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ServerSettings.ini

66 settings

scum.ServerName

=SCUM Server-; Server name in the server browser

Server name in the server browser

scum.ServerDescription

=Server Description-; currently no impact

currently no impact

scum.ServerPassword

=-; Password to join server (leave blank for open server)

Password to join server (leave blank for open server)

scum.MaxPlayers

=64INTEGER; [1 – 128] Maximum number of players that can be connected simultaneously1 – 128

Maximum number of players that can be connected simultaneously

scum.PlaySafeIdProtection

=FalseBOOLEAN; [False – True] Allows only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the serverFalse – True

Allows only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the server

scum.ServerBannerUrl

=-; currently no impact

currently no impact

scum.ServerPlaystyle

=PVE-; currently no impact

currently no impact

scum.WelcomeMessage

=Welcome to our SCUM ServerTEXT; Message displayed on every server join

Message displayed on every server join

scum.MessageOfTheDay

=This is the Message of the Day.TEXT; Message that is displayed at the interval defined below

Message that is displayed at the interval defined below

scum.MessageOfTheDayCooldown

=10.000000MINUTES; [10 – 720] Interval at which the message of the day is displayed10 – 720

Interval at which the message of the day is displayed

scum.MinServerTickRate

=5HZ; [1 – 1000] Tick rate of the server when no player is connected1 – 1000

Tick rate of the server when no player is connected

scum.MaxServerTickRate

=30HZ; [1 – 1000] Tick rate of the server with at least one connected player1 – 1000

Tick rate of the server with at least one connected player

scum.MaxPingCheckEnabled

=TrueBOOLEAN; [False – True] Max Ping Value will be respected only if this is TrueFalse – True

Max Ping Value will be respected only if this is True

scum.MaxPing

=400.000000MS; [10 – 999] Maximum ping before player is denied access to the server or kicked10 – 999

Maximum ping before player is denied access to the server or kicked

scum.LogoutTimer

=60.000000SECONDS; [1 – 600] Time in seconds before player disappears from the game world when logging out1 – 600

Time in seconds before player disappears from the game world when logging out

scum.LogoutTimerWhileCaptured

=120.000000SECONDS; [1 – 600] Time in seconds before player disappears from the game world when logged out when tied up1 – 600

Time in seconds before player disappears from the game world when logged out when tied up

scum.LogoutTimerInBunker

=30000.000000SECONDS; [1 – 36000] Time in seconds before player disappears from the game world when logging out if in the bunker1 – 36000

Time in seconds before player disappears from the game world when logging out if in the bunker

scum.AllowFirstPerson

=TrueBOOLEAN; [False – True] Whether first person view is allowed (True=allowed)False – True

Whether first person view is allowed (True=allowed)

scum.AllowThirdPerson

=TrueBOOLEAN; [False – True] Whether third person view is allowed (True=allowed)False – True

Whether third person view is allowed (True=allowed)

scum.AllowCrosshair

=TrueBOOLEAN; [False – True] Whether the crosshair is allowed (True=allowed)False – True

Whether the crosshair is allowed (True=allowed)

scum.AllowVoting

=TrueBOOLEAN; [False – True] Whether players are allowed to participate in votes (True=allowed)False – True

Whether players are allowed to participate in votes (True=allowed)

scum.AllowMapScreen

=TrueBOOLEAN; [False – True] Whether players are allowed to view the map screen (True=allowed)False – True

Whether players are allowed to view the map screen (True=allowed)

scum.AllowKillClaiming

=TrueBOOLEAN; [False – True] Whether BCU drop is allowed after a player is killed (True=allowed)False – True

Whether BCU drop is allowed after a player is killed (True=allowed)

scum.AllowComa

=TrueBOOLEAN; [False – True] Whether players can fall into a coma before death, for example, to be revived (True=allowed)False – True

Whether players can fall into a coma before death, for example, to be revived (True=allowed)

scum.AllowMinesAndTraps

=TrueBOOLEAN; [False – True] Whether mines or traps can be used (True=allowed)False – True

Whether mines or traps can be used (True=allowed)

scum.AllowSkillGainInSafeZones

=FalseBOOLEAN; [False – True] Whether experience points can be earned in safe zones (e.g., merchant zone) (True=allowed)False – True

Whether experience points can be earned in safe zones (e.g., merchant zone) (True=allowed)

scum.AllowEvents

=TrueBOOLEAN; [False – True] Whether events are allowed on the server (True=allowed) (Event tab is still displayed when deactivated, but is empty)False – True

Whether events are allowed on the server (True=allowed) (Event tab is still displayed when deactivated, but is empty)

scum.LimitGlobalChat

=FalseBOOLEAN; [False – True] Whether the global chat can only be used by admins or by any player (True=admins only)False – True

Whether the global chat can only be used by admins or by any player (True=admins only)

scum.AllowGlobalChat

=TrueBOOLEAN; [False – True] Whether the global chat is usable (True=usable)False – True

Whether the global chat is usable (True=usable)

scum.AllowLocalChat

=TrueBOOLEAN; [False – True] Whether the local chat is usable (True=usable)False – True

Whether the local chat is usable (True=usable)

scum.AllowSquadChat

=TrueBOOLEAN; [False – True] Whether the Squad Chat is usable (True=usable)False – True

Whether the Squad Chat is usable (True=usable)

scum.AllowAdminChat

=TrueBOOLEAN; [False – True] Whether the admin chat is usable (True=usable)False – True

Whether the admin chat is usable (True=usable)

scum.RustyLocksLogging

=FalseBOOLEAN; [False – True] Enable log for rusty locks (10 second locks in the world) (True=log enabled)False – True

Enable log for rusty locks (10 second locks in the world) (True=log enabled)

scum.HideKillNotification

=TrueBOOLEAN; [False – True] Whether a notification is shown to players who kill each other (True=Hide notification)False – True

Whether a notification is shown to players who kill each other (True=Hide notification)

scum.DisableExamineGhost

=FalseBOOLEAN; [False – True] Whether a ghost will surprise you when searching item containers (False=Ghost can surprise)False – True

Whether a ghost will surprise you when searching item containers (False=Ghost can surprise)

scum.DisableTimedGifts

=FalseBOOLEAN; [False – True] Whether time-based gifts should be deactivated (e.g. gifts at Christmas) (True=deactivated)False – True

Whether time-based gifts should be deactivated (e.g. gifts at Christmas) (True=deactivated)

scum.UseMapBaseBuildingRestriction

=TrueBOOLEAN; [False – True] Restricts base building in certain map areas (e.g. near POIs). Must be enabled (True) for UseBuildingProximityRestrictions to take effect.False – True

Restricts base building in certain map areas (e.g. near POIs). Must be enabled (True) for UseBuildingProximityRestrictions to take effect.

scum.DisableBaseBuilding

=FalseBOOLEAN; [False – True] Whether base building should be completely banned (True=banned)False – True

Whether base building should be completely banned (True=banned)

scum.VotingDuration

=60.000000SECONDS; [30 – 600] Duration for a vote30 – 600

Duration for a vote

scum.PlayerMinimalVotingInterest

=0.500000DECIMAL NUMBER; [0 – 1] What percentage of online players must vote for a vote to be valid (0.5=50%)0 – 1

What percentage of online players must vote for a vote to be valid (0.5=50%)

scum.PlayerPositiveVotePercentage

=0.500000DECIMAL NUMBER; [0 – 1] What proportion of votes must be yes for a referendum to be accepted (0.5=50%)0 – 1

What proportion of votes must be yes for a referendum to be accepted (0.5=50%)

scum.MasterServerUpdateSendInterval

=60.000000-; Probably the update interval to the master server (server browser) for information like number of players etc. (no reliable explanation)

Probably the update interval to the master server (server browser) for information like number of players etc. (no reliable explanation)

scum.MasterServerIsLocalTest

=FalseBOOLEAN; [False – True] Probably to hide own server in the server browser for others (no effect when testing)False – True

Probably to hide own server in the server browser for others (no effect when testing)

scum.PartialWipe

=FalseBOOLEAN; [False – True] When the server starts, a partial wipe is performed (world progress but not character development) (True=perform wipe) (Will then automatically be reset to False)False – True

When the server starts, a partial wipe is performed (world progress but not character development) (True=perform wipe) (Will then automatically be reset to False)

scum.GoldWipe

=FalseBOOLEAN; [False – True] When the server starts, all players' gold is deleted (True=perform wipe) (Will then automatically be reset to False)False – True

When the server starts, all players' gold is deleted (True=perform wipe) (Will then automatically be reset to False)

scum.FullWipe

=FalseBOOLEAN; [False – True] Perform a full wipe at server startup (True=Perform wipe) (Will then automatically be reset to False)False – True

Perform a full wipe at server startup (True=Perform wipe) (Will then automatically be reset to False)

scum.ItemVirtualizationRelevancyUpdatePeriod

=1.000000⚠ DEV ONLY; According to the developer, this should not be changed

According to the developer, this should not be changed

scum.ItemVirtualizationEventProcessingTimeBudget

=5.000000⚠ DEV ONLY; According to the developer, this should not be changed

According to the developer, this should not be changed

scum.ItemVirtualizationVisitorDistanceTravelledForUpdate

=100.000000⚠ DEV ONLY; According to the developer, this should not be changed

According to the developer, this should not be changed

scum.ItemVirtualizationVisitorBounds

=10000.000000⚠ DEV ONLY; According to the developer, this should not be changed

According to the developer, this should not be changed

scum.VirtualizedItemBounds

=100.000000⚠ DEV ONLY; According to the developer, this should not be changed

According to the developer, this should not be changed

scum.FameGainMultiplier

=1.000000MULTIPLIER; [0 – 1000] Multiplier for earning fame points (>1=more fame, between 0 and 1 for less fame)0 – 1000

