False)
scum.ItemVirtualizationRelevancyUpdatePeriod
=1.000000⚠ DEV ONLY; According to the developer, this should not be changedAccording to the developer, this should not be changed
scum.ItemVirtualizationEventProcessingTimeBudget
=5.000000⚠ DEV ONLY; According to the developer, this should not be changedAccording to the developer, this should not be changed
scum.ItemVirtualizationVisitorDistanceTravelledForUpdate
=100.000000⚠ DEV ONLY; According to the developer, this should not be changedAccording to the developer, this should not be changed
scum.ItemVirtualizationVisitorBounds
=10000.000000⚠ DEV ONLY; According to the developer, this should not be changedAccording to the developer, this should not be changed
scum.VirtualizedItemBounds
=100.000000⚠ DEV ONLY; According to the developer, this should not be changedAccording to the developer, this should not be changed
scum.FameGainMultiplier
=1.000000MULTIPLIER; [0 – 1000] Multiplier for earning fame points (>1=more fame, between 0 and 1 for less fame)0 – 1000Multiplier for earning fame points (>1=more fame, between 0 and 1 for less fame)
scum.FamePointPenaltyOnDeath
=0.100000DECIMAL NUMBER; [0 – 1] What percentage of fame points a player loses upon death (excluding PvP) (0.1=10% of his fame points)0 – 1What percentage of fame points a player loses upon death (excluding PvP) (0.1=10% of his fame points)
scum.FamePointPenaltyOnKilled
=0.500000DECIMAL NUMBER; [0 – 1] What percentage of fame points a player loses when killed by another player (0.5=50% of his fame points)0 – 1What percentage of fame points a player loses when killed by another player (0.5=50% of his fame points)
scum.FamePointRewardOnKill
=0.250000DECIMAL NUMBER; [0 – 1] What percentage of the killed player's fame points a player receives (0.25=25% of the killed player's fame points)0 – 1What percentage of the killed player's fame points a player receives (0.25=25% of the killed player's fame points)
scum.LogSuicides
=FalseBOOLEAN; [False – True] Whether a log of suicides should be created (True=Create log)False – TrueWhether a log of suicides should be created (True=Create log)
scum.EnableSpawnOnGround
=FalseBOOLEAN; [False – True] Whether the parachute jump should be skipped and players spawn on the ground (True=Spawn on the ground)False – TrueWhether the parachute jump should be skipped and players spawn on the ground (True=Spawn on the ground)
scum.DeleteInactiveUsers
=TrueBOOLEAN; [False – True] Whether inactive players should be automatically deleted after the following time at server start (True=Inactive players are deleted)False – TrueWhether inactive players should be automatically deleted after the following time at server start (True=Inactive players are deleted)
scum.DaysSinceLastLoginToBecomeInactive
=180DAYS; [1 – 3600] Days after which a player is considered inactive1 – 3600Days after which a player is considered inactive
scum.DeleteBannedUsers
=FalseBOOLEAN; [False – True] Whether banned players should be deleted at server start (True=banned players are deleted)False – TrueWhether banned players should be deleted at server start (True=banned players are deleted)
scum.MaximumTimeForChestsInForbiddenZones
=02:00:00H:M:S; [00:00:00 – 2400:00:00] Time chests are allowed to exist in forbidden zones (e.g. merchants) (despawn is applied if no player is nearby)00:00:00 – 2400:00:00Time chests are allowed to exist in forbidden zones (e.g. merchants) (despawn is applied if no player is nearby)
scum.LogChestOwnership
=TrueBOOLEAN; [False – True] Whether a log of chest owners should be kept (True=log is created)False – TrueWhether a log of chest owners should be kept (True=log is created)
scum.DeleteDuplicateChestsOnServerStartup
=FalseBOOLEAN; [False – True] If set to true, it will delete duplicated chests on the server startFalse – TrueIf set to true, it will delete duplicated chests on the server start
scum.MaxNumberOfConsecutiveHighPingReadings
=5-; [1 – 100] Number of consecutive high ping readings required before a player is kicked from the server1 – 100Number of consecutive high ping readings required before a player is kicked from the server
scum.UseBuildingProximityRestrictions
=TrueBOOLEAN; [False – True] Enables proximity restrictions for base building, preventing structures from being placed too close to each other or to restricted areas. Requires UseMapBaseBuildingRestriction to be True.False – TrueEnables proximity restrictions for base building, preventing structures from being placed too close to each other or to restricted areas. Requires UseMapBaseBuildingRestriction to be True.
scum.ServerSettingsVersion
=7INTEGER; Version of ServerSettings.ini (do not change)Version of ServerSettings.ini (do not change)
142 settings
scum.MaxAllowedBirds
=15INTEGER; [-1 – 64] Still disabled and without effect-1 – 64Still disabled and without effect
scum.MaxAllowedCharacters
=-1INTEGER; [-1 – 1024] Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)-1 – 1024Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)
scum.MaxAllowedPuppets
=-1INTEGER; [-1 – 1024] Maximum number of zombies that can exist at the same time-1 – 1024Maximum number of zombies that can exist at the same time
scum.MaxAllowedNPCs
=-1INTEGER; [-1 – 512] Maximum number of NPCs that can exist simultaneously (Armed NPCs)-1 – 512Maximum number of NPCs that can exist simultaneously (Armed NPCs)
scum.MaxAllowedDrones
=0INTEGER; [0 – 40] Maximum permitted drones in the world0 – 40Maximum permitted drones in the world
scum.DisableSentrySpawning
=FalseBOOLEAN; [False – True] Whether Mech spawning should be disabled (True=no Mechs)False – TrueWhether Mech spawning should be disabled (True=no Mechs)
scum.EnableSentryRespawning
=TrueBOOLEAN; [False – True] Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)False – TrueWhether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)
scum.DisableSuicidePuppetSpawning
=FalseBOOLEAN; [False – True] Whether explosive puppets should be deactivated (True=no explosive puppets)False – TrueWhether explosive puppets should be deactivated (True=no explosive puppets)
scum.DisableLootPuppetSpawning
=FalseBOOLEAN; [False – True] Disables loot puppet spawning when set to TrueFalse – TrueDisables loot puppet spawning when set to True
scum.EnableLootPuppetHorde
=TrueBOOLEAN; [False – True] Enables the horde that spawns when a loot puppet dies when set to TrueFalse – TrueEnables the horde that spawns when a loot puppet dies when set to True
scum.AbandonedBunkerCommotionThreshold
=-1.000000DECIMAL NUMBER; [0 – 1000] Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)0 – 1000Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)
scum.AbandonedBunkerCommotionThresholdPerPlayerExtra
=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)0 – 1000Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)
scum.AbandonedBunkerEnemyActivationThreshold
=-1.000000DECIMAL NUMBER; [0 – 1000] Base threshold for generated noise in the bunker, from which Razors spawn from the shafts0 – 1000Base threshold for generated noise in the bunker, from which Razors spawn from the shafts
scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra
=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)0 – 1000Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)
scum.AbandonedBunkerResetArmoryLockersOnActivationOnly
=TrueBOOLEAN; [False – True] Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is TrueFalse – TrueArmory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is True
scum.PuppetsCanOpenDoors
=TrueBOOLEAN; [False – True] Whether zombies can open doors (True=Puppets can open doors)False – TrueWhether zombies can open doors (True=Puppets can open doors)
scum.PuppetsCanVaultWindows
=TrueBOOLEAN; [False – True] Whether zombies can jump through windows (True=Puppets can jump through windows)False – TrueWhether zombies can jump through windows (True=Puppets can jump through windows)
scum.PuppetHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Puppet health multiplier (higher values = more health)0.01 – 100Puppet health multiplier (higher values = more health)
scum.PuppetRunningSpeedMultiplier
=1.000000MULTIPLIER; [0.5 – 2.0] Is used to set puppets running speed (values >1 = faster, values <1 = slower)0.5 – 2.0Is used to set puppets running speed (values >1 = faster, values <1 = slower)
scum.PuppetCullDistanceOverride
=-1.000000METER; [0 – 1000] Specifies the maximum distance in meters at which puppets are rendered to connected clients0 – 1000Specifies the maximum distance in meters at which puppets are rendered to connected clients
scum.DropshipHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Dropship health multiplier (higher values = more health)0.01 – 100Dropship health multiplier (higher values = more health)
scum.SentryHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Mech Health Multiplier (Higher values = more health)0.01 – 100Mech Health Multiplier (Higher values = more health)
scum.BaseBuildingAttackerSentryHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)0.01 – 100Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)
scum.ArmedNPCDifficultyLevel
=2INTEGER; [1 – 3] Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)1 – 3Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)
scum.ArmedNPCHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max health multiplier (higher values = more health)0.01 – 100Armed NPC max health multiplier (higher values = more health)
scum.ArmedNPCDamageMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max damage multiplier (higher values = NPCs deal more damage)0.01 – 100Armed NPC max damage multiplier (higher values = NPCs deal more damage)
scum.ArmedNPCSpreadMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)0.01 – 100Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)
scum.ArmedNPCRunningSpeedMultiplier