Multiplier for earning fame points (>1=more fame, between 0 and 1 for less fame)

scum.FamePointPenaltyOnDeath

=0.100000DECIMAL NUMBER; [0 – 1] What percentage of fame points a player loses upon death (excluding PvP) (0.1=10% of his fame points)0 – 1

What percentage of fame points a player loses upon death (excluding PvP) (0.1=10% of his fame points)

scum.FamePointPenaltyOnKilled

=0.500000DECIMAL NUMBER; [0 – 1] What percentage of fame points a player loses when killed by another player (0.5=50% of his fame points)0 – 1

What percentage of fame points a player loses when killed by another player (0.5=50% of his fame points)

scum.FamePointRewardOnKill

=0.250000DECIMAL NUMBER; [0 – 1] What percentage of the killed player's fame points a player receives (0.25=25% of the killed player's fame points)0 – 1

What percentage of the killed player's fame points a player receives (0.25=25% of the killed player's fame points)

scum.LogSuicides

=FalseBOOLEAN; [False – True] Whether a log of suicides should be created (True=Create log)False – True

Whether a log of suicides should be created (True=Create log)

scum.EnableSpawnOnGround

=FalseBOOLEAN; [False – True] Whether the parachute jump should be skipped and players spawn on the ground (True=Spawn on the ground)False – True

Whether the parachute jump should be skipped and players spawn on the ground (True=Spawn on the ground)

scum.DeleteInactiveUsers

=TrueBOOLEAN; [False – True] Whether inactive players should be automatically deleted after the following time at server start (True=Inactive players are deleted)False – True

Whether inactive players should be automatically deleted after the following time at server start (True=Inactive players are deleted)

scum.DaysSinceLastLoginToBecomeInactive

=180DAYS; [1 – 3600] Days after which a player is considered inactive1 – 3600

Days after which a player is considered inactive

scum.DeleteBannedUsers

=FalseBOOLEAN; [False – True] Whether banned players should be deleted at server start (True=banned players are deleted)False – True

Whether banned players should be deleted at server start (True=banned players are deleted)

scum.MaximumTimeForChestsInForbiddenZones

=02:00:00H:M:S; [00:00:00 – 2400:00:00] Time chests are allowed to exist in forbidden zones (e.g. merchants) (despawn is applied if no player is nearby)00:00:00 – 2400:00:00

Time chests are allowed to exist in forbidden zones (e.g. merchants) (despawn is applied if no player is nearby)

scum.LogChestOwnership

=TrueBOOLEAN; [False – True] Whether a log of chest owners should be kept (True=log is created)False – True

Whether a log of chest owners should be kept (True=log is created)

scum.DeleteDuplicateChestsOnServerStartup

=FalseBOOLEAN; [False – True] If set to true, it will delete duplicated chests on the server startFalse – True

If set to true, it will delete duplicated chests on the server start

scum.MaxNumberOfConsecutiveHighPingReadings

=5-; [1 – 100] Number of consecutive high ping readings required before a player is kicked from the server1 – 100

Number of consecutive high ping readings required before a player is kicked from the server

scum.UseBuildingProximityRestrictions

=TrueBOOLEAN; [False – True] Enables proximity restrictions for base building, preventing structures from being placed too close to each other or to restricted areas. Requires UseMapBaseBuildingRestriction to be True.False – True

Enables proximity restrictions for base building, preventing structures from being placed too close to each other or to restricted areas. Requires UseMapBaseBuildingRestriction to be True.

scum.ServerSettingsVersion

=7INTEGER; Version of ServerSettings.ini (do not change)

Version of ServerSettings.ini (do not change)

142 settings

scum.MaxAllowedBirds

=15INTEGER; [-1 – 64] Still disabled and without effect-1 – 64

Still disabled and without effect

scum.MaxAllowedCharacters

=-1INTEGER; [-1 – 1024] Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)-1 – 1024

Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded)

scum.MaxAllowedPuppets

=-1INTEGER; [-1 – 1024] Maximum number of zombies that can exist at the same time-1 – 1024

Maximum number of zombies that can exist at the same time

scum.MaxAllowedNPCs

=-1INTEGER; [-1 – 512] Maximum number of NPCs that can exist simultaneously (Armed NPCs)-1 – 512

Maximum number of NPCs that can exist simultaneously (Armed NPCs)

scum.MaxAllowedDrones

=0INTEGER; [0 – 40] Maximum permitted drones in the world0 – 40

Maximum permitted drones in the world

scum.DisableSentrySpawning

=FalseBOOLEAN; [False – True] Whether Mech spawning should be disabled (True=no Mechs)False – True

Whether Mech spawning should be disabled (True=no Mechs)

scum.EnableSentryRespawning

=TrueBOOLEAN; [False – True] Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)False – True

Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible)

scum.DisableSuicidePuppetSpawning

=FalseBOOLEAN; [False – True] Whether explosive puppets should be deactivated (True=no explosive puppets)False – True

Whether explosive puppets should be deactivated (True=no explosive puppets)

scum.DisableLootPuppetSpawning

=FalseBOOLEAN; [False – True] Disables loot puppet spawning when set to TrueFalse – True

Disables loot puppet spawning when set to True

scum.EnableLootPuppetHorde

=TrueBOOLEAN; [False – True] Enables the horde that spawns when a loot puppet dies when set to TrueFalse – True

Enables the horde that spawns when a loot puppet dies when set to True

scum.AbandonedBunkerCommotionThreshold

=-1.000000DECIMAL NUMBER; [0 – 1000] Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)0 – 1000

Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.)

scum.AbandonedBunkerCommotionThresholdPerPlayerExtra

=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)0 – 1000

Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold)

scum.AbandonedBunkerEnemyActivationThreshold

=-1.000000DECIMAL NUMBER; [0 – 1000] Base threshold for generated noise in the bunker, from which Razors spawn from the shafts0 – 1000

Base threshold for generated noise in the bunker, from which Razors spawn from the shafts

scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra

=-1.000000DECIMAL NUMBER; [0 – 1000] Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)0 – 1000

Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold)

scum.AbandonedBunkerResetArmoryLockersOnActivationOnly

=TrueBOOLEAN; [False – True] Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is TrueFalse – True

Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) when this is True

scum.PuppetsCanOpenDoors

=TrueBOOLEAN; [False – True] Whether zombies can open doors (True=Puppets can open doors)False – True

Whether zombies can open doors (True=Puppets can open doors)

scum.PuppetsCanVaultWindows

=TrueBOOLEAN; [False – True] Whether zombies can jump through windows (True=Puppets can jump through windows)False – True

Whether zombies can jump through windows (True=Puppets can jump through windows)

scum.PuppetHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Puppet health multiplier (higher values = more health)0.01 – 100

Puppet health multiplier (higher values = more health)

scum.PuppetRunningSpeedMultiplier

=1.000000MULTIPLIER; [0.5 – 2.0] Is used to set puppets running speed (values >1 = faster, values <1 = slower)0.5 – 2.0

Is used to set puppets running speed (values >1 = faster, values <1 = slower)

scum.PuppetCullDistanceOverride

=-1.000000METER; [0 – 1000] Specifies the maximum distance in meters at which puppets are rendered to connected clients0 – 1000

Specifies the maximum distance in meters at which puppets are rendered to connected clients

scum.DropshipHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Dropship health multiplier (higher values = more health)0.01 – 100

Dropship health multiplier (higher values = more health)

scum.SentryHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Mech Health Multiplier (Higher values = more health)0.01 – 100

Mech Health Multiplier (Higher values = more health)

scum.BaseBuildingAttackerSentryHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)0.01 – 100

Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health)

scum.ArmedNPCDifficultyLevel

=2INTEGER; [1 – 3] Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)1 – 3

Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard)

scum.ArmedNPCHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max health multiplier (higher values = more health)0.01 – 100

Armed NPC max health multiplier (higher values = more health)

scum.ArmedNPCDamageMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max damage multiplier (higher values = NPCs deal more damage)0.01 – 100

Armed NPC max damage multiplier (higher values = NPCs deal more damage)

scum.ArmedNPCSpreadMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)0.01 – 100

Armed NPC max spread multiplier (bullet spread of firearms, higher values=more spread)

scum.ArmedNPCRunningSpeedMultiplier

=1.000000MULTIPLIER; [0.5 – 2.0] Armed NPC running speed (values >1 = faster, values <1 = slower)0.5 – 2.0

Armed NPC running speed (values >1 = faster, values <1 = slower)

scum.ArmedNPCNetCullDistanceOverride

=-1.000000METER; [0 – 1000] Armed NPC net cull distance in meters (rendering to connected clients)0 – 1000

Armed NPC net cull distance in meters (rendering to connected clients)

scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched

=1.000000DECIMAL NUMBER; [0 – 1] Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)0 – 1

Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop)

scum.MinimumDurabilityOfArmedNPCsDroppedItemFromHands

=0.200000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)0 – 1

Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval (cant be higher than max value)

scum.MaximumDurabilityOfArmedNPCsDroppedItemFromHands

=0.300000DECIMAL NUMBER; [0 – 1] Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval0 – 1

Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval

scum.AnimalNetCullDistanceOverride

=-1.000000METER; [0 – 1000] Sets animal net cull distance override in meters (rendering to connected clients)0 – 1000

Sets animal net cull distance override in meters (rendering to connected clients)

scum.EncounterBaseCharacterAmountMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets0 – 3

Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets

scum.EncounterExtraCharacterPerPlayerMultiplier

=1.000000MULTIPLIER; [0 – 3] Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3

Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier

scum.EncounterExtraCharacterPlayerCapMultiplier

=1.000000MULTIPLIER; [0 – 3] From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)0 – 3

From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same)

scum.EncounterCharacterRespawnTimeMultiplier

=1.000000MULTIPLIER; [0 – 100] Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)0 – 100

Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec)

scum.EncounterCharacterRespawnBatchSizeMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)0 – 3

Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave)

scum.EncounterCharacterAggressiveSpawnChanceOverride

=-1.000000DECIMAL NUMBER; [-1 – 100] Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)-1 – 100

Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively)

scum.EncounterCharacterAINoiseResponseRadiusMultiplier

=1.000000DECIMAL NUMBER; [0 – 100] Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)0 – 100

Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m)

scum.EncounterHordeGroupBaseCharacterAmountMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplier for the size of a horde wave (base value unknown)0 – 3

Multiplier for the size of a horde wave (base value unknown)

scum.EncounterHordeGroupExtraCharacterPerPlayerMultiplier

=1.000000MULTIPLIER; [0 – 3] Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3

Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier

scum.EncounterHordeGroupExtraCharacterPlayerCapMultiplier

=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)0 – 3

From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same)

scum.EncounterHordeBaseCharacterAmountMultiplier

=1.000000MULTIPLIER; [0 – 3] Multiplier for the total size of a horde (base value unknown)0 – 3

Multiplier for the total size of a horde (base value unknown)

scum.EncounterHordeExtraCharacterPerPlayerMultiplier

=1.000000MULTIPLIER; [0 – 3] Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier0 – 3

Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier

scum.EncounterHordeExtraCharacterPlayerCapMultiplier

=1.000000MULTIPLIER; [0 – 3] From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)0 – 3

From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same)

scum.EncounterHordeActivationChanceMultiplier

=1.000000MULTIPLIER; [0 – 10000] Multiplier for the chance that an action that makes noise triggers a horde0 – 10000

Multiplier for the chance that an action that makes noise triggers a horde

scum.EncounterHordeNoiseCheckCooldownMultiplier

=1.000000MULTIPLIER; [0 – 10000] Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)0 – 10000

Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger)

scum.EncounterHordeSpawnDistanceMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)0 – 10

Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named)

scum.EncounterHordeGroupRefillTimeMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for the refill time of a horde wave - no reliable explanation what this means0 – 100

Multiplier for the refill time of a horde wave - no reliable explanation what this means

scum.EncounterHordeShouldPlayActivationSound

=FalseBOOLEAN; [False – True] Whether a sound should be played when a horde is triggered (True=sound is played)False – True

Whether a sound should be played when a horde is triggered (True=sound is played)

scum.EncounterHordePuppetHordeActivationScreamOverrideChance

=-1.000000DECIMAL NUMBER; [-1 – 100] Chance that a Puppet's scream activates a Horde (-1=default value of 20%)-1 – 100

Chance that a Puppet's scream activates a Horde (-1=default value of 20%)

scum.EncounterCanRemoveLowPriorityCharacters

=TrueBOOLEAN; [False – True] Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)False – True

Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (True=inactive puppets are removed)

scum.EncounterCanClampCharacterNumWhenOutOfResources

=TrueBOOLEAN; [False – True] Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)False – True

Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (True=number can be reduced if the limit has been reached)

scum.EncounterCharacterSpawnDistanceMinOverrideLTZ

=-1.000000METER; [0 – 1000] Determines the minimal character spawn distance from players; this applies to all LTZ encounters0 – 1000

Determines the minimal character spawn distance from players; this applies to all LTZ encounters

scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ

=-1.000000METER; [0 – 1100] Determines maximum character spawn distance from players; this applies to all LTZ encounters0 – 1100

Determines maximum character spawn distance from players; this applies to all LTZ encounters

scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI

=-1.000000METER; [0 – 200] Determines the minimal character spawn distance from players; this applies to all large POI encounters0 – 200

Determines the minimal character spawn distance from players; this applies to all large POI encounters

scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI

=-1.000000METER; [0 – 220] Determines maximum character spawn distance from players; this applies to all large POI encounters0 – 220

Determines maximum character spawn distance from players; this applies to all large POI encounters

scum.EncounterCharacterRespawnDistanceMinOverrideLTZ

=-1.000000METER; [0 – 1000] Determines the minimal character respawn distance from players; this applies for all LTZ encounters0 – 1000

Determines the minimal character respawn distance from players; this applies for all LTZ encounters

scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ

=-1.000000METER; [0 – 1100] Determines the maximum character respawn distance from players; this applies to all LTZ encounters0 – 1100

Determines the maximum character respawn distance from players; this applies to all LTZ encounters

scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI

=-1.000000METER; [0 – 200] Determines the minimal character respawn distance from players; this applies to all large POI encounters0 – 200

Determines the minimal character respawn distance from players; this applies to all large POI encounters

scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI

=-1.000000METER; [0 – 220] Determines maximum character respawn distance from players; this applies for all large POI encounters0 – 220

Determines maximum character respawn distance from players; this applies for all large POI encounters

scum.EncounterLTZRadiusMultiplier

=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10

Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned

scum.EncounterMTZRadiusMultiplier

=1.000000MULTIPLIER; [1 – 10] Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned1 – 10

Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned

scum.EncounterHTZRadiusMultiplier

=1.000000MULTIPLIER; [1 – 10] Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)1 – 10

Encounter radius multiplier (applied to ALL newly spawned encoutners in high thread zones)

scum.EncounterVirtualizedTimeOverride

=-1.000000MINUTES; [0 – 60] Overrides the time an encounter spends in a virtualized state before being destroyed0 – 60

Overrides the time an encounter spends in a virtualized state before being destroyed

scum.EncounterZoneActivationDistanceMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered0.1 – 10

Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered

scum.EncounterGlobalZoneCooldownMultiplier

=1.000000MULTIPLIER; [0 – 1.000.000] Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)0 – 1.000.000

Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters)

scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath

=FalseBOOLEAN; [False – True] Prevents characters from spawning near a killed player (True=prevented)False – True

Prevents characters from spawning near a killed player (True=prevented)

scum.EncounterNeverRespawnCharacters

=FalseBOOLEAN; [False – True] Whether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)False – True

Whether characters should only spawn at the beginning of an encounter and not respawn (True=no respawn)

scum.PuppetWorldEncounterSpawnWeightMultiplier

=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of puppets in an encounter0 – 1000

Multiplier for the spawn weight of puppets in an encounter

scum.DropshipWorldEncounterSpawnWeightMultiplier

=1.000000MULTIPLIER33.3%; [0 – 1000] Multiplier for the spawn weight of dropships in an encounter0 – 1000

Multiplier for the spawn weight of dropships in an encounter

scum.EnableDropshipAbandonedBunkerEncounter

=TrueBOOLEAN; [False – True] Whether dropships can spawn at abandoned bunkers (True=spawn possible)False – True

Whether dropships can spawn at abandoned bunkers (True=spawn possible)

scum.DropshipAbandonedBunkerEncounterTriggerChance

=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)0 – 100

Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%)

scum.BaseBuildingEncounterTriggerChance

=-1.000000DECIMAL NUMBER; [0 – 100] Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)0 – 100

Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%)

scum.BaseBuildingEncounterTriggerTimeMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)0 – 100

Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter)

scum.EnableDropshipBaseBuildingEncounter

=FalseBOOLEAN; [False – True] Whether dropships can spawn during base building (True=spawn possible)False – True

Whether dropships can spawn during base building (True=spawn possible)

scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding

=FalseBOOLEAN; [False – True] Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)False – True

Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed)

scum.EnableEncounterManagerLowPlayerCountMode

=FalseBOOLEAN; [False – True] Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)False – True

Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player)

scum.BaseBuildingEncounterMinNumElementsToStart

=-1INTEGER; [0 – 1000] Total number of BB elements where a Dropship Encounter can start (-1=default value 100)0 – 1000

Total number of BB elements where a Dropship Encounter can start (-1=default value 100)

scum.BaseBuildingEncounterMinNumElementsToEnd

=-1INTEGER; [0 – 1000] Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)0 – 1000

Total number of BB elements at which the Dropship Encounter ends (-1=default value 50)

scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember

=0.000000DECIMAL NUMBER; [0 – 100] Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)0 – 100

Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements)

scum.BaseBuildingEncounterTimeToFullMinNumToEnd

=-1.000000DECIMAL NUMBER; [-1 – 30] Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)-1 – 30

Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days)

scum.BaseBuildingEncounterMaximumMinToEndReduction

=-1INTEGER; [-1 – 1000] Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)-1 – 1000

Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction)

scum.StartTimeOfDay

=08:00:00H:M:S; [00:00:00 – 23:59:59] Time of day (ingame) the server starts after a wipe00:00:00 – 23:59:59

Time of day (ingame) the server starts after a wipe

scum.TimeOfDaySpeed

=3.840000DECIMAL NUMBER; [0 – 12] Day length (default value=6 real-time hours) (Higher values=shorter days)0 – 12

Day length (default value=6 real-time hours) (Higher values=shorter days)

scum.NighttimeDarkness

=0.000000DECIMAL NUMBER; [0 – 1] Darkness of the night (Lower values = brighter night)0 – 1