=1.000000MULTIPLIER; [0.5 – 2.0] Armed NPC running speed (values >1 = faster, values <1 = slower)0.5 – 2.0Armed NPC running speed (values >1 = faster, values <1 = slower)
scum.ArmedNPCNetCullDistanceOverride
=-1.000000METER; [0 – 1000] Armed NPC net cull distance in meters (rendering to connected clients)0 – 1000Armed NPC net cull distance in meters (rendering to connected clients)
scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched
=1.000000DECIMAL NUMBER; [0 – 1] Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)0 – 1Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)
scum.MinimumDurabilityOfArmedNPCsDroppedItemFromHands
=0.200000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)0 – 1Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)
scum.MaximumDurabilityOfArmedNPCsDroppedItemFromHands
=0.300000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval0 – 1Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval
scum.AnimalNetCullDistanceOverride
=-1.000000METER; [0 – 1000] Sets animal net cull distance override in meters (rendering to connected clients)0 – 1000Sets animal net cull distance override in meters (rendering to connected clients)
scum.EncounterBaseCharacterAmountMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets0 – 3Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets
scum.EncounterExtraCharacterPerPlayerMultiplier
=1.000000MULTIPLIER; [0 – 3] Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier
scum.EncounterExtraCharacterPlayerCapMultiplier
=1.000000MULTIPLIER; [0 – 3] From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)0 – 3From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)
scum.EncounterCharacterRespawnTimeMultiplier
=1.000000MULTIPLIER; [0 – 100] Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)0 – 100Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)
scum.EncounterCharacterRespawnBatchSizeMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)0 – 3Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)
scum.EncounterCharacterAggressiveSpawnChanceOverride
=-1.000000DECIMAL NUMBER; [-1 – 100] Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)-1 – 100Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)
scum.EncounterCharacterAINoiseResponseRadiusMultiplier
=1.000000DECIMAL NUMBER; [0 – 100] Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)0 – 100Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)
scum.EncounterHordeGroupBaseCharacterAmountMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of a horde wave (base value unknown)0 – 3Multiplier for the size of a horde wave (base value unknown)
scum.EncounterHordeGroupExtraCharacterPerPlayerMultiplier
=1.000000MULTIPLIER; [0 – 3] Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier
scum.EncounterHordeGroupExtraCharacterPlayerCapMultiplier
=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)0 – 3From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)
scum.EncounterHordeBaseCharacterAmountMultiplier
=1.000000MULTIPLIER; [0 – 3] Multiplier for the total size of a horde (base value unknown)0 – 3Multiplier for the total size of a horde (base value unknown)
scum.EncounterHordeExtraCharacterPerPlayerMultiplier
=1.000000MULTIPLIER; [0 – 3] Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier
scum.EncounterHordeExtraCharacterPlayerCapMultiplier
=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)0 – 3From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)
scum.EncounterHordeActivationChanceMultiplier
=1.000000MULTIPLIER; [0 – 10000] Multiplier for the chance that an action that makes noise triggers a horde0 – 10000Multiplier for the chance that an action that makes noise triggers a horde
scum.EncounterHordeNoiseCheckCooldownMultiplier
=1.000000MULTIPLIER; [0 – 10000] Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)0 – 10000Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)
scum.EncounterHordeSpawnDistanceMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)0 – 10Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)
scum.EncounterHordeGroupRefillTimeMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for the refill time of a horde wave - no reliable explanation what this means0 – 100Multiplier for the refill time of a horde wave - no reliable explanation what this means
scum.EncounterHordeShouldPlayActivationSound
=FalseBOOLEAN; [False – True] Whether a sound should be played when a horde is triggered (True=sound is played)False – TrueWhether a sound should be played when a horde is triggered (True=sound is played)
scum.EncounterHordePuppetHordeActivationScreamOverrideChance
=-1.000000DECIMAL NUMBER; [-1 – 100] Chance that a Puppet's scream activates a Horde (-1=default value of 20%)-1 – 100Chance that a Puppet's scream activates a Horde (-1=default value of 20%)
scum.EncounterCanRemoveLowPriorityCharacters
=TrueBOOLEAN; [False – True] Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)False – TrueRemoves inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)
scum.EncounterCanClampCharacterNumWhenOutOfResources
=TrueBOOLEAN; [False – True] Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)False – TrueCan set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)
scum.EncounterCharacterSpawnDistanceMinOverrideLTZ
=-1.000000METER; [0 – 1000] Determines the minimal character spawn distance from players; this applies to all LTZ encounters0 – 1000Determines the minimal character spawn distance from players; this applies to all LTZ encounters
scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ
=-1.000000METER; [0 – 1100] Determines maximum character spawn distance from players; this applies to all LTZ encounters0 – 1100Determines maximum character spawn distance from players; this applies to all LTZ encounters
scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI
=-1.000000METER; [0 – 200] Determines the minimal character spawn distance from players; this applies to all large POI encounters0 – 200Determines the minimal character spawn distance from players; this applies to all large POI encounters
scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI
=-1.000000METER; [0 – 220] Determines maximum character spawn distance from players; this applies to all large POI encounters0 – 220Determines maximum character spawn distance from players; this applies to all large POI encounters
scum.EncounterCharacterRespawnDistanceMinOverrideLTZ
=-1.000000METER; [0 – 1000] Determines the minimal character respawn distance from players; this applies for all LTZ encounters0 – 1000Determines the minimal character respawn distance from players; this applies for all LTZ encounters
scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ
=-1.000000METER; [0 – 1100] Determines the maximum character respawn distance from players; this applies to all LTZ encounters0 – 1100Determines the maximum character respawn distance from players; this applies to all LTZ encounters
scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI
=-1.000000METER; [0 – 200] Determines the minimal character respawn distance from players; this applies to all large POI encounters0 – 200Determines the minimal character respawn distance from players; this applies to all large POI encounters
scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI
=-1.000000METER; [0 – 220] Determines maximum character respawn distance from players; this applies for all large POI encounters0 – 220Determines maximum character respawn distance from players; this applies for all large POI encounters
scum.EncounterLTZRadiusMultiplier
=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned
scum.EncounterMTZRadiusMultiplier
=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned
scum.EncounterHTZRadiusMultiplier
=1.000000MULTIPLIER; [1 – 10] Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)1 – 10Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)
scum.EncounterVirtualizedTimeOverride
=-1.000000MINUTES; [0 – 60] Overrides the time an encounter spends in a virtualized state before being destroyed0 – 60Overrides the time an encounter spends in a virtualized state before being destroyed
scum.EncounterZoneActivationDistanceMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered0.1 – 10Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered
scum.EncounterGlobalZoneCooldownMultiplier
=1.000000MULTIPLIER; [0 – 1.000.000] Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)0 – 1.000.000Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)
scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath
=FalseBOOLEAN; [False – True] Prevents characters from spawning near a killed player (True=prevented)False – TruePrevents characters from spawning near a killed player (True=prevented)
scum.EncounterNeverRespawnCharacters
=FalseBOOLEAN; [False – True] Whether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)False – TrueWhether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)
scum.PuppetWorldEncounterSpawnWeightMultiplier
=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of puppets in an encounter0 – 1000Multiplier for the spawn weight of puppets in an encounter
scum.DropshipWorldEncounterSpawnWeightMultiplier
=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of dropships in an encounter0 – 1000Multiplier for the spawn weight of dropships in an encounter
scum.EnableDropshipAbandonedBunkerEncounter
=TrueBOOLEAN; [False – True] Whether dropships can spawn at abandoned bunkers (True=spawn possible)False – TrueWhether dropships can spawn at abandoned bunkers (True=spawn possible)
scum.DropshipAbandonedBunkerEncounterTriggerChance
=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)0 – 100Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)
scum.BaseBuildingEncounterTriggerChance
=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)0 – 100Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)
scum.BaseBuildingEncounterTriggerTimeMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)0 – 100Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)
scum.EnableDropshipBaseBuildingEncounter
=FalseBOOLEAN; [False – True] Whether dropships can spawn during base building (True=spawn possible)False – TrueWhether dropships can spawn during base building (True=spawn possible)
scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding
=FalseBOOLEAN; [False – True] Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)False – TrueWhether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)
scum.EnableEncounterManagerLowPlayerCountMode
=FalseBOOLEAN; [False – True] Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)False – TrueSpawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)
scum.BaseBuildingEncounterMinNumElementsToStart
=-1INTEGER; [0 – 1000] Total number of BB elements where a Dropship Encounter can start (-1=default value 100)0 – 1000Total number of BB elements where a Dropship Encounter can start (-1=default value 100)
scum.BaseBuildingEncounterMinNumElementsToEnd
=-1INTEGER; [0 – 1000] Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)0 – 1000Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)
scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember
=0.000000DECIMAL NUMBER; [0 – 100] Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)0 – 100Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)
scum.BaseBuildingEncounterTimeToFullMinNumToEnd
=-1.000000DECIMAL NUMBER; [-1 – 30] Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)-1 – 30Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)
scum.BaseBuildingEncounterMaximumMinToEndReduction
=-1INTEGER; [-1 – 1000] Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)-1 – 1000Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)
scum.StartTimeOfDay
=08:00:00H:M:S; [00:00:00 – 23:59:59] Time of day (ingame) the server starts after a wipe00:00:00 – 23:59:59Time of day (ingame) the server starts after a wipe
scum.TimeOfDaySpeed
=3.840000DECIMAL NUMBER; [0 – 12] Day length (default value=6 real-time hours) (Higher values=shorter days)0 – 12Day length (default value=6 real-time hours) (Higher values=shorter days)
scum.NighttimeDarkness
=0.000000DECIMAL NUMBER; [0 – 1] Darkness of the night (Lower values = brighter night)0 – 1Darkness of the night (Lower values = brighter night)
scum.SunriseTime
=06:00:00H:M:S; [00:00:00 – 23:59:59] Sunrise time00:00:00 – 23:59:59Sunrise time
scum.SunsetTime
=21:00:00H:M:S; [00:00:00 – 23:59:59] Sunset time00:00:00 – 23:59:59Sunset time
scum.EnableFog
=TrueBOOLEAN; [False – True] Renders various fogs on the island if this is TrueFalse – TrueRenders various fogs on the island if this is True
scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart
=TrueBOOLEAN; [False – True] Whether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)False – TrueWhether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)
scum.EnableLockedLootContainers
=TrueBOOLEAN; [False – True] Whether the lockers in the world should be locked or open (True= lockers are locked)False – TrueWhether the lockers in the world should be locked or open (True= lockers are locked)
scum.CustomMapEnabled
=FalseBOOLEAN; [False – True] Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied)False – TrueWhether a custom map limit (only part of the map playable) should be applied (True=map limit applied)
scum.CustomMapCenterXCoordinate
=0.000000COORDINATE; [-922896 – 637685] Center of your own map area X-coordinate-922896 – 637685Center of your own map area X-coordinate
scum.CustomMapCenterYCoordinate
=0.000000COORDINATE; [-922896 – 619200] Center of your own map area Y-coordinate-922896 – 619200Center of your own map area Y-coordinate
scum.CustomMapWidth
=15.240000KILOMETERS; [0 – 15.24] Width of your map in kilometers0 – 15.24Width of your map in kilometers
scum.CustomMapHeight
=15.240000KILOMETERS; [0 – 15.24] Height of your map in kilometers0 – 15.24Height of your map in kilometers
scum.DoorLockability.Garage
=FalseBOOLEAN; [False – True] Whether garage doors can be locked with locks (False=cannot be locked)False – TrueWhether garage doors can be locked with locks (False=cannot be locked)
scum.CargoDropCooldownMinimum
=90.000000MINUTES; [1 – 720] Minimum time in minutes that must pass before a new Cargo Drop can spawn1 – 720Minimum time in minutes that must pass before a new Cargo Drop can spawn
scum.CargoDropCooldownMaximum
=120.000000MINUTES; [1 – 720] Maximum time in minutes that can pass until a new Cargo Drop can spawn1 – 720Maximum time in minutes that can pass until a new Cargo Drop can spawn
scum.CargoDropFallDelay
=540.000000SECONDS; [1 – 600] Time in seconds until a CargoDrop starts falling after the announcement1 – 600Time in seconds until a CargoDrop starts falling after the announcement
scum.CargoDropFallDuration
=60.000000SECONDS; [1 – 600] Time in seconds that a CargoDrop takes to fall to the ground1 – 600Time in seconds that a CargoDrop takes to fall to the ground
scum.CargoDropSelfdestructTime
=1200.000000SECONDS; [1 – 3600] Time in seconds until a CargoDrop explodes after spawning1 – 3600Time in seconds until a CargoDrop explodes after spawning
scum.CargoDropZombieEncounterWeightMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)0 – 100Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)
scum.CargoDropDropshipEncounterWeightMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)0 – 100Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)
scum.BearMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Bear maximum health multiplier (higher value = more health)0.01 – 100Bear maximum health multiplier (higher value = more health)
scum.BoarMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Wild boar maximum health multiplier (higher value = more health)0.01 – 100Wild boar maximum health multiplier (higher value = more health)
scum.ChickenMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of chickens (higher value = more health)0.01 – 100Multiplier for the maximum health of chickens (higher value = more health)
scum.DeerMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Deer maximum health multiplier (higher value = more health)0.01 – 100Deer maximum health multiplier (higher value = more health)
scum.DonkeyMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Donkey maximum health multiplier (higher value = more health)0.01 – 100Donkey maximum health multiplier (higher value = more health)
scum.GoatMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Goat maximum health multiplier (higher value = more health)0.01 – 100Goat maximum health multiplier (higher value = more health)
scum.HorseMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for maximum horse health (higher value = more health)0.01 – 100Multiplier for maximum horse health (higher value = more health)
scum.RabbitMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Rabbit maximum health multiplier (higher value = more health)0.01 – 100Rabbit maximum health multiplier (higher value = more health)
scum.WolfMaxHealthMultiplier
=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of wolves (higher value = more health)0.01 – 100Multiplier for the maximum health of wolves (higher value = more health)
scum.MaxAllowedKillboxKeycards
=4INTEGER; [0 – 1024] Maximum number of keycards that can be found in total (police stations + radiation zone)0 – 1024Maximum number of keycards that can be found in total (police stations + radiation zone)
scum.MaxAllowedKillboxKeycards_PoliceStation
=3INTEGER; [0 – 1024] Maximum number of keycards that can be found in police stations0 – 1024Maximum number of keycards that can be found in police stations
scum.MaxAllowedKillboxKeycards_RadiationZone
=1INTEGER; [0 – 1024] Maximum number of keycards that can be found in the Radiation Zone0 – 1024Maximum number of keycards that can be found in the Radiation Zone
scum.MaxAllowedApexFacilityKeycards
=4INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)0 – 1024Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)
scum.MaxAllowedApexFacilityKeycards_PoliceStation
=3INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in police stations0 – 1024Maximum number of Apex Facility keycards that can be found in police stations
scum.MaxAllowedApexFacilityKeycards_RadiationZone
=1INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in the Radiation Zone0 – 1024Maximum number of Apex Facility keycards that can be found in the Radiation Zone
scum.AbandonedBunkerMaxSimultaneouslyActive
=2INTEGER; [1 – 4] Maximum number of abandoned bunkers that can be active at the same time1 – 4Maximum number of abandoned bunkers that can be active at the same time
scum.AbandonedBunkerActiveDurationHours
=24.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after natural activation0 – 720Duration in hours that abandoned bunkers remain active after natural activation
scum.AbandonedBunkerKeyCardActiveDurationHours
=3.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after activation by keycard0 – 720Duration in hours that abandoned bunkers remain active after activation by keycard
scum.AbandonedBunkerBCUTerminalCooldown
=24:00:00H:M:S; [00:00:01 – 2400:00:00] Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers00:00:01 – 2400:00:00Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers
scum.SecretBunkerKeyCardActiveDurationHours
=0.500000DECIMAL NUMBER; [0 – 720] Duration in hours that secret bunkers remain active after activation by keycard0 – 720Duration in hours that secret bunkers remain active after activation by keycard
scum.PuppetLimpingHealthThreshold
=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.-1.000000 – 1.000000Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.