Darkness of the night (Lower values = brighter night)

scum.SunriseTime

=06:00:00H:M:S; [00:00:00 – 23:59:59] Sunrise time00:00:00 – 23:59:59

Sunrise time

scum.SunsetTime

=21:00:00H:M:S; [00:00:00 – 23:59:59] Sunset time00:00:00 – 23:59:59

Sunset time

scum.EnableFog

=TrueBOOLEAN; [False – True] Renders various fogs on the island if this is TrueFalse – True

Renders various fogs on the island if this is True

scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart

=TrueBOOLEAN; [False – True] Whether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)False – True

Whether objects outside the map boundaries should be destroyed on server restart (True=objects are destroyed)

scum.EnableLockedLootContainers

=TrueBOOLEAN; [False – True] Whether the lockers in the world should be locked or open (True= lockers are locked)False – True

Whether the lockers in the world should be locked or open (True= lockers are locked)

scum.CustomMapEnabled

=FalseBOOLEAN; [False – True] Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied)False – True

Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied)

scum.CustomMapCenterXCoordinate

=0.000000COORDINATE; [-922896 – 637685] Center of your own map area X-coordinate-922896 – 637685

Center of your own map area X-coordinate

scum.CustomMapCenterYCoordinate

=0.000000COORDINATE; [-922896 – 619200] Center of your own map area Y-coordinate-922896 – 619200

Center of your own map area Y-coordinate

scum.CustomMapWidth

=15.240000KILOMETERS; [0 – 15.24] Width of your map in kilometers0 – 15.24

Width of your map in kilometers

scum.CustomMapHeight

=15.240000KILOMETERS; [0 – 15.24] Height of your map in kilometers0 – 15.24

Height of your map in kilometers

scum.DoorLockability.Garage

=FalseBOOLEAN; [False – True] Whether garage doors can be locked with locks (False=cannot be locked)False – True

Whether garage doors can be locked with locks (False=cannot be locked)

scum.CargoDropCooldownMinimum

=90.000000MINUTES; [1 – 720] Minimum time in minutes that must pass before a new Cargo Drop can spawn1 – 720

Minimum time in minutes that must pass before a new Cargo Drop can spawn

scum.CargoDropCooldownMaximum

=120.000000MINUTES; [1 – 720] Maximum time in minutes that can pass until a new Cargo Drop can spawn1 – 720

Maximum time in minutes that can pass until a new Cargo Drop can spawn

scum.CargoDropFallDelay

=540.000000SECONDS; [1 – 600] Time in seconds until a CargoDrop starts falling after the announcement1 – 600

Time in seconds until a CargoDrop starts falling after the announcement

scum.CargoDropFallDuration

=60.000000SECONDS; [1 – 600] Time in seconds that a CargoDrop takes to fall to the ground1 – 600

Time in seconds that a CargoDrop takes to fall to the ground

scum.CargoDropSelfdestructTime

=1200.000000SECONDS; [1 – 3600] Time in seconds until a CargoDrop explodes after spawning1 – 3600

Time in seconds until a CargoDrop explodes after spawning

scum.CargoDropZombieEncounterWeightMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)0 – 100

Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%)

scum.CargoDropDropshipEncounterWeightMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)0 – 100

Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%)

scum.BearMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Bear maximum health multiplier (higher value = more health)0.01 – 100

Bear maximum health multiplier (higher value = more health)

scum.BoarMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Wild boar maximum health multiplier (higher value = more health)0.01 – 100

Wild boar maximum health multiplier (higher value = more health)

scum.ChickenMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of chickens (higher value = more health)0.01 – 100

Multiplier for the maximum health of chickens (higher value = more health)

scum.DeerMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Deer maximum health multiplier (higher value = more health)0.01 – 100

Deer maximum health multiplier (higher value = more health)

scum.DonkeyMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Donkey maximum health multiplier (higher value = more health)0.01 – 100

Donkey maximum health multiplier (higher value = more health)

scum.GoatMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Goat maximum health multiplier (higher value = more health)0.01 – 100

Goat maximum health multiplier (higher value = more health)

scum.HorseMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for maximum horse health (higher value = more health)0.01 – 100

Multiplier for maximum horse health (higher value = more health)

scum.RabbitMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Rabbit maximum health multiplier (higher value = more health)0.01 – 100

Rabbit maximum health multiplier (higher value = more health)

scum.WolfMaxHealthMultiplier

=1.000000MULTIPLIER; [0.01 – 100] Multiplier for the maximum health of wolves (higher value = more health)0.01 – 100

Multiplier for the maximum health of wolves (higher value = more health)

scum.MaxAllowedKillboxKeycards

=4INTEGER; [0 – 1024] Maximum number of keycards that can be found in total (police stations + radiation zone)0 – 1024

Maximum number of keycards that can be found in total (police stations + radiation zone)

scum.MaxAllowedKillboxKeycards_PoliceStation

=3INTEGER; [0 – 1024] Maximum number of keycards that can be found in police stations0 – 1024

Maximum number of keycards that can be found in police stations

scum.MaxAllowedKillboxKeycards_RadiationZone

=1INTEGER; [0 – 1024] Maximum number of keycards that can be found in the Radiation Zone0 – 1024

Maximum number of keycards that can be found in the Radiation Zone

scum.MaxAllowedApexFacilityKeycards

=4INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)0 – 1024

Maximum number of Apex Facility keycards that can be found in total (police stations + Radiation Zone)

scum.MaxAllowedApexFacilityKeycards_PoliceStation

=3INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in police stations0 – 1024

Maximum number of Apex Facility keycards that can be found in police stations

scum.MaxAllowedApexFacilityKeycards_RadiationZone

=1INTEGER; [0 – 1024] Maximum number of Apex Facility keycards that can be found in the Radiation Zone0 – 1024

Maximum number of Apex Facility keycards that can be found in the Radiation Zone

scum.AbandonedBunkerMaxSimultaneouslyActive

=2INTEGER; [1 – 4] Maximum number of abandoned bunkers that can be active at the same time1 – 4

Maximum number of abandoned bunkers that can be active at the same time

scum.AbandonedBunkerActiveDurationHours

=24.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after natural activation0 – 720

Duration in hours that abandoned bunkers remain active after natural activation

scum.AbandonedBunkerKeyCardActiveDurationHours

=3.000000DECIMAL NUMBER; [0 – 720] Duration in hours that abandoned bunkers remain active after activation by keycard0 – 720

Duration in hours that abandoned bunkers remain active after activation by keycard

scum.AbandonedBunkerBCUTerminalCooldown

=24:00:00H:M:S; [00:00:01 – 2400:00:00] Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers00:00:01 – 2400:00:00

Modify the cooldown (in HH : MM : SS) of BCU terminals in abandoned bunkers

scum.SecretBunkerKeyCardActiveDurationHours

=0.500000DECIMAL NUMBER; [0 – 720] Duration in hours that secret bunkers remain active after activation by keycard0 – 720

Duration in hours that secret bunkers remain active after activation by keycard

scum.PuppetLimpingHealthThreshold

=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.-1.000000 – 1.000000

Health threshold at which puppets start limping. Values: -1 or 0 = disables limping, 0.2 = limps below 20% health (default behavior), 0.7 = limps below 70% health, 1 = always limping. Replaces PuppetLimpingEnabled.

scum.ArmedNPCLimpingHealthThreshold

=-1.000000FLOAT; [-1.000000 – 1.000000] Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)-1.000000 – 1.000000

Health threshold at which armed NPCs start limping. Set to -1 to disable limping (replaces ArmedNPCLimpingEnabled)

scum.RadiationEnabled

=True; [ – ] Enables or disables the radiation mechanic on the server. –

Enables or disables the radiation mechanic on the server.

scum.AreAnimalsAllowedInWorld

=True; [ – ] Enables or disables animal spawning in the world. –

Enables or disables animal spawning in the world.

scum.AnimalGlobalDensityMultiplier

=0.500000; [0 – 25] Global multiplier for animal population density across the map.0 – 25

Global multiplier for animal population density across the map.

scum.MaxNonVirtualAnimalsInWorld

=500; [0 – 2500] Maximum number of non-virtualized (physically active) animals present in the world at the same time.0 – 2500

Maximum number of non-virtualized (physically active) animals present in the world at the same time.

scum.BearPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for bear spawn prevalence relative to other animals.0 – 100

Multiplier for bear spawn prevalence relative to other animals.

scum.BoarPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for boar spawn prevalence relative to other animals.0 – 100

Multiplier for boar spawn prevalence relative to other animals.

scum.ChickenPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for chicken spawn prevalence relative to other animals.0 – 100

Multiplier for chicken spawn prevalence relative to other animals.

scum.DeerPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for deer spawn prevalence relative to other animals.0 – 100

Multiplier for deer spawn prevalence relative to other animals.

scum.DonkeyPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for donkey spawn prevalence relative to other animals.0 – 100

Multiplier for donkey spawn prevalence relative to other animals.

scum.GoatPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for goat spawn prevalence relative to other animals.0 – 100

Multiplier for goat spawn prevalence relative to other animals.

scum.HorsePrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for horse spawn prevalence relative to other animals.0 – 100

Multiplier for horse spawn prevalence relative to other animals.

scum.RabbitPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for rabbit spawn prevalence relative to other animals.0 – 100

Multiplier for rabbit spawn prevalence relative to other animals.

scum.WolfPrevalenceMultiplier

=1.000000; [0 – 100] Multiplier for wolf spawn prevalence relative to other animals.0 – 100

Multiplier for wolf spawn prevalence relative to other animals.

scum.FishingHighActivityZoneRotationTime

=-1.000000HOURS; [0 – 8760] Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.0 – 8760

Time in hours to trigger the activation of a new set of fishing high activity zones. Activation happens on server restart.

scum.FishingHighActivityZoneAmount

=-1.000000%; [-1 – 100] Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).-1 – 100

Percentage of fishing zones simultaneously active as high activity zones. Set to -1 to use the game default (approximately 10%).

29 settings

scum.AllowSectorRespawn

=TrueBOOLEAN; [False – True] Whether it is allowed to spawn in the sector (with enough money depending on the settings)False – True

Whether it is allowed to spawn in the sector (with enough money depending on the settings)

scum.AllowShelterRespawn

=TrueBOOLEAN; [False – True] Whether it is allowed to spawn at the hideout (with enough money depending on the settings)False – True

Whether it is allowed to spawn at the hideout (with enough money depending on the settings)

scum.AllowSquadmateRespawn

=TrueBOOLEAN; [False – True] Whether it is allowed to spawn with other squad members (with enough money depending on the settings)False – True

Whether it is allowed to spawn with other squad members (with enough money depending on the settings)

scum.RandomRespawnPrice

=250INTEGER; [0 – 100000] Price to respawn at a random point0 – 100000

Price to respawn at a random point

scum.SectorRespawnPrice

=1000INTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn in a specific sector0/1g – 100000/100g

Price to respawn in a specific sector

scum.ShelterRespawnPrice

=1gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at the hideout0/1g – 100000/100g

Price to respawn at the hideout

scum.ShelterRespawnPriceOutsideFlagArea

=2gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Determines the price for the respawn on the shelters outside the flag area0/1g – 100000/100g

Determines the price for the respawn on the shelters outside the flag area

scum.SquadRespawnPrice

=3gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to respawn at squad member (not ingame? is it working?)0/1g – 100000/100g

Price to respawn at squad member (not ingame? is it working?)

scum.RandomRespawnInitialTime

=0.000000SECONDS; [0 – 18000] Waiting time until random respawn is possible after the first death0 – 18000

Waiting time until random respawn is possible after the first death

scum.SectorRespawnInitialTime

=60.000000SECONDS; [0 – 18000] Waiting time until the sector respawn is possible after the first death0 – 18000

Waiting time until the sector respawn is possible after the first death

scum.ShelterRespawnInitialTime

=60.000000SECONDS; [0 – 18000] Waiting time until the hideout respawn is possible after the first death0 – 18000

Waiting time until the hideout respawn is possible after the first death

scum.SquadRespawnInitialTime

=60.000000SECONDS; [0 – 18000] Waiting time until the squad member respawn is possible after the first death0 – 18000

Waiting time until the squad member respawn is possible after the first death

scum.RandomRespawnCooldown

=0.000000SECONDS; [0 – 18000] Cooldown time for random spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for random spawn after multiple deaths (added to the standard waiting time)

scum.SectorRespawnCooldown

=240.000000SECONDS; [0 – 18000] Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time)

scum.ShelterRespawnCooldown

=240.000000SECONDS; [0 – 18000] Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time)

scum.SquadRespawnCooldown

=60.000000SECONDS; [0 – 18000] Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)0 – 18000

Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time)

scum.RandomCooldownResetMultiplier

=0.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn

scum.SectorCooldownResetMultiplier

=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn

scum.ShelterCooldownResetMultiplier

=3.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn

scum.SquadCooldownResetMultiplier

=2.000000MULTIPLIER; [0 – 10] Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn0 – 10

Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn

scum.RandomPricePerSquadmateModifier

=0.000000MULTIPLIER; [0 – 10] Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)0 – 10

Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300)

scum.SectorPricePerSquadmateModifier

=0.000000MULTIPLIER; [0 – 10] Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10

Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)

scum.ShelterPricePerSquadmateModifier

=0.000000MULTIPLIER; [0 – 10] Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)0 – 10

Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300)

scum.CommitSuicideInitialTime

=0.000000SECONDS; [0 – 18000] Waiting time until suicide is available0 – 18000

Waiting time until suicide is available

scum.CommitSuicideCooldown

=60.000000SECONDS; [0 – 18000] Cooldown time for suicide after use0 – 18000

Cooldown time for suicide after use

scum.CommitSuicideCooldownResetMultiplier

=1.250000MULTIPLIER; [0 – 10] Multiplier for cooldown time after multiple uses before cooldown is reset0 – 10

Multiplier for cooldown time after multiple uses before cooldown is reset

scum.MaximumBaseProximityWhenSpawning

=10000.000000METER; [0 – 100000] Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)0 – 100000

Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment)

scum.PermadeathThreshold

=-2500INTEGER; [-1000000 – 2147483646] Limit of negative account balance at which the player is deleted (permadeath)-1000000 – 2147483646

Limit of negative account balance at which the player is deleted (permadeath)

scum.CloningSicknessEnabled

=TrueBOOLEAN; [False – True] Enables or disables cloning sicknessFalse – True

Enables or disables cloning sickness

46 settings

scum.FuelDrainFromEngineMultiplier

=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for fuel consumption of all engines0 – 10

Multiplier for fuel consumption of all engines

scum.BatteryDrainFromEngineMultiplier

=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery consumption of all engines0 – 10

Multiplier for battery consumption of all engines

scum.BatteryDrainFromDevicesMultiplier

=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery consumption of all electrical devices0 – 10

Multiplier for battery consumption of all electrical devices

scum.BatteryDrainFromInactivityMultiplier

=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery consumption due to inactivity of a device or motor0 – 10

Multiplier for battery consumption due to inactivity of a device or motor

scum.BatteryChargeWithAlternatorMultiplier

=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery charging rate by alternator0 – 10

Multiplier for battery charging rate by alternator

scum.BatteryChargeWithDynamoMultiplier

=1.000000DECIMAL NUMBER; [0 – 10] Multiplier for battery charging rate by generators0 – 10

Multiplier for battery charging rate by generators

scum.KingletDusterMaxAmount

=2INTEGER; [0 – 128] Maximum number of aircraft0 – 128

Maximum number of aircraft

scum.KingletDusterMinPurchasedAmount

=0INTEGER; [0 – 128] Minimum number of aircraft available for sale at the dealer (to test - does have an impact?)0 – 128

Minimum number of aircraft available for sale at the dealer (to test - does have an impact?)

scum.DirtbikeMaxAmount

=20INTEGER; [0 – 128] Maximum number of motorcycles (dirt bikes)0 – 128

Maximum number of motorcycles (dirt bikes)

scum.DirtbikeMaxFunctionalAmount

=15INTEGER; [0 – 128] Maximum number of motorcycles (dirt bikes) that work (with engine)0 – 128

Maximum number of motorcycles (dirt bikes) that work (with engine)

scum.DirtbikeMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of motorcycles (dirt bikes) available for sale at the dealer0 – 128

Minimum number of motorcycles (dirt bikes) available for sale at the dealer

scum.LaikaMaxAmount

=50INTEGER; [0 – 128] Maximum number of Laika0 – 128

Maximum number of Laika

scum.LaikaMaxFunctionalAmount

=20INTEGER; [0 – 128] Maximum number of Laika that work (with engine)0 – 128

Maximum number of Laika that work (with engine)

scum.LaikaMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of Laika available for sale at the dealer0 – 128

Minimum number of Laika available for sale at the dealer

scum.MotorboatMaxAmount

=11INTEGER; [0 – 128] Maximum number of boats (motorboat)0 – 128

Maximum number of boats (motorboat)

scum.MotorboatMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of boats (motorboats) available for sale at the dealer0 – 128

Minimum number of boats (motorboats) available for sale at the dealer

scum.WheelbarrowMaxAmount

=20INTEGER; [0 – 128] Maximum number of wheelbarrows0 – 128

Maximum number of wheelbarrows

scum.WheelbarrowMinPurchasedAmount

=10INTEGER; [0 – 128] Minimum number of wheelbarrows available for sale at the dealer0 – 128

Minimum number of wheelbarrows available for sale at the dealer

scum.WolfswagenMaxAmount

=50INTEGER; [0 – 128] Maximum number of Wolfswagen0 – 128

Maximum number of Wolfswagen

scum.WolfswagenMaxFunctionalAmount

=20INTEGER; [0 – 128] Maximum number of Wolfswagen that work (with engine)0 – 128

Maximum number of Wolfswagen that work (with engine)

scum.WolfswagenMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of Wolfswagen available for sale at the dealer0 – 128

Minimum number of Wolfswagen available for sale at the dealer

scum.BicycleMaxAmount

=20INTEGER; [0 – 128] Maximum number of bicycles0 – 128

Maximum number of bicycles

scum.BicycleMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of bicycles available for sale at the dealer0 – 128

Minimum number of bicycles available for sale at the dealer

scum.RagerMaxAmount

=50INTEGER; [0 – 128] Maximum number of ragers0 – 128

Maximum number of ragers

scum.RagerMaxFunctionalAmount

=20INTEGER; [0 – 128] Maximum number of working ragers (with engine)0 – 128

Maximum number of working ragers (with engine)

scum.RagerMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of Ragers available for sale at the dealer0 – 128