scum.ArmedNPCLimpingHealthThreshold
=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)-1.000000 – 1.000000Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)
scum.RadiationEnabled
=True; [ – ] Enables or disables the radiation mechanic on the server. –Enables or disables the radiation mechanic on the server.
scum.AreAnimalsAllowedInWorld
=True; [ – ] Enables or disables animal spawning in the world. –Enables or disables animal spawning in the world.
scum.AnimalGlobalDensityMultiplier
=0.500000; [0 – 25] Global multiplier for animal population density across the map.0 – 25Global multiplier for animal population density across the map.
scum.MaxNonVirtualAnimalsInWorld
=500; [0 – 2500] Maximum number of non-virtualized (physically active) animals present in the world at the same time.0 – 2500Maximum number of non-virtualized (physically active) animals present in the world at the same time.
scum.BearPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for bear spawn prevalence relative to other animals.0 – 100Multiplier for bear spawn prevalence relative to other animals.
scum.BoarPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for boar spawn prevalence relative to other animals.0 – 100Multiplier for boar spawn prevalence relative to other animals.
scum.ChickenPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for chicken spawn prevalence relative to other animals.0 – 100Multiplier for chicken spawn prevalence relative to other animals.
scum.DeerPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for deer spawn prevalence relative to other animals.0 – 100Multiplier for deer spawn prevalence relative to other animals.
scum.DonkeyPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for donkey spawn prevalence relative to other animals.0 – 100Multiplier for donkey spawn prevalence relative to other animals.
scum.GoatPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for goat spawn prevalence relative to other animals.0 – 100Multiplier for goat spawn prevalence relative to other animals.
scum.HorsePrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for horse spawn prevalence relative to other animals.0 – 100Multiplier for horse spawn prevalence relative to other animals.
scum.RabbitPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for rabbit spawn prevalence relative to other animals.0 – 100Multiplier for rabbit spawn prevalence relative to other animals.
scum.WolfPrevalenceMultiplier
=1.000000; [0 – 100] Multiplier for wolf spawn prevalence relative to other animals.0 – 100Multiplier for wolf spawn prevalence relative to other animals.
scum.FishingHighActivityZoneRotationTime
=-1.000000HOURS; [0 – 8760] Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.0 – 8760Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.
scum.FishingHighActivityZoneAmount
=-1.000000%; [-1 – 100] Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).-1 – 100Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).
29 settings
scum.AllowSectorRespawn
=TrueBOOLEAN; [False – True] Whether it is allowed to spawn in the sector (with enough money depending on the settings)False – TrueWhether it is allowed to spawn in the sector (with enough money depending on the settings)
scum.AllowShelterRespawn
=TrueBOOLEAN; [False – True] Whether it is allowed to spawn at the hideout (with enough money depending on the settings)False – TrueWhether it is allowed to spawn at the hideout (with enough money depending on the settings)
scum.AllowSquadmateRespawn
=TrueBOOLEAN; [False – True] Whether it is allowed to spawn with other squad members (with enough money depending on the settings)False – TrueWhether it is allowed to spawn with other squad members (with enough money depending on the settings)
scum.RandomRespawnPrice
=250INTEGER; [0 – 100000] Price to respawn at a random point0 – 100000Price to respawn at a random point
scum.SectorRespawnPrice
=1000INTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn in a specific sector0/1g – 100000/100gPrice to respawn in a specific sector
scum.ShelterRespawnPrice
=1gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at the hideout0/1g – 100000/100gPrice to respawn at the hideout
scum.ShelterRespawnPriceOutsideFlagArea
=2gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Determines the price for the respawn on the shelters outside the flag area0/1g – 100000/100gDetermines the price for the respawn on the shelters outside the flag area
scum.SquadRespawnPrice
=3gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at squad member (not ingame? is it working?)0/1g – 100000/100gPrice to respawn at squad member (not ingame? is it working?)
scum.RandomRespawnInitialTime
=0.000000SECONDS; [0 – 18000] Waiting time until random respawn is possible after the first death0 – 18000Waiting time until random respawn is possible after the first death
scum.SectorRespawnInitialTime
=60.000000SECONDS; [0 – 18000] Waiting time until the sector respawn is possible after the first death0 – 18000Waiting time until the sector respawn is possible after the first death
scum.ShelterRespawnInitialTime
=60.000000SECONDS; [0 – 18000] Waiting time until the hideout respawn is possible after the first death0 – 18000Waiting time until the hideout respawn is possible after the first death
scum.SquadRespawnInitialTime
=60.000000SECONDS; [0 – 18000] Waiting time until the squad member respawn is possible after the first death0 – 18000Waiting time until the squad member respawn is possible after the first death
scum.RandomRespawnCooldown
=0.000000SECONDS; [0 – 18000] Cooldown time for random spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for random spawn after multiple deaths (added to the standard waiting time)
scum.SectorRespawnCooldown
=240.000000SECONDS; [0 – 18000] Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)
scum.ShelterRespawnCooldown
=240.000000SECONDS; [0 – 18000] Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)
scum.SquadRespawnCooldown
=60.000000SECONDS; [0 – 18000] Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)0 – 18000Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)
scum.RandomCooldownResetMultiplier
=0.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn
scum.SectorCooldownResetMultiplier
=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn
scum.ShelterCooldownResetMultiplier
=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn
scum.SquadCooldownResetMultiplier
=2.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn0 – 10Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn
scum.RandomPricePerSquadmateModifier
=0.000000MULTIPLIER; [0 – 10] Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)0 – 10Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)
scum.SectorPricePerSquadmateModifier
=0.000000MULTIPLIER; [0 – 10] Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)
scum.ShelterPricePerSquadmateModifier
=0.000000MULTIPLIER; [0 – 10] Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)
scum.CommitSuicideInitialTime
=0.000000SECONDS; [0 – 18000] Waiting time until suicide is available0 – 18000Waiting time until suicide is available
scum.CommitSuicideCooldown
=60.000000SECONDS; [0 – 18000] Cooldown time for suicide after use0 – 18000Cooldown time for suicide after use
scum.CommitSuicideCooldownResetMultiplier
=1.250000MULTIPLIER; [0 – 10] Multiplier for cooldown time after multiple uses before cooldown is reset0 – 10Multiplier for cooldown time after multiple uses before cooldown is reset
scum.MaximumBaseProximityWhenSpawning
=10000.000000METER; [0 – 100000] Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)0 – 100000Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)
scum.PermadeathThreshold
=-2500INTEGER; [-1000000 – 2147483646] Limit of negative account balance at which the player is deleted (permadeath)-1000000 – 2147483646Limit of negative account balance at which the player is deleted (permadeath)
scum.CloningSicknessEnabled
=TrueBOOLEAN; [False – True] Enables or disables cloning sicknessFalse – TrueEnables or disables cloning sickness
46 settings
scum.FuelDrainFromEngineMultiplier
=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for fuel consumption of all engines0 – 10Multiplier for fuel consumption of all engines
scum.BatteryDrainFromEngineMultiplier
=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery consumption of all engines0 – 10Multiplier for battery consumption of all engines
scum.BatteryDrainFromDevicesMultiplier
=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery consumption of all electrical devices0 – 10Multiplier for battery consumption of all electrical devices
scum.BatteryDrainFromInactivityMultiplier
=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery consumption due to inactivity of a device or motor0 – 10Multiplier for battery consumption due to inactivity of a device or motor
scum.BatteryChargeWithAlternatorMultiplier
=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery charging rate by alternator0 – 10Multiplier for battery charging rate by alternator
scum.BatteryChargeWithDynamoMultiplier
=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery charging rate by generators0 – 10Multiplier for battery charging rate by generators
scum.KingletDusterMaxAmount
=2INTEGER; [0 – 128] Maximum number of aircraft0 – 128Maximum number of aircraft
scum.KingletDusterMinPurchasedAmount
=0INTEGER; [0 – 128] Minimum number of aircraft available for sale at the dealer (to test - does have an impact?)0 – 128Minimum number of aircraft available for sale at the dealer (to test - does have an impact?)