Minimum number of Ragers available for sale at the dealer

scum.CruiserMaxAmount

=30INTEGER; [0 – 128] Maximum number of cruisers0 – 128

Maximum number of cruisers

scum.CruiserMaxFunctionalAmount

=20INTEGER; [0 – 128] Maximum number of cruisers that work (with engine)0 – 128

Maximum number of cruisers that work (with engine)

scum.CruiserMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of cruisers available for sale at the dealer0 – 128

Minimum number of cruisers available for sale at the dealer

scum.RisMaxAmount

=50INTEGER; [0 – 128] Maximum number of quads (RIS)0 – 128

Maximum number of quads (RIS)

scum.RisMaxFunctionalAmount

=20INTEGER; [0 – 128] Maximum number of quads (RIS) that work (with engine)0 – 128

Maximum number of quads (RIS) that work (with engine)

scum.RisMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of quads (RIS) available for sale at the dealer0 – 128

Minimum number of quads (RIS) available for sale at the dealer

scum.DinghyMaxAmount

=14INTEGER; [0 – 128] Maximum amount of Dingies on the server0 – 128

Maximum amount of Dingies on the server

scum.DinghyMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum amount of Dinghies or dinghy engines available to buy0 – 128

Minimum amount of Dinghies or dinghy engines available to buy

scum.SUPMaxAmount

=20INTEGER; [0 – 128] Maximum number of SUPs0 – 128

Maximum number of SUPs

scum.SUPMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of SUPs available for sale at the dealer0 – 128

Minimum number of SUPs available for sale at the dealer

scum.KingletMarinerMaxAmount

=1INTEGER; [0 – 128] Maximum number of seaplanes (Kinglet Mariner)0 – 128

Maximum number of seaplanes (Kinglet Mariner)

scum.KingletMarinerMinPurchasedAmount

=0INTEGER; [0 – 128] Minimum number of seaplanes (Kinglet Mariner) available for sale at the dealer0 – 128

Minimum number of seaplanes (Kinglet Mariner) available for sale at the dealer

scum.TractorMaxAmount

=50INTEGER; [0 – 128] Maximum number of tractors0 – 128

Maximum number of tractors

scum.TractorMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum number of tractors available for sale at the dealer0 – 128

Minimum number of tractors available for sale at the dealer

scum.SidecarBikeMaxAmount

=25INTEGER; [0 – 128] Maximum amount of Sidecar bikes on the server0 – 128

Maximum amount of Sidecar bikes on the server

scum.SidecarBikeMaxFunctionalAmount

=15INTEGER; [0 – 128] Maximum amount of functional Sidecar bikes spawning0 – 128

Maximum amount of functional Sidecar bikes spawning

scum.SidecarBikeMinPurchasedAmount

=5INTEGER; [0 – 128] Minimum amount of Sidecar bikes or Sidecar bike engines available to buy0 – 128

Minimum amount of Sidecar bikes or Sidecar bike engines available to buy

scum.MaximumTimeOfVehicleInactivity

=240:00:00H:M:S; [00:00:00 – 2400:00:00] Time until a vehicle is considered inactive and removed from the world00:00:00 – 2400:00:00

Time until a vehicle is considered inactive and removed from the world

scum.MaximumTimeForVehiclesInForbiddenZones

=02:00:00H:M:S; [00:00:00 – 2400:00:00] Time that vehicles may remain in prohibited zones (e.g. dealers) before they are removed00:00:00 – 2400:00:00

Time that vehicles may remain in prohibited zones (e.g. dealers) before they are removed

scum.LogVehicleDestroyed

=TrueBOOLEAN; [False – True] Whether a log should be created about the destroyed vehicles (True=log is created)False – True

Whether a log should be created about the destroyed vehicles (True=log is created)

19 settings

scum.HumanToHumanDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people (higher = more damage) (also affects NPCs)0 – 10

Multiplier for damage between two people (higher = more damage) (also affects NPCs)

scum.HumanToHumanArmedMeleeDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)0 – 10

Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs)

scum.HumanToHumanUnarmedMeleeDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with fists (higher = more damage)0 – 10

Multiplier for damage between two people with fists (higher = more damage)

scum.HumanToHumanThrowingDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage between two people with thrown objects (higher = more damage)0 – 10

Multiplier for damage between two people with thrown objects (higher = more damage)

scum.SentryDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by the sentries (higher = more damage)0 – 100

Multiplier for damage caused by the sentries (higher = more damage)

scum.SentryRailgunDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that sentries cause with their railgun (higher = more damage)0 – 100

Multiplier for damage that sentries cause with their railgun (higher = more damage)

scum.SentryGrenadeDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by sentries' grenades (higher = more damage)0 – 100

Multiplier for damage caused by sentries' grenades (higher = more damage)

scum.BaseBuildingAttackerSentryDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that BB elements receive in an encounter (higher = more damage)0 – 100

Multiplier for damage that BB elements receive in an encounter (higher = more damage)

scum.BaseBuildingAttackerSentryRailgunDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)0 – 100

Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage)

scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)0 – 100

Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage)

scum.SentryBaseBuildingDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)0 – 100

Multiplier for damage caused by Mechs in BB Encounters (higher = more damage)

scum.DropshipDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to characters (higher = more damage)0 – 100

Multiplier for damage that dropships cause to characters (higher = more damage)

scum.DropshipRailgunDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage caused by a dropship's rail gun (higher = more damage)0 – 100

Multiplier for damage caused by a dropship's rail gun (higher = more damage)

scum.DropshipBaseBuildingElementsDamageMultiplier

=1.000000MULTIPLIER; [0 – 100] Multiplier for damage that dropships cause to BB elements (higher = more damage)0 – 100

Multiplier for damage that dropships cause to BB elements (higher = more damage)

scum.ZombieDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for damage caused by zombies (higher = more damage)0 – 10

Multiplier for damage caused by zombies (higher = more damage)

scum.ItemDecayDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)0 – 10

Multiplier for the damage that items gradually receive (higher = items decay faster) (value 1.0= roughly 1.4% decay per 24 hours)

scum.FoodDecayDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Food decay multiplier (higher = food decays faster)0 – 10

Food decay multiplier (higher = food decays faster)

scum.WeaponDecayDamageOnFiring

=1.000000MULTIPLIER; [0 – 10] Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)0 – 10

Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster)

scum.LockProtectionDamageMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)0 – 10

Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks)

135 settings

scum.FlagOvertakeDuration

=24:00:00H:M:S; [00:00:01 – 2400:00:00] How long it takes to capture an enemy flag00:00:01 – 2400:00:00

How long it takes to capture an enemy flag

scum.MaximumAmountOfElementsPerFlag

=100INTEGER; [1 – 9999] Maximum number of base elements that can be built per flag1 – 9999

Maximum number of base elements that can be built per flag

scum.ExtraElementsPerFlagForAdditionalSquadMember

=25INTEGER; [1 – 100] Additional elements that can be built per flag per squad member except the first1 – 100

Additional elements that can be built per flag per squad member except the first

scum.MaximumNumberOfExpandedElementsPerFlag

=75INTEGER; [1 – 500] By how many elements the total number of possible elements can be expanded using base expansion kits1 – 500

By how many elements the total number of possible elements can be expanded using base expansion kits

scum.AllowMultipleFlagsPerPlayer

=FalseBOOLEAN; [False – True] Whether players may built multiple flags or only one (True=multiple flags possible)False – True

Whether players may built multiple flags or only one (True=multiple flags possible)

scum.AllowFlagPlacementOnBBElements

=FalseBOOLEAN; [False – True] Whether flags may be built on BB elements (True=flags on base elements possible)False – True

Whether flags may be built on BB elements (True=flags on base elements possible)

scum.ChestAcquisitionDuration

=24.000000DECIMAL NUMBER; [0 – 9999] Time before an enemy chest becomes your property if it is in your flag area0 – 9999

Time before an enemy chest becomes your property if it is in your flag area

scum.WeaponRackMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of weapon racks per flag area0 – 10

Maximum number of weapon racks per flag area

scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Weapon racks start to decay faster when there are more than X per flag area0 – 10

Weapon racks start to decay faster when there are more than X per flag area

scum.WallWeaponRackMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of wall weapon racks per flag area0 – 10

Maximum number of wall weapon racks per flag area

scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Wall weapon racks start to decay faster when there are more than X per flag area0 – 10

Wall weapon racks start to decay faster when there are more than X per flag area

scum.WellMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of wells per flag area0 – 10

Maximum number of wells per flag area

scum.WellStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Wells begin to decay when there are more than X per flag area0 – 10

Wells begin to decay when there are more than X per flag area

scum.TurretMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of turrets per flag area0 – 10

Maximum number of turrets per flag area

scum.TurretStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Turrets start to decay faster if there are more than X per flag area0 – 10

Turrets start to decay faster if there are more than X per flag area

scum.OvenMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area0 – 10

Determines the maximum number of ovens per flag area

scum.OvenStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Determines the maximum number of ovens per flag area before they start decaying at an increased pace0 – 10

Determines the maximum number of ovens per flag area before they start decaying at an increased pace

scum.GardenMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of gardens per flag area0 – 10

Maximum number of gardens per flag area

scum.AllowFloorPlacementOnHalfAndLowWalls

=FalseBOOLEAN; [False – True] Allows placing floors on half-height or low walls (True= allowed)False – True

Allows placing floors on half-height or low walls (True= allowed)

scum.AllowWallPlacementOnHalfAndLowWalls

=TrueBOOLEAN; [False – True] Allows placing walls on half-height or low walls (True= allowed)False – True