scum.DirtbikeMaxAmount
=20INTEGER; [0 – 128] Maximum number of motorcycles (dirt bikes)0 – 128Maximum number of motorcycles (dirt bikes)
scum.DirtbikeMaxFunctionalAmount
=15INTEGER; [0 – 128] Maximum number of motorcycles (dirt bikes) that work (with engine)0 – 128Maximum number of motorcycles (dirt bikes) that work (with engine)
scum.DirtbikeMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of motorcycles (dirt bikes) available for sale at the dealer0 – 128Minimum number of motorcycles (dirt bikes) available for sale at the dealer
scum.LaikaMaxAmount
=50INTEGER; [0 – 128] Maximum number of Laika0 – 128Maximum number of Laika
scum.LaikaMaxFunctionalAmount
=20INTEGER; [0 – 128] Maximum number of Laika that work (with engine)0 – 128Maximum number of Laika that work (with engine)
scum.LaikaMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of Laika available for sale at the dealer0 – 128Minimum number of Laika available for sale at the dealer
scum.MotorboatMaxAmount
=11INTEGER; [0 – 128] Maximum number of boats (motorboat)0 – 128Maximum number of boats (motorboat)
scum.MotorboatMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of boats (motorboats) available for sale at the dealer0 – 128Minimum number of boats (motorboats) available for sale at the dealer
scum.WheelbarrowMaxAmount
=20INTEGER; [0 – 128] Maximum number of wheelbarrows0 – 128Maximum number of wheelbarrows
scum.WheelbarrowMinPurchasedAmount
=10INTEGER; [0 – 128] Minimum number of wheelbarrows available for sale at the dealer0 – 128Minimum number of wheelbarrows available for sale at the dealer
scum.WolfswagenMaxAmount
=50INTEGER; [0 – 128] Maximum number of Wolfswagen0 – 128Maximum number of Wolfswagen
scum.WolfswagenMaxFunctionalAmount
=20INTEGER; [0 – 128] Maximum number of Wolfswagen that work (with engine)0 – 128Maximum number of Wolfswagen that work (with engine)
scum.WolfswagenMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of Wolfswagen available for sale at the dealer0 – 128Minimum number of Wolfswagen available for sale at the dealer
scum.BicycleMaxAmount
=20INTEGER; [0 – 128] Maximum number of bicycles0 – 128Maximum number of bicycles
scum.BicycleMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of bicycles available for sale at the dealer0 – 128Minimum number of bicycles available for sale at the dealer
scum.RagerMaxAmount
=50INTEGER; [0 – 128] Maximum number of ragers0 – 128Maximum number of ragers
scum.RagerMaxFunctionalAmount
=20INTEGER; [0 – 128] Maximum number of working ragers (with engine)0 – 128Maximum number of working ragers (with engine)
scum.RagerMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of Ragers available for sale at the dealer0 – 128Minimum number of Ragers available for sale at the dealer
scum.CruiserMaxAmount
=30INTEGER; [0 – 128] Maximum number of cruisers0 – 128Maximum number of cruisers
scum.CruiserMaxFunctionalAmount
=20INTEGER; [0 – 128] Maximum number of cruisers that work (with engine)0 – 128Maximum number of cruisers that work (with engine)
scum.CruiserMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of cruisers available for sale at the dealer0 – 128Minimum number of cruisers available for sale at the dealer
scum.RisMaxAmount
=50INTEGER; [0 – 128] Maximum number of quads (RIS)0 – 128Maximum number of quads (RIS)
scum.RisMaxFunctionalAmount
=20INTEGER; [0 – 128] Maximum number of quads (RIS) that work (with engine)0 – 128Maximum number of quads (RIS) that work (with engine)
scum.RisMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of quads (RIS) available for sale at the dealer0 – 128Minimum number of quads (RIS) available for sale at the dealer
scum.DinghyMaxAmount
=14INTEGER; [0 – 128] Maximum amount of Dingies on the server0 – 128Maximum amount of Dingies on the server
scum.DinghyMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum amount of Dinghies or dinghy engines available to buy0 – 128Minimum amount of Dinghies or dinghy engines available to buy
scum.SUPMaxAmount
=20INTEGER; [0 – 128] Maximum number of SUPs0 – 128Maximum number of SUPs
scum.SUPMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of SUPs available for sale at the dealer0 – 128Minimum number of SUPs available for sale at the dealer
scum.KingletMarinerMaxAmount
=1INTEGER; [0 – 128] Maximum number of seaplanes (Kinglet Mariner)0 – 128Maximum number of seaplanes (Kinglet Mariner)
scum.KingletMarinerMinPurchasedAmount
=0INTEGER; [0 – 128] Minimum number of seaplanes (Kinglet Mariner) available for sale at the dealer0 – 128Minimum number of seaplanes (Kinglet Mariner) available for sale at the dealer
scum.TractorMaxAmount
=50INTEGER; [0 – 128] Maximum number of tractors0 – 128Maximum number of tractors
scum.TractorMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum number of tractors available for sale at the dealer0 – 128Minimum number of tractors available for sale at the dealer
scum.SidecarBikeMaxAmount
=25INTEGER; [0 – 128] Maximum amount of Sidecar bikes on the server0 – 128Maximum amount of Sidecar bikes on the server
scum.SidecarBikeMaxFunctionalAmount
=15INTEGER; [0 – 128] Maximum amount of functional Sidecar bikes spawning0 – 128Maximum amount of functional Sidecar bikes spawning
scum.SidecarBikeMinPurchasedAmount
=5INTEGER; [0 – 128] Minimum amount of Sidecar bikes or Sidecar bike engines available to buy0 – 128Minimum amount of Sidecar bikes or Sidecar bike engines available to buy
scum.MaximumTimeOfVehicleInactivity
=240:00:00H:M:S; [00:00:00 – 2400:00:00] Time until a vehicle is considered inactive and removed from the world00:00:00 – 2400:00:00Time until a vehicle is considered inactive and removed from the world
scum.MaximumTimeForVehiclesInForbiddenZones
=02:00:00H:M:S; [00:00:00 – 2400:00:00] Time that vehicles may remain in prohibited zones (e.g. dealers) before they are removed00:00:00 – 2400:00:00Time that vehicles may remain in prohibited zones (e.g. dealers) before they are removed
scum.LogVehicleDestroyed
=TrueBOOLEAN; [False – True] Whether a log should be created about the destroyed vehicles (True=log is created)False – TrueWhether a log should be created about the destroyed vehicles (True=log is created)
19 settings
scum.HumanToHumanDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people (higher = more damage) (also affects NPCs)0 – 10Multiplier for damage between two people (higher = more damage) (also affects NPCs)
scum.HumanToHumanArmedMeleeDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)0 – 10Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)
scum.HumanToHumanUnarmedMeleeDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with fists (higher = more damage)0 – 10Multiplier for damage between two people with fists (higher = more damage)
scum.HumanToHumanThrowingDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with thrown objects (higher = more damage)0 – 10Multiplier for damage between two people with thrown objects (higher = more damage)