Allows placing walls on half-height or low walls (True= allowed)

scum.BaseBuildingDestructionLogDamageThreshold

=20.000000INTEGER; [0 – 999] Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.0 – 999

Damage threshold for the base building destruction log, which outputs the last 10 instances of damage for each destroyed base building element. Only damage instances that would make more or the same damage as the threshold are logged.

scum.RaidProtectionType

=0INTEGER; [0 – 3] Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))0 – 3

Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server))

scum.RaidProtectionEnableLog

=FalseBOOLEAN; [False – True] Enables logging for raid protection events (True= active)False – True

Enables logging for raid protection events (True= active)

scum.RaidProtectionFlagSpecificChangeSettingCooldown

=120:00:00H:M:S; [00:00:00 – 240:00:00] Cooldown between setting new times for flag-specific raid protection00:00:00 – 240:00:00

Cooldown between setting new times for flag-specific raid protection

scum.RaidProtectionFlagSpecificChangeSettingPrice

=10gINTEGER (+G FOR GOLD VALUE); [0/1g – 100000/100g] Price to skip cooldown for flag-specific raid protection0/1g – 100000/100g

Price to skip cooldown for flag-specific raid protection

scum.RaidProtectionFlagSpecificMaxProtectionTime

=08:00:00H:M:S; [00:00:00 – 08:00:00] Maximum duration of flag-specific raid protection00:00:00 – 08:00:00

Maximum duration of flag-specific raid protection

scum.RaidProtectionOfflineProtectionStartDelay

=00:30:00H:M:S; [00:00:00 – 23:59:59] Time the base is still vulnerable after the last player has logged out00:00:00 – 23:59:59

Time the base is still vulnerable after the last player has logged out

scum.RaidProtectionOfflineMaxProtectionTime

=-H:M:S; [00:00:00 – 2400:00:00] Maximum protected time for offline raid protection00:00:00 – 2400:00:00

Maximum protected time for offline raid protection

scum.RaidProtectionGlobalShouldShowRaidTimesMessage

=TrueBOOLEAN; [False – True] Should clients be shown a message about the global raid time (True=yes)False – True

Should clients be shown a message about the global raid time (True=yes)

scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage

=TrueBOOLEAN; [False – True] Should clients be shown a raid announcement message (True=yes)False – True

Should clients be shown a raid announcement message (True=yes)

scum.RaidProtectionGlobalShouldShowRaidStartEndMessages

=TrueBOOLEAN; [False – True] Should clients be shown a start and end message (True=yes)False – True

Should clients be shown a start and end message (True=yes)

scum.WaterPricePerUnitMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.WaterPeriodicInitialAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.WaterPeriodicMaxAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum water quantity in BB water tanks (BB well)0 – 10

Multiplier for the maximum water quantity in BB water tanks (BB well)

scum.WaterPeriodicReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water that is refilled at certain intervals (BB well)0 – 10

Multiplier for the amount of water that is refilled at certain intervals (BB well)

scum.WaterPeriodicReplenishIntervalMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the intervals at which water is refilled (BB well)0 – 10

Multiplier for the intervals at which water is refilled (BB well)

scum.WaterProximityReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of water refilled in wells around the world (World Wells)0 – 10

Multiplier for the amount of water refilled in wells around the world (World Wells)

scum.WaterProximityReplenishChanceMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the chance that a world well is refilled (World Well)0 – 10

Multiplier for the chance that a world well is refilled (World Well)

scum.WaterProximityReplenishTimeoutMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the time between individual checks whether a world well is refilled (World Well)0 – 10

Multiplier for the time between individual checks whether a world well is refilled (World Well)

scum.GasolinePricePerUnitMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)0 – 10

Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter)

scum.GasolinePeriodicInitialAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of fuel at petrol stations0 – 10

Multiplier for the initial amount of fuel at petrol stations

scum.GasolinePeriodicMaxAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of fuel in petrol stations0 – 10

Multiplier for the maximum amount of fuel in petrol stations

scum.GasolinePeriodicReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations0 – 10

Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations

scum.GasolinePeriodicReplenishIntervalMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which petrol stations are refilled with fuel0 – 10

Multiplier for the interval at which petrol stations are refilled with fuel

scum.GasolineProximityReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10

Was allegedly added although option already existed, not yet clear what is handled

scum.GasolineProximityReplenishChanceMultiplier

=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10

Was allegedly added although option already existed, not yet clear what is handled

scum.GasolineProximityReplenishTimeoutMultiplier

=1.000000MULTIPLIER; [0 – 10] Was allegedly added although option already existed, not yet clear what is handled0 – 10

Was allegedly added although option already existed, not yet clear what is handled

scum.PropanePricePerUnitMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the propane price per liter at gas stations0 – 10

Multiplier for the propane price per liter at gas stations

scum.PropanePeriodicInitialAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the initial amount of propane in propane tanks at gas stations0 – 10

Multiplier for the initial amount of propane in propane tanks at gas stations

scum.PropanePeriodicMaxAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the maximum amount of propane in gas stations0 – 10

Multiplier for the maximum amount of propane in gas stations

scum.PropanePeriodicReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the amount of propane that is refilled at certain intervals in gas stations0 – 10

Multiplier for the amount of propane that is refilled at certain intervals in gas stations

scum.PropanePeriodicReplenishIntervalMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the interval at which gas stations are refilled with propane0 – 10

Multiplier for the interval at which gas stations are refilled with propane

scum.PropaneProximityReplenishAmountMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.PropaneProximityReplenishChanceMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.PropaneProximityReplenishTimeoutMultiplier

=1.000000MULTIPLIER; [0 – 10] not in use0 – 10

not in use

scum.SpawnerProbabilityMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a world item spawns (items that are lying around freely)0.1 – 10

Multiplier for the probability that a world item spawns (items that are lying around freely)

scum.ExamineSpawnerProbabilityMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the probability that a container you examine will spawn an item0.1 – 10

Multiplier for the probability that a container you examine will spawn an item

scum.ExamineSpawnerExpirationTimeMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)0.1 – 10

Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min)

scum.SpawnerExpirationTimeMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)0.1 – 10

Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min)

scum.EnableItemCooldownGroups

=TrueBOOLEAN; [False – True] Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)False – True

Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items)

scum.ItemCooldownGroupsDurationMultiplier

=1.000000MULTIPLIER; [0.1 – 10] Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)0.1 – 10

Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown)

scum.SquadMemberCountAtIntLevel1

=2INTEGER; [0 – 100] Number of possible team members at INT level 10 – 100

Number of possible team members at INT level 1

scum.SquadMemberCountAtIntLevel2

=4INTEGER; [0 – 100] Number of possible team members at INT level 20 – 100

Number of possible team members at INT level 2

scum.SquadMemberCountAtIntLevel3

=6INTEGER; [0 – 100] Number of possible team members at INT level 30 – 100

Number of possible team members at INT level 3

scum.SquadMemberCountAtIntLevel4

=8INTEGER; [0 – 100] Number of possible team members at INT level 40 – 100

Number of possible team members at INT level 4

scum.SquadMemberCountAtIntLevel5

=10INTEGER; [0 – 100] Number of possible team members at INT level 50 – 100

Number of possible team members at INT level 5

scum.SquadMemberCountLimitForPunishment

=2INTEGER; [0 – 64] Maximum number of squad mates for which prisoners will not receive a penalty0 – 64

Maximum number of squad mates for which prisoners will not receive a penalty

scum.RTSquadProbationDuration

=1.000000DAYS; [0 – 100] Probationary period for a squad member who leaves and rejoins the squad0 – 100

Probationary period for a squad member who leaves and rejoins the squad

scum.SquadMoneyPenaltyPerPrevSquadMember

=0INTEGER; [0 – 100000] Money that prisoners have to pay per squad member in a former squad to join or form a new one0 – 100000

Money that prisoners have to pay per squad member in a former squad to join or form a new one

scum.SquadFamePointsPenaltyPerPrevSquadMember

=0INTEGER; [0 – 1000] Fame points that must be lost per squad member in a former squad to join or form a new one0 – 1000

Fame points that must be lost per squad member in a former squad to join or form a new one

scum.EnableSquadMemberNameWidget

=FalseBOOLEAN; [False – True] Whether a widget with the name should be displayed above the heads of team members (True=Widget on)False – True

Whether a widget with the name should be displayed above the heads of team members (True=Widget on)

scum.PlantHarvestExamineTimeMultiplier

=1.000000MULTIPLIER; [0.2 – 10] Multiplier for the expiration time of harvested products in plants after they have grown0.2 – 10

Multiplier for the expiration time of harvested products in plants after they have grown

scum.FirstPlantHarvestAdditionalChance

=1.000000DECIMAL NUMBER; [0 – 1] Percent chance that harvest products spawn at the first plant harvest (1=100%)0 – 1

Percent chance that harvest products spawn at the first plant harvest (1=100%)

scum.ArcherySkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in archery (higher = more xp per action)0 – 10

Multiplier for XP gain in archery (higher = more xp per action)

scum.AviationSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when flying aircraft0 – 10

Multiplier for XP gain when flying aircraft

scum.AwarenessSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during perception training0 – 10

Multiplier for XP gain during perception training

scum.BrawlingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in fistfights0 – 10

Multiplier for XP gain in fistfights

scum.CamouflageSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when camouflaging0 – 10

Multiplier for XP gain when camouflaging

scum.CookingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when cooking0 – 10

Multiplier for XP gain when cooking

scum.DemolitionSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in explosives crafting0 – 10