scum.SentryDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by the sentries (higher = more damage)0 – 100Multiplier for damage caused by the sentries (higher = more damage)
scum.SentryRailgunDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that sentries cause with their railgun (higher = more damage)0 – 100Multiplier for damage that sentries cause with their railgun (higher = more damage)
scum.SentryGrenadeDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by sentries' grenades (higher = more damage)0 – 100Multiplier for damage caused by sentries' grenades (higher = more damage)
scum.BaseBuildingAttackerSentryDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that BB elements receive in an encounter (higher = more damage)0 – 100Multiplier for damage that BB elements receive in an encounter (higher = more damage)
scum.BaseBuildingAttackerSentryRailgunDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)0 – 100Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)
scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)0 – 100Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)
scum.SentryBaseBuildingDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)0 – 100Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)
scum.DropshipDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to characters (higher = more damage)0 – 100Multiplier for damage that dropships cause to characters (higher = more damage)
scum.DropshipRailgunDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by a dropship's rail gun (higher = more damage)0 – 100Multiplier for damage caused by a dropship's rail gun (higher = more damage)
scum.DropshipBaseBuildingElementsDamageMultiplier
=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to BB elements (higher = more damage)0 – 100Multiplier for damage that dropships cause to BB elements (higher = more damage)
scum.ZombieDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for damage caused by zombies (higher = more damage)0 – 10Multiplier for damage caused by zombies (higher = more damage)
scum.ItemDecayDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)0 – 10Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)
scum.FoodDecayDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Food decay multiplier (higher = food decays faster)0 – 10Food decay multiplier (higher = food decays faster)
scum.WeaponDecayDamageOnFiring
=1.000000MULTIPLIER; [0 – 10] Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)0 – 10Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)
scum.LockProtectionDamageMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)0 – 10Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)
135 settings
scum.FlagOvertakeDuration
=24:00:00H:M:S; [00:00:01 – 2400:00:00] How long it takes to capture an enemy flag00:00:01 – 2400:00:00How long it takes to capture an enemy flag
scum.MaximumAmountOfElementsPerFlag
=100INTEGER; [1 – 9999] Maximum number of base elements that can be built per flag1 – 9999Maximum number of base elements that can be built per flag
scum.ExtraElementsPerFlagForAdditionalSquadMember
=25INTEGER; [1 – 100] Additional elements that can be built per flag per squad member except the first1 – 100Additional elements that can be built per flag per squad member except the first
scum.MaximumNumberOfExpandedElementsPerFlag
=75INTEGER; [1 – 500] By how many elements the total number of possible elements can be expanded using base expansion kits1 – 500By how many elements the total number of possible elements can be expanded using base expansion kits
scum.AllowMultipleFlagsPerPlayer
=FalseBOOLEAN; [False – True] Whether players may built multiple flags or only one (True=multiple flags possible)False – TrueWhether players may built multiple flags or only one (True=multiple flags possible)
scum.AllowFlagPlacementOnBBElements
=FalseBOOLEAN; [False – True] Whether flags may be built on BB elements (True=flags on base elements possible)False – TrueWhether flags may be built on BB elements (True=flags on base elements possible)
scum.ChestAcquisitionDuration
=24.000000DECIMAL NUMBER; [0 – 9999] Time before an enemy chest becomes your property if it is in your flag area0 – 9999Time before an enemy chest becomes your property if it is in your flag area
scum.WeaponRackMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of weapon racks per flag area0 – 10Maximum number of weapon racks per flag area
scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Weapon racks start to decay faster when there are more than X per flag area0 – 10Weapon racks start to decay faster when there are more than X per flag area
scum.WallWeaponRackMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of wall weapon racks per flag area0 – 10Maximum number of wall weapon racks per flag area
scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Wall weapon racks start to decay faster when there are more than X per flag area0 – 10Wall weapon racks start to decay faster when there are more than X per flag area
scum.WellMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of wells per flag area0 – 10Maximum number of wells per flag area
scum.WellStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Wells begin to decay when there are more than X per flag area0 – 10Wells begin to decay when there are more than X per flag area
scum.TurretMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of turrets per flag area0 – 10Maximum number of turrets per flag area
scum.TurretStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Turrets start to decay faster if there are more than X per flag area0 – 10Turrets start to decay faster if there are more than X per flag area
scum.OvenMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area0 – 10Determines the maximum number of ovens per flag area
scum.OvenStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area before they start decaying at an increased pace0 – 10Determines the maximum number of ovens per flag area before they start decaying at an increased pace
scum.GardenMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of gardens per flag area0 – 10Maximum number of gardens per flag area
scum.AllowFloorPlacementOnHalfAndLowWalls
=FalseBOOLEAN; [False – True] Allows placing floors on half-height or low walls (True= allowed)False – TrueAllows placing floors on half-height or low walls (True= allowed)
scum.AllowWallPlacementOnHalfAndLowWalls
=TrueBOOLEAN; [False – True] Allows placing walls on half-height or low walls (True= allowed)False – TrueAllows placing walls on half-height or low walls (True= allowed)
scum.BaseBuildingDestructionLogDamageThreshold
=20.000000INTEGER; [0 – 999] Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.0 – 999Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.
scum.RaidProtectionType
=0INTEGER; [0 – 3] Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))0 – 3Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))
scum.RaidProtectionEnableLog
=FalseBOOLEAN; [False – True] Enables logging for raid protection events (True= active)False – TrueEnables logging for raid protection events (True= active)
scum.RaidProtectionFlagSpecificChangeSettingCooldown
=120:00:00H:M:S; [00:00:00 – 240:00:00] Cooldown between setting new times for flag-specific raid protection00:00:00 – 240:00:00Cooldown between setting new times for flag-specific raid protection
scum.RaidProtectionFlagSpecificChangeSettingPrice
=10gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to skip cooldown for flag-specific raid protection0/1g – 100000/100gPrice to skip cooldown for flag-specific raid protection
scum.RaidProtectionFlagSpecificMaxProtectionTime
=08:00:00H:M:S; [00:00:00 – 08:00:00] Maximum duration of flag-specific raid protection00:00:00 – 08:00:00Maximum duration of flag-specific raid protection
scum.RaidProtectionOfflineProtectionStartDelay
=00:30:00H:M:S; [00:00:00 – 23:59:59] Time the base is still vulnerable after the last player has logged out00:00:00 – 23:59:59Time the base is still vulnerable after the last player has logged out
scum.RaidProtectionOfflineMaxProtectionTime
=-H:M:S; [00:00:00 – 2400:00:00] Maximum protected time for offline raid protection00:00:00 – 2400:00:00Maximum protected time for offline raid protection
scum.RaidProtectionGlobalShouldShowRaidTimesMessage
=TrueBOOLEAN; [False – True] Should clients be shown a message about the global raid time (True=yes)False – TrueShould clients be shown a message about the global raid time (True=yes)
scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage
=TrueBOOLEAN; [False – True] Should clients be shown a raid announcement message (True=yes)False – TrueShould clients be shown a raid announcement message (True=yes)
scum.RaidProtectionGlobalShouldShowRaidStartEndMessages
=TrueBOOLEAN; [False – True] Should clients be shown a start and end message (True=yes)False – TrueShould clients be shown a start and end message (True=yes)
scum.WaterPricePerUnitMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.WaterPeriodicInitialAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.WaterPeriodicMaxAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum water quantity in BB water tanks (BB well)0 – 10Multiplier for the maximum water quantity in BB water tanks (BB well)
scum.WaterPeriodicReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water that is refilled at certain intervals (BB well)0 – 10Multiplier for the amount of water that is refilled at certain intervals (BB well)
scum.WaterPeriodicReplenishIntervalMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the intervals at which water is refilled (BB well)0 – 10Multiplier for the intervals at which water is refilled (BB well)
scum.WaterProximityReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water refilled in wells around the world (World Wells)0 – 10Multiplier for the amount of water refilled in wells around the world (World Wells)
scum.WaterProximityReplenishChanceMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the chance that a world well is refilled (World Well)0 – 10Multiplier for the chance that a world well is refilled (World Well)
scum.WaterProximityReplenishTimeoutMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the time between individual checks whether a world well is refilled (World Well)0 – 10Multiplier for the time between individual checks whether a world well is refilled (World Well)
scum.GasolinePricePerUnitMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)0 – 10Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)
scum.GasolinePeriodicInitialAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of fuel at petrol stations0 – 10Multiplier for the initial amount of fuel at petrol stations
scum.GasolinePeriodicMaxAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of fuel in petrol stations0 – 10Multiplier for the maximum amount of fuel in petrol stations
scum.GasolinePeriodicReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations0 – 10Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations
scum.GasolinePeriodicReplenishIntervalMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which petrol stations are refilled with fuel0 – 10Multiplier for the interval at which petrol stations are refilled with fuel
scum.GasolineProximityReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10Was allegedly added although option already existed, not yet clear what is handled
scum.GasolineProximityReplenishChanceMultiplier
=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10Was allegedly added although option already existed, not yet clear what is handled
scum.GasolineProximityReplenishTimeoutMultiplier
=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10Was allegedly added although option already existed, not yet clear what is handled
scum.PropanePricePerUnitMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the propane price per liter at gas stations0 – 10Multiplier for the propane price per liter at gas stations
scum.PropanePeriodicInitialAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of propane in propane tanks at gas stations0 – 10Multiplier for the initial amount of propane in propane tanks at gas stations
scum.PropanePeriodicMaxAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of propane in gas stations0 – 10Multiplier for the maximum amount of propane in gas stations
scum.PropanePeriodicReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of propane that is refilled at certain intervals in gas stations0 – 10Multiplier for the amount of propane that is refilled at certain intervals in gas stations
scum.PropanePeriodicReplenishIntervalMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which gas stations are refilled with propane0 – 10Multiplier for the interval at which gas stations are refilled with propane
scum.PropaneProximityReplenishAmountMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.PropaneProximityReplenishChanceMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.PropaneProximityReplenishTimeoutMultiplier
=1.000000MULTIPLIER; [0 – 10] not in use0 – 10not in use
scum.SpawnerProbabilityMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a world item spawns (items that are lying around freely)0.1 – 10Multiplier for the probability that a world item spawns (items that are lying around freely)
scum.ExamineSpawnerProbabilityMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a container you examine will spawn an item0.1 – 10Multiplier for the probability that a container you examine will spawn an item
scum.ExamineSpawnerExpirationTimeMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)0.1 – 10Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)
scum.SpawnerExpirationTimeMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)0.1 – 10Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)
scum.EnableItemCooldownGroups
=TrueBOOLEAN; [False – True] Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)False – TrueWhether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)
scum.ItemCooldownGroupsDurationMultiplier
=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)0.1 – 10Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)
scum.SquadMemberCountAtIntLevel1
=2INTEGER; [0 – 100] Number of possible team members at INT level 10 – 100Number of possible team members at INT level 1
scum.SquadMemberCountAtIntLevel2
=4INTEGER; [0 – 100] Number of possible team members at INT level 20 – 100Number of possible team members at INT level 2
scum.SquadMemberCountAtIntLevel3
=6INTEGER; [0 – 100] Number of possible team members at INT level 30 – 100Number of possible team members at INT level 3
scum.SquadMemberCountAtIntLevel4
=8INTEGER; [0 – 100] Number of possible team members at INT level 40 – 100Number of possible team members at INT level 4
scum.SquadMemberCountAtIntLevel5
=10INTEGER; [0 – 100] Number of possible team members at INT level 50 – 100Number of possible team members at INT level 5
scum.SquadMemberCountLimitForPunishment
=2INTEGER; [0 – 64] Maximum number of squad mates for which prisoners will not receive a penalty0 – 64Maximum number of squad mates for which prisoners will not receive a penalty
scum.RTSquadProbationDuration
=1.000000DAYS; [0 – 100] Probationary period for a squad member who leaves and rejoins the squad0 – 100Probationary period for a squad member who leaves and rejoins the squad
scum.SquadMoneyPenaltyPerPrevSquadMember
=0INTEGER; [0 – 100000] Money that prisoners have to pay per squad member in a former squad to join or form a new one0 – 100000Money that prisoners have to pay per squad member in a former squad to join or form a new one
scum.SquadFamePointsPenaltyPerPrevSquadMember
=0INTEGER; [0 – 1000] Fame points that must be lost per squad member in a former squad to join or form a new one0 – 1000Fame points that must be lost per squad member in a former squad to join or form a new one
scum.EnableSquadMemberNameWidget
=FalseBOOLEAN; [False – True] Whether a widget with the name should be displayed above the heads of team members (True=Widget on)False – TrueWhether a widget with the name should be displayed above the heads of team members (True=Widget on)
scum.PlantHarvestExamineTimeMultiplier
=1.000000MULTIPLIER; [0.2 – 10] Multiplier for the expiration time of harvested products in plants after they have grown0.2 – 10Multiplier for the expiration time of harvested products in plants after they have grown
scum.FirstPlantHarvestAdditionalChance
=1.000000DECIMAL NUMBER; [0 – 1] Percent chance that harvest products spawn at the first plant harvest (1=100%)0 – 1Percent chance that harvest products spawn at the first plant harvest (1=100%)
scum.ArcherySkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in archery (higher = more xp per action)0 – 10Multiplier for XP gain in archery (higher = more xp per action)
scum.AviationSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when flying aircraft0 – 10Multiplier for XP gain when flying aircraft