Multiplier for XP gain in explosives crafting

scum.DrivingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when driving a car0 – 10

Multiplier for XP gain when driving a car

scum.EnduranceSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in endurance activities0 – 10

Multiplier for XP gain in endurance activities

scum.EngineeringSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in engineering0 – 10

Multiplier for XP gain in engineering

scum.FarmingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when farming0 – 10

Multiplier for XP gain when farming

scum.HandgunSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting with a pistol0 – 10

Multiplier for XP gain when shooting with a pistol

scum.MedicalSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain from medical actions0 – 10

Multiplier for XP gain from medical actions

scum.MeleeWeaponsSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain with melee weapons0 – 10

Multiplier for XP gain with melee weapons

scum.MotorcycleSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when riding a motorcycle0 – 10

Multiplier for XP gain when riding a motorcycle

scum.RiflesSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when shooting rifles0 – 10

Multiplier for XP gain when shooting rifles

scum.RunningSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain while running0 – 10

Multiplier for XP gain while running

scum.SnipingSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain during sniper training0 – 10

Multiplier for XP gain during sniper training

scum.StealthSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when sneaking0 – 10

Multiplier for XP gain when sneaking

scum.SurvivalSkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain in survival training0 – 10

Multiplier for XP gain in survival training

scum.ThieverySkillMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for XP gain when stealing0 – 10

Multiplier for XP gain when stealing

scum.QuestsEnabled

=TrueBOOLEAN; [False – True] Whether the quest system is active (True=active)False – True

Whether the quest system is active (True=active)

scum.QuestsGlobalCycleDuration

=23:59:59H:M:S; [00:00:01 – 2400:00:00] Duration of the quest cycle00:00:01 – 2400:00:00

Duration of the quest cycle

scum.MaxQuestsPerCyclePerTrader

=3INTEGER; [1 – 64] Maximum number of quests that can be accepted per merchant per cycle1 – 64

Maximum number of quests that can be accepted per merchant per cycle

scum.MaxSimultaneousQuestsPerTrader

=1INTEGER; [1 – 64] Maximum number of quests accepted simultaneously per merchant1 – 64

Maximum number of quests accepted simultaneously per merchant

scum.QuestsTraderRefillCooldown

=03:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests from merchants00:00:01 – 2400:00:00

Cooldown for new quests from merchants

scum.QuestsPhoneRefillCooldown

=01:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on smartphones00:00:01 – 2400:00:00

Cooldown for new quests on smartphones

scum.QuestsNoticeBoardRefillCooldown

=02:00:00H:M:S; [00:00:01 – 2400:00:00] Cooldown for new quests on notice boards00:00:01 – 2400:00:00

Cooldown for new quests on notice boards

scum.QuestRequirementsBlockTradeableItems

=FalseBOOLEAN; [False – True] Whether the purchase of quest-relevant items is blocked (True=blocked)False – True

Whether the purchase of quest-relevant items is blocked (True=blocked)

scum.TurretsAttackPrisoners

=TrueBOOLEAN; [False – True] Whether gun turrets attack prisoners (True=yes)False – True

Whether gun turrets attack prisoners (True=yes)

scum.TurretsAttackPuppets

=TrueBOOLEAN; [False – True] Whether turrets attack zombies (True=yes)False – True

Whether turrets attack zombies (True=yes)

scum.TurretsAttackVehicles

=TrueBOOLEAN; [False – True] Whether turrets attack vehicles (True=yes)False – True

Whether turrets attack vehicles (True=yes)

scum.TurretsAttackSentries

=TrueBOOLEAN; [False – True] Whether turrets attack Mechs (True=yes)False – True

Whether turrets attack Mechs (True=yes)

scum.TurretsAttackAnimals

=FalseBOOLEAN; [False – True] Whether gun turrets attack animals (True=yes)False – True

Whether gun turrets attack animals (True=yes)

scum.TurretsAttackArmedNPCs

=TrueBOOLEAN; [False – True] Whether turrets attack human NPCs (True=yes)False – True

Whether turrets attack human NPCs (True=yes)

scum.MovementInertiaAmount

=1.000000DECIMAL NUMBER; [0 – 1] Character's movement inertia value (no effect detected in the test)0 – 1

Character's movement inertia value (no effect detected in the test)

scum.StaminaDrainOnJumpMultiplier

=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when jumping (higher = more stamina costs)0 – 5

Multiplier for stamina costs when jumping (higher = more stamina costs)

scum.StaminaDrainOnClimbMultiplier

=1.000000MULTIPLIER; [0 – 5] Multiplier for stamina costs when climbing (higher = more stamina costs)0 – 5

Multiplier for stamina costs when climbing (higher = more stamina costs)

scum.DisableExhaustion

=FalseBOOLEAN; [False – True] Whether exhaustion can be accumulated (True=disables exhaustion)False – True

Whether exhaustion can be accumulated (True=disables exhaustion)

scum.BodySimulationSpeedMultiplier

=3.840000MULTIPLIER; [0.1 – 8] Multiplier for body simulation speed (digestion, etc.)0.1 – 8

Multiplier for body simulation speed (digestion, etc.)

scum.MaintainItemsExpirationTime

=360:00:00H:M:S; [00:00:01 – 2400:00:00] Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place00:00:01 – 2400:00:00

Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place

scum.KillboxDefuseFailureBonus

=0.200000SECONDS; [0 – 5] Additional time in seconds for failed killbox defusing attempts0 – 5

Additional time in seconds for failed killbox defusing attempts

scum.BedrollVisibilityTimer

=1.000000SECONDS; [1 – 43200] Time a sleeping bag is visible to other players after a player logs out1 – 43200

Time a sleeping bag is visible to other players after a player logs out

scum.EnableBCULocking

=TrueBOOLEAN; [False – True] Whether the BCU lock can be used (True=activated)False – True

Whether the BCU lock can be used (True=activated)

scum.NameChangeCooldown

=168.000000HOURS; [0 – 720] Cooldown time before a character name change is possible again0 – 720

Cooldown time before a character name change is possible again

scum.NameChangeCost

=1000INTEGER; [0 – 1000000000] Price for changing the character's name0 – 1000000000

Price for changing the character's name

scum.EnableNewPlayerProtection

=TrueBOOLEAN; [False – True] Enable or disable protection for new players (True=enabled)False – True

Enable or disable protection for new players (True=enabled)

scum.NewPlayerProtectionDuration

=120.000000MINUTES; [120 – 1140] Duration of protection for new players120 – 1140

Duration of protection for new players

scum.AllowAutomaticParachuteOpening

=TrueBOOLEAN; [False – True] Whether the parachute opens automatically shortly before the ground (True=automatic opening activated)False – True

Whether the parachute opens automatically shortly before the ground (True=automatic opening activated)

scum.HideQuickAccessBar

=FalseBOOLEAN; [False – True] Whether the quickbar slots should be displayed in the HUD (True=not displayed)False – True

Whether the quickbar slots should be displayed in the HUD (True=not displayed)

scum.HideLifeIndicators

=FalseBOOLEAN; [False – True] Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)False – True

Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed)

scum.EnableDeenaOnServer

=TrueBOOLEAN; [False – True] Whether Deena is activated on the server (True=activated)False – True

Whether Deena is activated on the server (True=activated)

scum.EnableDigitalDeluxeStarterPack

=TrueBOOLEAN; [False – True] Whether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)False – True

Whether the Deluxe Survival Pack (formerly Digital Deluxe Starter Pack) is usable (True=usable)

scum.EnableDigitalDeluxeFreeGoldCard

=TrueBOOLEAN; [False – True] Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)False – True

Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received)

scum.EnableNetWatchdog

=FalseBOOLEAN; [False – True] Server protection against players circumventing ping limits (False= off, True= on)"False – True

Server protection against players circumventing ping limits (False= off, True= on)"

scum.NumberOfAllowedFlagsPerPlayer

=10; [1 – 30] Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.1 – 30

Number of flags each player is allowed to place. Only applies when AllowMultipleFlagsPerPlayer is enabled.

scum.SmokerMaxAmountPerFlagArea

=-1INTEGER; [0 – 10] Maximum number of smokers per flag area.0 – 10

Maximum number of smokers per flag area.

scum.SmokerStartDecayingIfFlagAreaHasMoreThan

=-1INTEGER; [0 – 10] Maximum number of smokers per flag area before they start decaying at an increased pace.0 – 10

Maximum number of smokers per flag area before they start decaying at an increased pace.

scum.TombstoneMaxAmountPerSquad

=-1; [-1 – 100] Maximum number of tombstones allowed per squad. Set to -1 for no limit.-1 – 100

Maximum number of tombstones allowed per squad. Set to -1 for no limit.

scum.BaseElementsDecayRateMultiplier

=1.000000MULTIPLIER; [0 – 10] Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.0 – 10

Multiplier for the default base element decay rate of 672 hours. Setting 0 disables decay entirely. Values greater than 1 cause faster decay; values less than 1 cause slower decay.

scum.EnableSelectedSkillsPromotion

=TrueBOOLEAN; [False – True] Enable or disable experience gain boosts from skills related to the current campaign.False – True

Enable or disable experience gain boosts from skills related to the current campaign.

scum.EnableNetworkObjectLogging

=FalseBOOLEAN; [False – True] Enables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.False – True

Enables logging of active network objects to SaveFiles/Logs/network_objects. Useful for diagnosing network object leaks. May slightly reduce server performance and should be kept disabled unless a leak is being investigated.