scum.AwarenessSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during perception training0 – 10Multiplier for XP gain during perception training
scum.BrawlingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in fistfights0 – 10Multiplier for XP gain in fistfights
scum.CamouflageSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when camouflaging0 – 10Multiplier for XP gain when camouflaging
scum.CookingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when cooking0 – 10Multiplier for XP gain when cooking
scum.DemolitionSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in explosives crafting0 – 10Multiplier for XP gain in explosives crafting
scum.DrivingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when driving a car0 – 10Multiplier for XP gain when driving a car
scum.EnduranceSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in endurance activities0 – 10Multiplier for XP gain in endurance activities
scum.EngineeringSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in engineering0 – 10Multiplier for XP gain in engineering
scum.FarmingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when farming0 – 10Multiplier for XP gain when farming
scum.HandgunSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting with a pistol0 – 10Multiplier for XP gain when shooting with a pistol
scum.MedicalSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain from medical actions0 – 10Multiplier for XP gain from medical actions
scum.MeleeWeaponsSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain with melee weapons0 – 10Multiplier for XP gain with melee weapons
scum.MotorcycleSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when riding a motorcycle0 – 10Multiplier for XP gain when riding a motorcycle
scum.RiflesSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting rifles0 – 10Multiplier for XP gain when shooting rifles
scum.RunningSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain while running0 – 10Multiplier for XP gain while running
scum.SnipingSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during sniper training0 – 10Multiplier for XP gain during sniper training
scum.StealthSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when sneaking0 – 10Multiplier for XP gain when sneaking
scum.SurvivalSkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in survival training0 – 10Multiplier for XP gain in survival training
scum.ThieverySkillMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when stealing0 – 10Multiplier for XP gain when stealing
scum.QuestsEnabled
=TrueBOOLEAN; [False – True] Whether the quest system is active (True=active)False – TrueWhether the quest system is active (True=active)
scum.QuestsGlobalCycleDuration
=23:59:59H:M:S; [00:00:01 – 2400:00:00] Duration of the quest cycle00:00:01 – 2400:00:00Duration of the quest cycle
scum.MaxQuestsPerCyclePerTrader
=3INTEGER; [1 – 64] Maximum number of quests that can be accepted per merchant per cycle1 – 64Maximum number of quests that can be accepted per merchant per cycle
scum.MaxSimultaneousQuestsPerTrader
=1INTEGER; [1 – 64] Maximum number of quests accepted simultaneously per merchant1 – 64Maximum number of quests accepted simultaneously per merchant
scum.QuestsTraderRefillCooldown
=03:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests from merchants00:00:01 – 2400:00:00Cooldown for new quests from merchants
scum.QuestsPhoneRefillCooldown
=01:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on smartphones00:00:01 – 2400:00:00Cooldown for new quests on smartphones
scum.QuestsNoticeBoardRefillCooldown
=02:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on notice boards00:00:01 – 2400:00:00Cooldown for new quests on notice boards
scum.QuestRequirementsBlockTradeableItems
=FalseBOOLEAN; [False – True] Whether the purchase of quest-relevant items is blocked (True=blocked)False – TrueWhether the purchase of quest-relevant items is blocked (True=blocked)
scum.TurretsAttackPrisoners
=TrueBOOLEAN; [False – True] Whether gun turrets attack prisoners (True=yes)False – TrueWhether gun turrets attack prisoners (True=yes)
scum.TurretsAttackPuppets
=TrueBOOLEAN; [False – True] Whether turrets attack zombies (True=yes)False – TrueWhether turrets attack zombies (True=yes)
scum.TurretsAttackVehicles
=TrueBOOLEAN; [False – True] Whether turrets attack vehicles (True=yes)False – TrueWhether turrets attack vehicles (True=yes)
scum.TurretsAttackSentries
=TrueBOOLEAN; [False – True] Whether turrets attack Mechs (True=yes)False – TrueWhether turrets attack Mechs (True=yes)
scum.TurretsAttackAnimals
=FalseBOOLEAN; [False – True] Whether gun turrets attack animals (True=yes)False – TrueWhether gun turrets attack animals (True=yes)
scum.TurretsAttackArmedNPCs
=TrueBOOLEAN; [False – True] Whether turrets attack human NPCs (True=yes)False – TrueWhether turrets attack human NPCs (True=yes)
scum.MovementInertiaAmount
=1.000000DECIMAL NUMBER; [0 – 1] Character's movement inertia value (no effect detected in the test)0 – 1Character's movement inertia value (no effect detected in the test)
scum.StaminaDrainOnJumpMultiplier
=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when jumping (higher = more stamina costs)0 – 5Multiplier for stamina costs when jumping (higher = more stamina costs)
scum.StaminaDrainOnClimbMultiplier
=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when climbing (higher = more stamina costs)0 – 5Multiplier for stamina costs when climbing (higher = more stamina costs)
scum.DisableExhaustion
=FalseBOOLEAN; [False – True] Whether exhaustion can be accumulated (True=disables exhaustion)False – TrueWhether exhaustion can be accumulated (True=disables exhaustion)
scum.BodySimulationSpeedMultiplier
=3.840000MULTIPLIER; [0.1 – 8] Multiplier for body simulation speed (digestion, etc.)0.1 – 8Multiplier for body simulation speed (digestion, etc.)
scum.MaintainItemsExpirationTime
=360:00:00H:M:S; [00:00:01 – 2400:00:00] Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place00:00:01 – 2400:00:00Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place
scum.KillboxDefuseFailureBonus
=0.200000SECONDS; [0 – 5] Additional time in seconds for failed killbox defusing attempts0 – 5Additional time in seconds for failed killbox defusing attempts
scum.BedrollVisibilityTimer
=1.000000SECONDS; [1 – 43200] Time a sleeping bag is visible to other players after a player logs out1 – 43200Time a sleeping bag is visible to other players after a player logs out
scum.EnableBCULocking
=TrueBOOLEAN; [False – True] Whether the BCU lock can be used (True=activated)False – TrueWhether the BCU lock can be used (True=activated)
scum.NameChangeCooldown
=168.000000HOURS; [0 – 720] Cooldown time before a character name change is possible again0 – 720Cooldown time before a character name change is possible again
scum.NameChangeCost
=1000INTEGER; [0 – 1000000000] Price for changing the character's name0 – 1000000000Price for changing the character's name
scum.EnableNewPlayerProtection
=TrueBOOLEAN; [False – True] Enable or disable protection for new players (True=enabled)False – TrueEnable or disable protection for new players (True=enabled)
scum.NewPlayerProtectionDuration
=120.000000MINUTES; [120 – 1140] Duration of protection for new players120 – 1140Duration of protection for new players
scum.AllowAutomaticParachuteOpening
=TrueBOOLEAN; [False – True] Whether the parachute opens automatically shortly before the ground (True=automatic opening activated)False – TrueWhether the parachute opens automatically shortly before the ground (True=automatic opening activated)
scum.HideQuickAccessBar
=FalseBOOLEAN; [False – True] Whether the quickbar slots should be displayed in the HUD (True=not displayed)False – TrueWhether the quickbar slots should be displayed in the HUD (True=not displayed)
scum.HideLifeIndicators
=FalseBOOLEAN; [False – True] Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)False – TrueWhether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)
scum.EnableDeenaOnServer
=TrueBOOLEAN; [False – True] Whether Deena is activated on the server (True=activated)False – TrueWhether Deena is activated on the server (True=activated)
scum.EnableDigitalDeluxeStarterPack
=TrueBOOLEAN; [False – True] Whether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)False – TrueWhether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)
scum.EnableDigitalDeluxeFreeGoldCard
=TrueBOOLEAN; [False – True] Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)False – TrueWhether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)
scum.EnableNetWatchdog
=FalseBOOLEAN; [False – True] Server protection against players circumventing ping limits (False= off, True= on)"False – TrueServer protection against players circumventing ping limits (False= off, True= on)"
scum.NumberOfAllowedFlagsPerPlayer
=10; [1 – 30] Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.1 – 30Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.
scum.SmokerMaxAmountPerFlagArea
=-1INTEGER; [0 – 10] Maximum number of smokers per flag area.0 – 10Maximum number of smokers per flag area.
scum.SmokerStartDecayingIfFlagAreaHasMoreThan
=-1INTEGER; [0 – 10] Maximum number of smokers per flag area before they start decaying at an increased pace.0 – 10Maximum number of smokers per flag area before they start decaying at an increased pace.
scum.TombstoneMaxAmountPerSquad
=-1; [-1 – 100] Maximum number of tombstones allowed per squad. Set to -1 for no limit.-1 – 100Maximum number of tombstones allowed per squad. Set to -1 for no limit.
scum.BaseElementsDecayRateMultiplier
=1.000000MULTIPLIER; [0 – 10] Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.0 – 10Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.
scum.EnableSelectedSkillsPromotion
=TrueBOOLEAN; [False – True] Enable or disable experience gain boosts from skills related to the current campaign.False – TrueEnable or disable experience gain boosts from skills related to the current campaign.
scum.EnableNetworkObjectLogging
=FalseBOOLEAN; [False – True] Enables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.False – TrueEnables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.